Files
lightcraft/crates/ui-egui/src/text_field.rs
T
Andrew FrahnandClaude Opus 5.5 530320a6bd LR-BEHAV-ACCESS: AccessKit tree audit test; name fields, give sliders range
tests/accessibility.rs walks the AccessKit tree headless in every view,
Develop tool and 13 dialogs and fails on unnamed controls, sliders without
value/range and untitled dialogs. Fixes what it found: text fields are
named by caption or hint, develop sliders expose min/max/step/value text
and take Increment/Decrement, Tab-focused sliders take the arrow keys,
Auto Stack's slider is named. Also as_chunks in spots.rs for the newer
clippy lint. Docs: ui-parity audit section, checklist, gaps, ROADMAP.

Sources: own design.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-12 03:18:48 +11:00

775 lines
30 KiB
Rust

//! A text field that behaves the same everywhere in the app: right-click for Cut, Copy, Paste and
//! Select All; Esc gives back the text from before the edit; Return or leaving the field ends the
//! edit; optionally everything is selected when it takes focus, for fields that are retyped whole.
//!
//! It knows nothing of the app's documents or commands, only the UI's plumbing (the automation
//! registry, translations, shortcut labels). The caller owns the text and learns how an edit
//! ended from [`TextFieldResponse::ending`]; what an ending means (save, apply, close) is the
//! caller's. Each field's widget id is unique on screen: its state is keyed by it.
//!
//! New text boxes use it rather than `egui::TextEdit`.
//!
//! The keyboard's ⌘X / ⌘C / ⌘V / ⌘A and undo are egui's own, and the app's shortcuts step aside
//! while a field has focus (`shortcuts::handle`, the native menu's `yields_to_text`).
use egui::{Response, Ui};
/// How an edit ended.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Ending {
/// Return in a one-line field: the text is meant.
Return,
/// The focus went elsewhere (a click outside, Tab): the text is kept.
Away,
/// Esc: the text is back to what it was before the edit.
Escape,
}
pub struct TextFieldResponse {
pub response: Response,
/// Set on the frame an edit ends.
pub ending: Option<Ending>,
/// An edit is under way: the field has the focus, or its menu does.
pub editing: bool,
}
impl TextFieldResponse {
/// The edit ended with the text kept (Return or leaving the field).
pub fn committed(&self) -> bool {
matches!(self.ending, Some(Ending::Return | Ending::Away))
}
/// Esc ended the edit and the text is back as it was.
pub fn cancelled(&self) -> bool {
self.ending == Some(Ending::Escape)
}
}
/// A one-line or multi-line text field, registered under a widget id for the control channel.
pub struct TextField<'a> {
widget: &'a str,
text: &'a mut String,
multiline: bool,
hint: Option<String>,
label: Option<String>,
width: Option<f32>,
select_on_focus: bool,
begin_edit: bool,
frame: bool,
font: Option<egui::FontId>,
color: Option<egui::Color32>,
align: Option<egui::Align>,
margin: Option<egui::Margin>,
rows: Option<usize>,
}
/// The egui id of the field registered as `widget`, to give it the focus (⌘F to search).
pub fn id(widget: &str) -> egui::Id {
egui::Id::new("lc-text-field").with(widget)
}
/// Whether the field had an unfinished edit on the immediately preceding egui pass.
pub(crate) fn was_editing(ctx: &egui::Context, widget: &str) -> bool {
let pass = ctx.cumulative_pass_nr();
ctx.data(|d| d.get_temp::<Memo>(id(widget).with("memo")).is_some_and(|memo| memo.before.is_some() && memo.pass.checked_add(1) == Some(pass)))
}
impl<'a> TextField<'a> {
/// A one-line field (Return ends the edit) registered as `widget`.
pub fn singleline(widget: &'a str, text: &'a mut String) -> Self {
TextField {
widget,
text,
multiline: false,
hint: None,
label: None,
width: None,
select_on_focus: false,
begin_edit: false,
frame: true,
font: None,
color: None,
align: None,
margin: None,
rows: None,
}
}
/// A multi-line field: Return starts a new line; leaving the field ends the edit.
pub fn multiline(widget: &'a str, text: &'a mut String) -> Self {
TextField { multiline: true, ..Self::singleline(widget, text) }
}
/// Grey text shown while the field is empty.
pub fn hint(mut self, hint: impl Into<String>) -> Self {
self.hint = Some(hint.into());
self
}
/// The name a screen reader announces for the field (its visible caption); the hint
/// stands in when there is none.
pub fn label(mut self, label: impl Into<String>) -> Self {
self.label = Some(label.into());
self
}
pub fn width(mut self, width: f32) -> Self {
self.width = Some(width);
self
}
/// How many lines a multi-line field shows.
pub fn rows(mut self, rows: usize) -> Self {
self.rows = Some(rows);
self
}
/// Draw the field's own box (on by default); off where the caller draws one around it.
pub fn frame(mut self, on: bool) -> Self {
self.frame = on;
self
}
pub fn font(mut self, font: egui::FontId) -> Self {
self.font = Some(font);
self
}
pub fn text_color(mut self, color: egui::Color32) -> Self {
self.color = Some(color);
self
}
pub fn horizontal_align(mut self, align: egui::Align) -> Self {
self.align = Some(align);
self
}
pub fn margin(mut self, margin: egui::Margin) -> Self {
self.margin = Some(margin);
self
}
/// Select all the text when the field takes focus, so typing replaces it (names, numbers).
pub fn select_on_focus(mut self, on: bool) -> Self {
self.select_on_focus = on;
self
}
/// Initialize a newly revealed value editor before its first input is processed.
pub(crate) fn begin_edit(mut self, on: bool) -> Self {
self.begin_edit = on;
self
}
pub fn show(self, ui: &mut Ui) -> TextFieldResponse {
let id = id(self.widget);
let mut memo: Memo = ui.data_mut(|d| d.get_temp(id.with("memo"))).unwrap_or_default();
// a field not drawn last frame (its dialog or panel closed) starts afresh: an edit, a menu
// or a choice from it that was under way is gone with it
let pass = ui.ctx().cumulative_pass_nr();
if memo.pass.checked_add(1) != Some(pass) {
memo = Memo::default();
}
memo.pass = pass;
if self.begin_edit {
memo.before = Some(self.text.clone());
memo.select_on_release = false;
ui.memory_mut(|m| m.request_focus(id));
select_all(ui.ctx(), id, self.text);
}
// a choice from the menu last frame: the field takes the focus back and does it, with
// egui's own handling of the clipboard events (a password is never copied)
if let Some(action) = memo.action.take() {
ui.memory_mut(|m| m.request_focus(id));
match action {
Action::Cut => ui.input_mut(|i| i.events.push(egui::Event::Cut)),
Action::Copy => ui.input_mut(|i| i.events.push(egui::Event::Copy)),
// only the host can read the clipboard: it answers with a paste event
Action::Paste => ui.ctx().send_viewport_cmd(egui::ViewportCommand::RequestPaste),
Action::SelectAll => select_all(ui.ctx(), id, self.text),
Action::Refocus => {}
}
}
let name = self.label.clone().or_else(|| self.hint.clone());
let mut edit = if self.multiline { egui::TextEdit::multiline(self.text) } else { egui::TextEdit::singleline(self.text) };
edit = edit.id(id);
if let Some(hint) = self.hint {
edit = edit.hint_text(hint);
}
if let Some(w) = self.width {
edit = edit.desired_width(w);
}
if !self.frame {
edit = edit.frame(egui::Frame::NONE);
}
if let Some(font) = self.font {
edit = edit.font(font);
}
if let Some(color) = self.color {
edit = edit.text_color(color);
}
if let Some(align) = self.align {
edit = edit.horizontal_align(align);
}
if let Some(margin) = self.margin {
edit = edit.margin(margin);
}
if let Some(rows) = self.rows {
edit = edit.desired_rows(rows);
}
let (escape, enter) = ui.input(|i| (i.key_pressed(egui::Key::Escape), i.key_pressed(egui::Key::Enter)));
// a right-click places the cursor as a left one does: the selection the menu acts on
// would be gone
let right = ui.input(|i| i.pointer.button_down(egui::PointerButton::Secondary) || i.pointer.button_released(egui::PointerButton::Secondary));
let selection = egui::text_edit::TextEditState::load(ui.ctx(), id).and_then(|s| s.cursor.char_range());
let mut response = ui.add(edit);
// screen readers: the field by its caption, even once it holds text (egui names it by
// nothing but its contents)
if let Some(name) = name.filter(|n| !n.trim().is_empty()) {
ui.ctx().accesskit_node_builder(response.id, |node| node.set_label(name));
}
// The menu may take focus on a primary-button release. egui collapses a
// TextEdit selection when focus leaves; retain the range our own menu acts on.
if right && response.contains_pointer() || memo.menu_open && !ui.memory(|m| m.has_focus(id)) {
let mut state = egui::text_edit::TextEditState::load(ui.ctx(), id).unwrap_or_default();
state.cursor.set_char_range(selection);
state.store(ui.ctx(), id);
}
crate::widgets::register(ui.ctx(), self.widget, response.rect);
// egui's own focus: `Response::has_focus` is also false while the window is in the
// background (another app in front), which neither ends nor restarts an edit
let focused = ui.memory(|m| m.has_focus(id));
// The opening press may place a cursor; keep the original selected, never replacement text.
if self.begin_edit && focused && !response.changed() {
select_all(ui.ctx(), id, self.text);
}
// an edit not under way (none, or one cut short when the field went away) is forgotten
let in_menu = memo.away || memo.menu_open || memo.action.is_some();
if !focused && !response.lost_focus() && !in_menu {
memo.before = None;
}
// the start of an edit (not the focus coming back from the menu)
let pressing = ui.input(|i| i.pointer.any_down());
if focused && memo.before.is_none() {
memo.before = Some(self.text.clone());
if self.select_on_focus {
// a press that took the focus may go on to drag a selection: wait for its release
if pressing {
memo.select_on_release = true;
} else {
select_all(ui.ctx(), id, self.text);
}
}
}
if memo.select_on_release && !pressing {
memo.select_on_release = false;
// a plain click selects everything; a drag keeps what it selected
if focused && !has_selection(ui.ctx(), id) {
select_all(ui.ctx(), id, self.text);
}
}
let menu_was_open = memo.menu_open;
// a click on a greyed-out item does nothing, as in a native menu: only a choice or a click
// outside closes it
memo.menu_open = egui::Popup::context_menu(&response)
.close_behavior(egui::PopupCloseBehavior::CloseOnClickOutside)
.show(|ui| menu(ui, self.widget, id, self.text, &mut memo.action))
.is_some();
let mut ending = None;
let close_menu = |ui: &Ui| egui::Popup::close_id(ui.ctx(), egui::Popup::default_response_id(&response));
// egui reports a lost focus on two frames: only an edit under way ends
if response.lost_focus() && memo.before.is_some() {
if escape && menu_was_open {
// Esc closes only the menu, as in native menus: the field takes the focus back
memo.action = Some(Action::Refocus);
} else if escape {
if let Some(before) = memo.before.take()
&& *self.text != before
{
*self.text = before;
response.mark_changed();
}
ending = Some(Ending::Escape);
} else if enter && !self.multiline {
ending = Some(Ending::Return);
close_menu(ui);
} else if menu_was_open || memo.menu_open || memo.action.is_some() {
// the click went to the menu: the edit goes on once the menu is done with
memo.away = true;
} else {
ending = Some(Ending::Away);
}
} else if memo.away && escape && memo.action.is_none() {
// Esc with the focus in the menu (Tab took it there) closes only the menu
memo.action = Some(Action::Refocus);
memo.away = false;
} else if memo.away && !memo.menu_open && memo.action.is_none() && !focused {
// the menu closed without a choice: the click outside it left the field
ending = Some(Ending::Away);
}
if focused {
memo.away = false;
}
if ending.is_some() {
memo = Memo { pass, ..Memo::default() };
}
let editing = ending.is_none() && (focused || memo.away || memo.menu_open || memo.action.is_some());
ui.data_mut(|d| d.insert_temp(id.with("memo"), memo));
TextFieldResponse { response, ending, editing }
}
}
/// What a field remembers between frames.
#[derive(Clone, Default)]
struct Memo {
/// The text when the edit started, for Esc.
before: Option<String>,
/// The context menu was open at the end of the frame.
menu_open: bool,
/// The menu's choice, done next frame.
action: Option<Action>,
/// The focus left for the menu: the edit ends if the menu closes without a choice.
away: bool,
/// The field took the focus with select-on-focus under a press: select all on its release,
/// unless it dragged a selection.
select_on_release: bool,
/// The frame (egui pass) the field was last drawn in.
pass: u64,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum Action {
Cut,
Copy,
Paste,
SelectAll,
/// Only take the focus back (Esc closed the menu).
Refocus,
}
fn select_all(ctx: &egui::Context, id: egui::Id, text: &str) {
let mut state = egui::text_edit::TextEditState::load(ctx, id).unwrap_or_default();
let end = egui::text::CCursor::new(text.chars().count());
state.cursor.set_char_range(Some(egui::text::CCursorRange::two(egui::text::CCursor::new(0), end)));
state.store(ctx, id);
}
/// Some text is selected in the field.
fn has_selection(ctx: &egui::Context, id: egui::Id) -> bool {
egui::text_edit::TextEditState::load(ctx, id).and_then(|s| s.cursor.char_range()).is_some_and(|r| !r.is_empty())
}
/// The field's context menu: Cut, Copy, Paste, Select All, with the keyboard's shortcuts beside them.
fn menu(ui: &mut Ui, widget: &str, id: egui::Id, text: &str, action: &mut Option<Action>) {
let mac = ui.ctx().os() == egui::os::OperatingSystem::Mac;
let selected = has_selection(ui.ctx(), id);
let items = [
(Action::Cut, "cut", "Cut", "Cmd+X", selected),
(Action::Copy, "copy", "Copy", "Cmd+C", selected),
// a browser only pastes from its own paste event, never on request
(Action::Paste, "paste", "Paste", "Cmd+V", !cfg!(target_arch = "wasm32")),
(Action::SelectAll, "selectAll", "Select All", "Cmd+A", !text.is_empty()),
];
for (a, key, label, shortcut, enabled) in items {
if a == Action::Paste && cfg!(target_arch = "wasm32") {
continue;
}
if a == Action::SelectAll {
ui.separator();
}
let button = egui::Button::new(crate::i18n::tr(label)).shortcut_text(crate::menubar::shortcut_text(shortcut, mac));
let r = ui.add_enabled(enabled, button);
crate::widgets::register(ui.ctx(), format!("{widget}:{key}"), r.rect);
if r.clicked() {
*action = Some(a);
ui.close();
}
}
}
#[cfg(test)]
mod tests {
use egui::{Event, Key, Modifiers, PointerButton, Pos2, Rect};
use super::*;
use crate::headless::HeadlessView;
const FIELD: &str = "cityField";
/// A field alone in a window, with a blank area beside it to click away to.
struct Rig {
view: HeadlessView,
text: String,
select_on_focus: bool,
/// The field is on screen (a dialog that holds it may close).
shown: bool,
/// The app's window has the system's focus (the user may switch to another app).
window_focused: bool,
/// The field said an edit is under way, last frame.
editing: bool,
endings: Vec<Ending>,
widgets: Vec<(String, Rect)>,
time: f64,
}
impl Rig {
fn new(text: &str) -> Self {
let mut rig = Rig {
view: HeadlessView::new(),
text: text.to_string(),
select_on_focus: false,
shown: true,
window_focused: true,
editing: false,
endings: vec![],
widgets: vec![],
time: 0.0,
};
rig.frame(vec![]);
rig
}
fn frame(&mut self, events: Vec<Event>) {
self.time += 1.0 / 60.0;
let mut raw = HeadlessView::raw_input(egui::vec2(400.0, 300.0), 1.0, self.time, events);
raw.focused = self.window_focused;
let (text, select, shown, endings, editing) = (&mut self.text, self.select_on_focus, self.shown, &mut self.endings, &mut self.editing);
self.view.run(raw, |ui| {
ui.add_space(20.0);
if !shown {
return;
}
let r = TextField::singleline(FIELD, text).width(200.0).select_on_focus(select).show(ui);
endings.extend(r.ending);
*editing = r.editing;
});
self.widgets = crate::widgets::take_registry(&self.view.ctx);
}
/// A few frames, for menus to open and requests to come back.
fn settle(&mut self) {
for _ in 0..4 {
self.frame(vec![]);
}
}
fn rect(&self, id: &str) -> Option<Rect> {
self.widgets.iter().rev().find(|(w, _)| w == id).map(|(_, r)| *r)
}
fn click_at(&mut self, at: Pos2, button: PointerButton) {
// far apart in time from the last click: two clicks never make a double-click
self.time += 1.0;
let press = |pressed| Event::PointerButton { pos: at, button, pressed, modifiers: Modifiers::NONE };
self.frame(vec![Event::PointerMoved(at), press(true)]);
self.frame(vec![press(false)]);
self.settle();
}
fn click(&mut self, id: &str, button: PointerButton) {
let r = self.rect(id).unwrap_or_else(|| panic!("no {id} on screen: {:?}", self.widgets));
self.click_at(r.center(), button);
}
fn key(&mut self, key: Key, modifiers: Modifiers) {
let ev = |pressed| Event::Key { key, physical_key: None, pressed, repeat: false, modifiers };
self.frame(vec![ev(true), ev(false)]);
self.settle();
}
fn type_text(&mut self, text: &str) {
self.frame(vec![Event::Text(text.to_string())]);
self.settle();
}
fn focused(&self) -> bool {
self.view.ctx.memory(|m| m.focused()).is_some()
}
/// Click into the field and select all its text with ⌘A.
fn select_all_by_keys(&mut self) {
self.click(FIELD, PointerButton::Primary);
self.key(Key::A, Modifiers::COMMAND);
}
/// Right-click the field, then pick `item` from its menu.
fn menu(&mut self, item: &str) {
self.click(FIELD, PointerButton::Secondary);
self.click(&format!("{FIELD}:{item}"), PointerButton::Primary);
}
}
/// Right-click offers Cut, Copy, Paste and Select All.
#[test]
fn right_click_offers_cut_copy_paste_and_select_all() {
let mut rig = Rig::new("Lisbon");
rig.click(FIELD, PointerButton::Secondary);
for item in ["cut", "copy", "paste", "selectAll"] {
assert!(rig.rect(&format!("{FIELD}:{item}")).is_some(), "{item}: {:?}", rig.widgets);
}
}
/// Copy in the menu puts the selected text on the clipboard and leaves the field as it was,
/// still being edited.
#[test]
fn copy_in_the_menu_copies_the_selection() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.menu("copy");
assert_eq!(rig.view.clipboard, "Lisbon");
assert_eq!(rig.text, "Lisbon");
assert!(rig.focused(), "still editing");
assert_eq!(rig.endings, vec![], "using the menu is not leaving the field");
}
/// Cut in the menu puts the selected text on the clipboard and takes it out of the field.
#[test]
fn cut_in_the_menu_moves_the_selection_to_the_clipboard() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.menu("cut");
assert_eq!(rig.view.clipboard, "Lisbon");
assert_eq!(rig.text, "");
}
/// Paste in the menu puts the clipboard's text in place of the selection.
#[test]
fn paste_in_the_menu_replaces_the_selection() {
let mut rig = Rig::new("Lisbon");
rig.view.clipboard = "Porto".into();
rig.select_all_by_keys();
rig.menu("paste");
assert_eq!(rig.text, "Porto");
}
/// Select All in the menu selects the whole text: what is typed next replaces it.
#[test]
fn select_all_in_the_menu_selects_the_whole_text() {
let mut rig = Rig::new("Lisbon");
rig.click(FIELD, PointerButton::Primary);
rig.menu("selectAll");
rig.type_text("Kyoto");
assert_eq!(rig.text, "Kyoto");
}
#[test]
fn clicking_back_into_field_dismisses_its_menu_and_places_a_new_caret() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.click(FIELD, PointerButton::Secondary);
let rect = rig.rect(FIELD).unwrap();
rig.click_at(egui::pos2(rect.left() + 2.0, rect.center().y), PointerButton::Primary);
let range = egui::text_edit::TextEditState::load(&rig.view.ctx, id(FIELD)).unwrap().cursor.char_range().unwrap();
assert!(range.is_empty(), "a click back in the field places a caret: {range:?}");
rig.type_text("X");
assert_eq!(rig.text, "XLisbon");
assert!(rig.endings.is_empty(), "dismissing into the field keeps the edit open");
}
/// With nothing selected, Cut and Copy are greyed out: clicking one does nothing, as in a native
/// menu, and neither closes the menu nor ends the edit.
#[test]
fn greyed_out_items_do_nothing() {
let mut rig = Rig::new("Lisbon");
rig.click(FIELD, PointerButton::Primary);
rig.click(FIELD, PointerButton::Secondary);
for item in ["cut", "copy"] {
rig.click(&format!("{FIELD}:{item}"), PointerButton::Primary);
assert!(rig.rect(&format!("{FIELD}:{item}")).is_some(), "{item}: the menu is still open");
}
assert_eq!((rig.text.as_str(), rig.view.clipboard.as_str()), ("Lisbon", ""));
assert_eq!(rig.endings, vec![], "still editing");
rig.menu("selectAll");
rig.type_text("Kyoto");
assert_eq!(rig.text, "Kyoto", "and the edit goes on");
}
/// Esc gives back the text from before the edit and says the edit was cancelled.
#[test]
fn escape_gives_back_the_text_from_before_the_edit() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.type_text("Rome");
assert_eq!(rig.text, "Rome");
rig.key(Key::Escape, Modifiers::NONE);
assert_eq!(rig.text, "Lisbon");
assert_eq!(rig.endings, vec![Ending::Escape]);
}
/// Return ends the edit and keeps the text.
#[test]
fn return_ends_the_edit() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.type_text("Rome");
rig.key(Key::Enter, Modifiers::NONE);
assert_eq!(rig.text, "Rome");
assert_eq!(rig.endings, vec![Ending::Return]);
}
/// Return with the menu open ends the edit as Return does, and closes the menu.
#[test]
fn return_with_the_menu_open_ends_the_edit() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.type_text("Rome");
rig.click(FIELD, PointerButton::Secondary);
rig.key(Key::Enter, Modifiers::NONE);
assert_eq!(rig.endings, vec![Ending::Return]);
assert_eq!(rig.text, "Rome");
assert!(rig.rect(&format!("{FIELD}:cut")).is_none(), "the menu closed");
}
/// Esc with the menu open closes only the menu, as in native menus: the edit goes on, and a
/// second Esc gives back the text.
#[test]
fn escape_with_the_menu_open_closes_only_the_menu() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.type_text("Rome");
rig.click(FIELD, PointerButton::Secondary);
rig.key(Key::Escape, Modifiers::NONE);
assert!(rig.rect(&format!("{FIELD}:cut")).is_none(), "the menu closed");
assert_eq!((rig.text.as_str(), rig.endings.clone()), ("Rome", vec![]), "the edit goes on");
assert!(rig.focused());
rig.key(Key::Escape, Modifiers::NONE);
assert_eq!((rig.text.as_str(), rig.endings.clone()), ("Lisbon", vec![Ending::Escape]));
}
/// Esc after Tab took the focus into the open menu also closes only the menu.
#[test]
fn escape_from_inside_the_menu_closes_only_the_menu() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.type_text("Rome");
rig.click(FIELD, PointerButton::Secondary);
rig.key(Key::Tab, Modifiers::NONE);
rig.key(Key::Escape, Modifiers::NONE);
assert_eq!((rig.text.as_str(), rig.endings.clone()), ("Rome", vec![]), "the edit goes on");
assert!(rig.focused());
}
/// Clicking elsewhere ends the edit and keeps the text.
#[test]
fn clicking_away_ends_the_edit() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.type_text("Rome");
rig.click_at(egui::pos2(300.0, 250.0), PointerButton::Primary);
assert_eq!(rig.text, "Rome");
assert_eq!(rig.endings, vec![Ending::Away]);
}
/// Opening the menu and closing it without a choice (a click outside) leaves the field.
#[test]
fn dismissing_the_menu_leaves_the_field() {
let mut rig = Rig::new("Lisbon");
rig.click(FIELD, PointerButton::Primary);
rig.click(FIELD, PointerButton::Secondary);
rig.click_at(egui::pos2(300.0, 250.0), PointerButton::Primary);
assert!(!rig.focused());
assert_eq!(rig.endings, vec![Ending::Away]);
}
/// A field that selects on focus: clicking into it selects everything, so typing replaces it.
#[test]
fn a_field_that_selects_on_focus_is_retyped_whole() {
let mut rig = Rig::new("Lisbon");
rig.select_on_focus = true;
rig.click(FIELD, PointerButton::Primary);
rig.type_text("Kyoto");
assert_eq!(rig.text, "Kyoto");
}
/// Esc after using the menu still gives back the text from before the whole edit.
#[test]
fn escape_after_the_menu_gives_back_the_original_text() {
let mut rig = Rig::new("Lisbon");
rig.view.clipboard = "Porto".into();
rig.select_all_by_keys();
rig.menu("paste");
assert_eq!(rig.text, "Porto");
rig.key(Key::Escape, Modifiers::NONE);
assert_eq!(rig.text, "Lisbon");
}
/// A field that goes away in the middle of an edit (its dialog closed) starts afresh when it
/// comes back: Esc then gives back the text it came back with.
#[test]
fn an_edit_cut_short_is_forgotten() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.type_text("Rome");
rig.shown = false;
rig.settle();
rig.text = "Porto".into();
rig.shown = true;
rig.settle();
rig.select_all_by_keys();
rig.type_text("Kyoto");
rig.key(Key::Escape, Modifiers::NONE);
assert_eq!(rig.text, "Porto");
}
/// Switching to another app and back in the middle of an edit carries on with it: the field
/// is still being edited meanwhile, and Esc still gives back the text from before.
#[test]
fn switching_apps_carries_on_with_the_edit() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.type_text("Rome");
rig.window_focused = false;
rig.settle();
assert!(rig.editing, "still being edited while the app is in the background");
assert_eq!(rig.endings, vec![]);
rig.window_focused = true;
rig.settle();
rig.key(Key::Escape, Modifiers::NONE);
assert_eq!((rig.text.as_str(), rig.endings.clone()), ("Lisbon", vec![Ending::Escape]));
}
/// A field that goes away while its menu is open starts afresh too when it comes back.
#[test]
fn a_field_gone_with_its_menu_open_starts_afresh() {
let mut rig = Rig::new("Lisbon");
rig.select_all_by_keys();
rig.type_text("Rome");
rig.click(FIELD, PointerButton::Secondary);
// a click on the greyed-out Cut takes the focus into the menu
rig.click(&format!("{FIELD}:cut"), PointerButton::Primary);
rig.shown = false;
rig.settle();
rig.text = "Porto".into();
rig.shown = true;
rig.settle();
assert!(!rig.editing, "no edit under way");
assert_eq!(rig.endings, vec![], "and none ended: it was cut short");
rig.select_all_by_keys();
rig.type_text("Kyoto");
rig.key(Key::Escape, Modifiers::NONE);
assert_eq!(rig.text, "Porto");
}
/// A field that selects on focus still lets a drag into it select part of the text, as a
/// browser's address bar does: only a plain click selects everything.
#[test]
fn a_drag_into_a_field_that_selects_on_focus_selects_what_it_covers() {
let mut rig = Rig::new("Lisbon Portugal Europe Atlantic Ocean");
rig.select_on_focus = true;
let r = rig.rect(FIELD).expect("the field");
let (from, to) = (r.center(), egui::pos2(r.right() + 40.0, r.center().y));
let press = |at, pressed| Event::PointerButton { pos: at, button: PointerButton::Primary, pressed, modifiers: Modifiers::NONE };
rig.frame(vec![Event::PointerMoved(from), press(from, true)]);
for i in 1..=5 {
rig.frame(vec![Event::PointerMoved(from + (to - from) * (i as f32 / 5.0))]);
}
rig.frame(vec![press(to, false)]);
rig.settle();
rig.type_text("X");
assert!(rig.text.starts_with("Lisbon") && rig.text.ends_with('X') && rig.text != "X", "{:?}", rig.text);
}
}