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The idle trim (3 s without renders) released the shared device copy of the original a zoom window is cut from, so pausing between pans made the next pan upload it again: 800 MB for a 64 MP raw, ~1.4 s of "gpu sample" measured (5 ms when it is still there). While a Detail window texture is held the renderer is not idle; once the windows are gone (zoomed out, another photo, or another view, which now frees the Detail view's windows) the trim runs as before.