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38 lines
1.7 KiB
Rust
38 lines
1.7 KiB
Rust
//! LightCraft in the browser: the same egui UI as the desktop app, compiled to WASM.
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//!
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//! Build with `cargo xtask web` (→ `target/web-site/`), then serve that folder over HTTP (see
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//! `docs/web.md`). Differences from the desktop host:
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//! - the library lives in browser storage (OPFS, or IndexedDB where OPFS can't be written from the
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//! main thread): catalog journal, presets, view state and prefs are mirrored in memory and
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//! flushed in the background ([`files`]); imported originals are stored by content hash
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//! ([`store`]); a new library starts with the procedural demo photos;
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//! - renders run in Web Workers, each a second instance of this module ([`wire`], `workers`), and
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//! fall back to the main thread (one job per frame) if workers can't start;
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//! - export downloads the file through the browser.
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//!
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//! `?bench` in the URL runs a scripted first-paint / slider-latency measurement and logs it to the
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//! console (see [`bench`]); `?store=idb` forces the IndexedDB backend, `?store=memory` disables
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//! persistence and `?workers=0` renders on the main thread.
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#![forbid(unsafe_code)]
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#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
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pub mod automation;
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pub mod backup;
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pub mod bench;
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// The web host's drop gate, also compiled natively so its queue handling has tests (the module is
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// unused in a native, non-test library build and would otherwise be dead code there).
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#[cfg(any(test, target_arch = "wasm32"))]
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mod drop_gate;
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pub mod files;
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pub mod store;
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pub mod wire;
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#[cfg(target_arch = "wasm32")]
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mod backend;
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#[cfg(target_arch = "wasm32")]
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mod safety;
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#[cfg(target_arch = "wasm32")]
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mod web;
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#[cfg(target_arch = "wasm32")]
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mod workers;
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