Files
lightcraft/crates/gpu/src/backend.rs
T
hxwandClaude Opus 5.5 da62ea8c49 LR-BEHAV-GPU: compile DX12 shaders with FXC, never a stray dxcompiler.dll (issue #471)
wgpu's default DX12 compiler (Auto) loads whichever dxcompiler.dll the DLL
search path finds first. LightCraft ships none, so it picked up another
program's copy; one without dxil.dll beside it (e.g. DXC 1.7) warns that
the DXIL is unsigned, wgpu treats that as a compile error, its
indirect-validation pipelines fail, the device is lost and the window
never opens ("Parent device is lost", exit code 1).

Every wgpu instance (window and both compute devices) now uses
lightcraft_gpu::backend::backend_options(): wgpu's env options with the
DX12 compiler pinned to FXC (d3dcompiler_47.dll, part of Windows), unless
WGPU_DX12_COMPILER asks for another.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 04:34:51 -05:00

284 lines
13 KiB
Rust

//! Which wgpu backends LightCraft lets wgpu use — for its compute device and for the desktop
//! window (eframe) — and the crash sentinel around device creation (issue #136).
//!
//! wgpu loads the system driver of *every* backend in the instance's set while it enumerates
//! adapters, even when it then picks another one: with Vulkan in the set, a broken Vulkan driver
//! can crash the process (an access violation inside the driver DLL, which nothing can catch)
//! although DX12 would have been used. So Windows defaults to DX12 alone. macOS uses Metal, Linux
//! Vulkan (plus GL for the window when the build has it).
//!
//! Overrides, read once per process:
//! - `LIGHTCRAFT_GPU_BACKEND` = `dx12` | `vulkan` | `metal` | `gl` (comma lists allowed), `auto`
//! (the platform default), or `off` (no GPU compute; the window still needs one backend and
//! keeps the platform default);
//! - else `WGPU_BACKEND` (wgpu's own variable, same names) for both the window and compute.
//!
//! Backends this build doesn't contain (e.g. `gl`: the GL backend isn't compiled in) are ignored
//! with a warning and the platform default is used.
use std::path::PathBuf;
use std::sync::Mutex;
pub use wgpu::Backends;
/// What the environment asks for.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum BackendChoice {
/// The platform default.
Auto,
/// No GPU compute.
Off,
/// These backends.
Use(Backends),
}
/// Parse a backend list (`"dx12"`, `"vulkan,gl"`, `"auto"`, `"off"`…). `None`: nothing usable in
/// it (empty or unknown names).
pub fn parse_backends(s: &str) -> Option<BackendChoice> {
let s = s.trim().to_ascii_lowercase();
match s.as_str() {
"" => None,
"auto" | "default" => Some(BackendChoice::Auto),
"off" | "none" | "cpu" | "0" | "false" | "no" => Some(BackendChoice::Off),
_ => {
let b = Backends::from_comma_list(&s);
(!b.is_empty()).then_some(BackendChoice::Use(b))
}
}
}
/// The choice from `LIGHTCRAFT_GPU_BACKEND` (`lightcraft`) or else `WGPU_BACKEND` (`wgpu`): the
/// first one that parses wins; an unknown value is skipped (with a warning).
pub fn choose(lightcraft: Option<&str>, wgpu: Option<&str>) -> BackendChoice {
for (name, v) in [("LIGHTCRAFT_GPU_BACKEND", lightcraft), ("WGPU_BACKEND", wgpu)] {
let Some(v) = v else { continue };
match parse_backends(v) {
// WGPU_BACKEND is wgpu's variable: it selects backends, it never turns the GPU off
Some(BackendChoice::Off) if name == "WGPU_BACKEND" => log::warn!("gpu: WGPU_BACKEND={v} ignored (use LIGHTCRAFT_GPU_BACKEND=off)"),
Some(c) => return c,
None => log::warn!("gpu: {name}={v} names no known backend; ignored"),
}
}
BackendChoice::Auto
}
/// The backends compute devices use when nothing is asked for on `os` (`std::env::consts::OS`).
pub fn default_compute_backends(os: &str) -> Backends {
match os {
// never touch the Vulkan driver unless asked: see the module docs (issue #136)
"windows" => Backends::DX12,
"macos" | "ios" => Backends::METAL,
_ => Backends::PRIMARY,
}
}
/// The backends the window uses when nothing is asked for on `os`.
pub fn default_window_backends(os: &str) -> Backends {
match os {
"windows" => Backends::DX12,
"macos" | "ios" => Backends::METAL,
// eframe's default (GL only when the build has it)
_ => Backends::PRIMARY | Backends::GL,
}
}
/// Resolve `choice` against the backends this build contains (`compiled`): `None` = GPU off.
/// Asked-for backends that aren't compiled in fall back to `default`.
pub fn resolve(choice: BackendChoice, default: Backends, compiled: Backends) -> Option<Backends> {
match choice {
BackendChoice::Off => None,
BackendChoice::Auto => Some(default),
BackendChoice::Use(b) if b.intersects(compiled) => Some(b & compiled),
BackendChoice::Use(b) => {
log::warn!("gpu: backend {b:?} is not in this build ({compiled:?}); using {default:?}");
Some(default)
}
}
}
fn env_choice() -> BackendChoice {
static C: std::sync::OnceLock<BackendChoice> = std::sync::OnceLock::new();
*C.get_or_init(|| {
let lc = std::env::var("LIGHTCRAFT_GPU_BACKEND").ok();
let wg = std::env::var("WGPU_BACKEND").ok();
choose(lc.as_deref(), wg.as_deref())
})
}
/// The backends of the compute device (`None`: `LIGHTCRAFT_GPU_BACKEND=off`).
pub fn compute_backends() -> Option<Backends> {
resolve(env_choice(), default_compute_backends(std::env::consts::OS), wgpu::Instance::enabled_backend_features())
}
/// The backends for the desktop window's renderer (eframe/egui-wgpu). The window always needs
/// one: `off` keeps the platform default.
pub fn window_backends() -> Backends {
let default = default_window_backends(std::env::consts::OS);
let choice = match env_choice() {
BackendChoice::Off => BackendChoice::Auto,
c => c,
};
resolve(choice, default, wgpu::Instance::enabled_backend_features()).unwrap_or(default)
}
/// The DX12 shader compiler: FXC (`d3dcompiler_47.dll`, part of Windows) unless
/// `WGPU_DX12_COMPILER` (`wgpu`, wgpu's own variable: `fxc`, `dxc`, `auto`…) names another.
///
/// Issue #471: wgpu's default (`Auto`) loads whichever `dxcompiler.dll` the DLL search path finds
/// first — LightCraft ships none, so it is some other program's (an SDK's, a folder on `PATH`). A
/// copy without its `dxil.dll` beside it warns that the DXIL is unsigned; wgpu takes the warning for
/// a compile error, its own validation pipelines fail, the device is lost and the window never
/// opens. FXC is always there and compiles everything LightCraft's shaders need.
pub fn dx12_compiler(env: Option<&str>) -> wgpu::Dx12Compiler {
let Some(v) = env else { return wgpu::Dx12Compiler::Fxc };
v.parse().unwrap_or_else(|e| {
log::warn!("gpu: WGPU_DX12_COMPILER={v} ignored: {e}");
wgpu::Dx12Compiler::Fxc
})
}
/// wgpu's backend options for every instance LightCraft creates — the window's and the compute
/// devices': wgpu's environment variables, with the DX12 compiler from [`dx12_compiler`].
pub fn backend_options() -> wgpu::BackendOptions {
let mut o = wgpu::BackendOptions::from_env_or_default();
o.dx12.shader_compiler = dx12_compiler(std::env::var("WGPU_DX12_COMPILER").ok().as_deref());
o
}
/// `LIGHTCRAFT_GPU_BACKEND=off`.
pub(crate) fn env_off() -> bool {
env_choice() == BackendChoice::Off
}
static MARKER: Mutex<Option<PathBuf>> = Mutex::new(None);
/// Write this file before the compute device is created and remove it once creation returned
/// (successfully or not). A file still there at the next launch means the process died inside
/// the driver: see [`take_init_marker`]. `None` (the default) writes nothing.
pub fn set_init_marker(path: Option<PathBuf>) {
*MARKER.lock().unwrap_or_else(|e| e.into_inner()) = path;
}
/// Run device creation `f` between writing and removing the init marker (if one is set).
pub(crate) fn with_init_marker<T>(backends: Backends, f: impl FnOnce() -> T) -> T {
let marker = MARKER.lock().unwrap_or_else(|e| e.into_inner()).clone();
if let Some(m) = &marker {
if let Some(d) = m.parent() {
let _ = std::fs::create_dir_all(d);
}
let secs = std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).map(|d| d.as_secs()).unwrap_or(0);
let _ = std::fs::write(m, format!("GPU device creation started (backends {backends:?}, unix time {secs})\n"));
}
let r = f();
if let Some(m) = &marker {
let _ = std::fs::remove_file(m);
}
r
}
/// If the init marker `path` is present — the last process died while creating the GPU device —
/// remove it and return what it recorded.
pub fn take_init_marker(path: &std::path::Path) -> Option<String> {
let text = read_init_marker(path)?;
let _ = std::fs::remove_file(path);
Some(text)
}
/// What the init marker `path` recorded, if it is present — without removing it. For sessions
/// that must leave the disk as they found it (`--memory`, issues #164 and #169): GPU rendering
/// still starts off, and the marker stays for the next ordinary launch to report and clear.
pub fn read_init_marker(path: &std::path::Path) -> Option<String> {
let text = std::fs::read_to_string(path).ok()?;
Some(text.trim().to_string())
}
#[cfg(test)]
#[allow(clippy::unwrap_used)]
mod tests {
use super::*;
#[test]
fn parses_backend_names() {
assert_eq!(parse_backends("dx12"), Some(BackendChoice::Use(Backends::DX12)));
assert_eq!(parse_backends(" D3D12 "), Some(BackendChoice::Use(Backends::DX12)));
assert_eq!(parse_backends("vulkan"), Some(BackendChoice::Use(Backends::VULKAN)));
assert_eq!(parse_backends("vk,gl"), Some(BackendChoice::Use(Backends::VULKAN | Backends::GL)));
assert_eq!(parse_backends("metal"), Some(BackendChoice::Use(Backends::METAL)));
assert_eq!(parse_backends("auto"), Some(BackendChoice::Auto));
for off in ["off", "OFF", "none", "cpu", "0"] {
assert_eq!(parse_backends(off), Some(BackendChoice::Off), "{off}");
}
assert_eq!(parse_backends(""), None);
assert_eq!(parse_backends("directx9"), None);
}
#[test]
fn lightcraft_variable_wins_over_wgpu_backend() {
assert_eq!(choose(None, None), BackendChoice::Auto);
assert_eq!(choose(None, Some("dx12")), BackendChoice::Use(Backends::DX12));
assert_eq!(choose(Some("vulkan"), Some("dx12")), BackendChoice::Use(Backends::VULKAN));
assert_eq!(choose(Some("off"), Some("dx12")), BackendChoice::Off);
// unknown LightCraft value: WGPU_BACKEND still applies
assert_eq!(choose(Some("bogus"), Some("gl")), BackendChoice::Use(Backends::GL));
// WGPU_BACKEND never turns the GPU off
assert_eq!(choose(None, Some("off")), BackendChoice::Auto);
}
/// Issue #136: Windows must not load the Vulkan driver unless asked to.
#[test]
fn windows_defaults_to_dx12_only() {
assert_eq!(default_compute_backends("windows"), Backends::DX12);
assert_eq!(default_window_backends("windows"), Backends::DX12);
assert!(!default_window_backends("windows").contains(Backends::VULKAN));
assert_eq!(default_compute_backends("macos"), Backends::METAL);
assert!(default_compute_backends("linux").contains(Backends::VULKAN));
assert!(default_window_backends("linux").contains(Backends::VULKAN | Backends::GL));
}
/// Issue #471: DX12 shaders compile with FXC, never a `dxcompiler.dll` found on the search path,
/// unless `WGPU_DX12_COMPILER` asks for it.
#[test]
fn dx12_compiles_with_fxc_unless_asked() {
assert!(matches!(dx12_compiler(None), wgpu::Dx12Compiler::Fxc));
assert!(matches!(dx12_compiler(Some("bogus")), wgpu::Dx12Compiler::Fxc));
assert!(matches!(dx12_compiler(Some("FXC")), wgpu::Dx12Compiler::Fxc));
assert!(matches!(dx12_compiler(Some("dxc")), wgpu::Dx12Compiler::DynamicDxc { .. }));
assert!(matches!(dx12_compiler(Some("auto")), wgpu::Dx12Compiler::Auto));
if std::env::var_os("WGPU_DX12_COMPILER").is_none() {
assert!(matches!(backend_options().dx12.shader_compiler, wgpu::Dx12Compiler::Fxc));
}
}
#[test]
fn resolves_against_the_build() {
let compiled = Backends::DX12 | Backends::VULKAN;
let def = Backends::DX12;
assert_eq!(resolve(BackendChoice::Auto, def, compiled), Some(def));
assert_eq!(resolve(BackendChoice::Off, def, compiled), None);
assert_eq!(resolve(BackendChoice::Use(Backends::VULKAN), def, compiled), Some(Backends::VULKAN));
assert_eq!(resolve(BackendChoice::Use(Backends::VULKAN | Backends::GL), def, compiled), Some(Backends::VULKAN));
// GL isn't compiled in: the default, not an empty set (no adapter at all)
assert_eq!(resolve(BackendChoice::Use(Backends::GL), def, compiled), Some(def));
}
#[test]
fn init_marker_is_written_during_creation_and_removed_after() {
let dir = std::env::temp_dir().join(format!("lc-gpu-marker-{}", std::process::id()));
let m = dir.join("gpu-init.marker");
let _ = std::fs::remove_dir_all(&dir);
set_init_marker(Some(m.clone()));
let seen = with_init_marker(Backends::DX12, || m.exists());
set_init_marker(None);
assert!(seen, "the marker exists while the device is created");
assert!(!m.exists(), "and is removed afterwards");
// a marker left behind by a crashed process is reported once; reading it leaves it in place
std::fs::write(&m, "GPU device creation started (backends DX12)").unwrap();
assert!(read_init_marker(&m).unwrap().contains("DX12"));
assert!(m.exists(), "read_init_marker leaves the marker for the next launch");
assert!(take_init_marker(&m).unwrap().contains("DX12"));
assert_eq!(take_init_marker(&m), None);
assert_eq!(read_init_marker(&m), None);
let _ = std::fs::remove_dir_all(&dir);
}
}