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Visualize Spots, Point Color range and Visualize HDR are drawn on the loupe's 1:1-8:1 window like mask overlays: the range and HDR views act per pixel, the spots high pass reads within the window's margin. New pipeline test: each overlay's window equals the whole-frame render's pixels. The GPU finish kernel now soft-proofs output-space proofs (destination and display gamut warnings) like the CPU; an output-device profile's table still renders on the CPU. New GPU equivalence test. Stacked on pr/zoom-detail (#1027). Sources: own design. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>