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The loupe sized its slider-drag drafts by its own copy of try_render's "CPU only" list (soft proof, HDR range). A new CPU-only overlay added to try_render (e.g. #995's sharpening mask) would have left the loupe drafting full size on the CPU for its first drag. lightcraft_gpu::handles is now the single rule: try_render returns NotTried by it and the loupe asks it, so the two can't drift apart. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>