mirror of
https://github.com/storytold/lightcraft.git
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502 lines
23 KiB
Rust
502 lines
23 KiB
Rust
//! The heavy part of scanning faces, run off the session thread, on a few threads at once.
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//!
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//! For one photo: render it (upright, uncropped, default settings), find its faces with the YuNet detector (when installed)
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//! so each region can be aligned by landmarks, cut each region out and run the recognition model. A photo that has
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//! no face regions at all and has not been searched yet also gets its detections back, with their embeddings, so the
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//! scan decodes each photo once. The session thread only prepares the job (which needs the catalog) and later ingests
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//! the result, so the window never waits for a model.
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use std::panic::{AssertUnwindSafe, catch_unwind};
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use std::sync::atomic::{AtomicU8, AtomicUsize, Ordering};
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use std::sync::mpsc::{Receiver, Sender, channel};
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use std::sync::{Arc, Condvar, Mutex, PoisonError};
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use std::time::Duration;
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use lightcraft_catalog::PhotoId;
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use lightcraft_faces::align::{Rgb, align_to_template, crop_box};
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use lightcraft_faces::runtime::Embedder;
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use lightcraft_faces::yunet::{Detector, Face, Options};
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use lightcraft_geom::Rect;
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use crate::media::{PreviewLoader, RenderJob};
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/// Long edge of the picture faces are cut from.
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pub(crate) const EDGE: usize = 2048;
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/// A box from an XMP sidecar is cut with this much room around it (there are no landmarks to align by).
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pub(crate) const BOX_PAD: f32 = 1.5;
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/// How much a detected face must overlap a region to lend it its landmarks.
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pub(crate) const MATCH_IOU: f32 = 0.3;
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/// A detection must be this sure to become a face region (the bar `faces.detect` uses).
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pub(crate) const REGION_SCORE: f32 = 0.6;
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/// A raw's embedded preview is used for the scan only when its long edge is at least this (a thumbnail is too small to
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/// find faces in; the raw itself is decoded then).
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const MIN_PREVIEW_EDGE: usize = 1000;
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/// Most photos ever worked on at once.
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const MAX_WORKERS: usize = 24;
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/// What one photo in progress holds: the file, its decoded picture and the copies the detector and recogniser read.
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/// Measured: peak memory grew by about 180 MB for each extra worker.
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const WORKER_BYTES: usize = 180 << 20;
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/// Photos queued behind the ones running, so a worker that finishes never waits for the next frame to be fed.
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pub(crate) const PREFETCH: usize = 2;
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/// How hard the background scan may work right now, as the app judges from what the user is doing.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub(crate) enum Pace {
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/// Start nothing new: the user is dragging, typing or scrolling.
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Pause = 0,
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/// One photo at a time: the user is around, or the window is minimized.
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Light = 1,
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/// Half the machine: the user is idle.
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Normal = 2,
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/// Most of the machine: the user is watching the progress.
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Full = 3,
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}
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impl Pace {
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fn from_u8(n: u8) -> Pace {
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match n {
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0 => Pace::Pause,
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1 => Pace::Light,
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3 => Pace::Full,
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_ => Pace::Normal,
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}
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}
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/// `pause`, `light`, `normal` or `full`; anything else (or nothing) is `normal`.
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pub fn parse(name: Option<&str>) -> Pace {
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match name {
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Some("pause") => Pace::Pause,
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Some("light") => Pace::Light,
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Some("full") => Pace::Full,
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_ => Pace::Normal,
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}
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}
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}
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/// How many photos are worked on at once at `pace` on a machine with `cores` threads (as the system reports them, which
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/// respects container limits and affinity). `cap` is a limit the user set (`LIGHTCRAFT_FACE_THREADS`). Memory is not
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/// decided here: decodes wait at the process-wide memory gate ([`crate::memory::work_gate`]), sized from the RAM.
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pub(crate) fn workers_for(cores: usize, pace: Pace, cap: Option<usize>) -> usize {
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let n = match pace {
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Pace::Pause => return 0,
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Pace::Light => 1,
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Pace::Normal => cores / 2,
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Pace::Full => cores * 4 / 5,
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}
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.clamp(1, MAX_WORKERS);
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cap.map_or(n, |c| n.min(c.clamp(1, MAX_WORKERS)))
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}
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fn cores() -> usize {
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std::thread::available_parallelism().map_or(1, |n| n.get())
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}
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fn cap_from_env() -> Option<usize> {
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std::env::var("LIGHTCRAFT_FACE_THREADS").ok().and_then(|v| v.trim().parse::<usize>().ok())
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}
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/// The most photos the memory budget can hold in progress at once: half of it (the rest is the window's, the caches',
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/// the renders'), a worker at a time. Raising the budget (`LIGHTCRAFT_MEMORY_MB`) raises this.
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fn memory_workers() -> usize {
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(crate::memory::budget() / 2 / WORKER_BYTES).max(1)
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}
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/// Photos to work on at once at `pace` on this machine: by the processor's threads and the pace, and never more than
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/// the memory allows. A limit the user sets (`LIGHTCRAFT_FACE_THREADS`) replaces the memory one.
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pub(crate) fn target_workers(pace: Pace) -> usize {
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workers_for(cores(), pace, Some(cap_from_env().unwrap_or_else(memory_workers)))
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}
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/// Threads the worker pool starts with: enough for the fullest pace (the idle ones cost nothing).
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pub(crate) fn max_workers() -> usize {
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target_workers(Pace::Full)
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}
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/// Threads for the scan's own parallel work (decoding a picture, developing it) at `pace` on a machine with `cores` threads:
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/// two when light, half the machine when normal, four fifths when watched. A photo's parallel parts are most of its cost,
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/// so this, more than the number of photos at once, is how much of the processor the scan takes. Measured on a 32-thread
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/// desktop (4 photos at once): 8 threads scanned 2.2 photos a second, 16 threads 5.8, 25 threads 6.4.
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fn pool_threads_for(cores: usize, pace: Pace, cap: Option<usize>) -> usize {
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let n = match pace {
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Pace::Pause | Pace::Light => 2,
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Pace::Normal => cores / 2,
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Pace::Full => cores * 4 / 5,
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}
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.clamp(2, 32);
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cap.map_or(n, |c| n.min(c.max(1)))
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}
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/// How much of the GPU face models may take at `pace`: face model runs at once, and the share of the time it may be
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/// busy. Paused or light: one run at a time, busy a quarter of the time (the user is working, and the window renders
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/// on the same GPU); normal: two at once, busy most of the time; full: as fast as it goes.
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pub(crate) fn gpu_pace(pace: Pace) -> (usize, f32) {
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match pace {
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Pace::Pause | Pace::Light => (1, 0.25),
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Pace::Normal => (2, 0.75),
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Pace::Full => (4, 1.0),
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}
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}
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/// One photo's faces to embed (and, if `detect`, to find first).
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pub(crate) struct Prepared {
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/// `<model id>@<sha256>` the embeddings are for.
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pub tag: String,
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/// The session's face epoch when this was prepared: another library has been opened since if it differs.
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pub epoch: u64,
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pub id: PhotoId,
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/// The photo's content key ([`crate::media::content_key`]) when this was prepared: its file was replaced (Reload
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/// after an outside edit) since if it differs.
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pub content: String,
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pub job: RenderJob,
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/// A raw's embedded preview, tried before the render job (much faster than decoding the raw).
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pub preview: Option<(String, PreviewLoader)>,
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pub todo: Vec<Rect>,
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/// The photo has no face regions and has not been searched: look for faces too.
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pub detect: bool,
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/// The YuNet detector, when the user has installed it: faces are aligned by its landmarks, and it finds the faces of
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/// photos that have none. Without it a scan only embeds the faces the photos already have, cut by their boxes.
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pub detector: Option<Arc<Detector>>,
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}
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/// The embeddings made for a [`Prepared`]; `None` for a face that could not be embedded.
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pub(crate) struct Done {
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pub tag: String,
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pub epoch: u64,
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pub id: PhotoId,
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pub content: String,
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/// Each face's region, its embedding (`None` when it could not be made) and the box to show it by.
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pub results: Vec<(Rect, Option<Vec<f32>>, Rect)>,
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/// Faces were to be looked for in this photo.
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pub detect_wanted: bool,
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/// What the detector found (their embeddings are in `results`); `None` when the photo could not be searched.
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pub found: Option<Vec<Rect>>,
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}
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fn overlap(a: &Rect, f: &Face) -> f32 {
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let (w, h) = ((a.x1.min(f64::from(f.x1)) - a.x0.max(f64::from(f.x0))).max(0.0), (a.y1.min(f64::from(f.y1)) - a.y0.max(f64::from(f.y0))).max(0.0));
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let inter = w * h;
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let union = (a.x1 - a.x0) * (a.y1 - a.y0) + f64::from((f.x1 - f.x0) * (f.y1 - f.y0)) - inter;
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if union > 0.0 { (inter / union) as f32 } else { 0.0 }
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}
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/// A detection as a region box: inside the photo and not a sliver; `None` for anything else (it is only ever data).
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fn face_rect(f: &Face) -> Option<Rect> {
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if ![f.x0, f.y0, f.x1, f.y1].iter().all(|v| v.is_finite()) {
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return None;
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}
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let c = |v: f32| f64::from(v.clamp(0.0, 1.0));
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let r = Rect { x0: c(f.x0), y0: c(f.y0), x1: c(f.x1), y1: c(f.y1) };
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(r.x1 - r.x0 > 0.005 && r.y1 - r.y0 > 0.005).then_some(r)
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}
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/// Do the work for one photo. Never panics: whatever goes wrong, its faces come back as `None`.
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pub(crate) fn process(p: Prepared, embedder: &Embedder) -> Done {
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let Prepared { tag, epoch, id, content, job, preview, todo, detect, detector } = p;
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let fallback = |todo: Vec<Rect>| todo.into_iter().map(|r| (r, None, r)).collect::<Vec<_>>();
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let rects = todo.clone();
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let run = catch_unwind(AssertUnwindSafe(|| {
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let from_preview = preview.and_then(|(path, load)| load(&path, EDGE)).filter(|img| img.width.max(img.height) >= MIN_PREVIEW_EDGE);
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let image = match from_preview {
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Some(img) => img,
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None => match job.run().rendered {
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Ok(rendered) => rendered.image,
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Err(_) => return (fallback(todo), None),
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},
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};
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let (w, h) = (image.width, image.height);
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let rgb: Vec<u8> = image.data.iter().flat_map(|px| [px[0], px[1], px[2]]).collect();
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// the detector's landmarks, where it finds the same face: faces are aligned by them, not cut by a box
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let detected = detector.as_deref().and_then(|d| d.detect(&rgb, w, h, &Options { score: 0.5, ..Options::default() }).ok());
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let found = detected.clone().unwrap_or_default();
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let img = Rgb { data: &rgb, width: w, height: h };
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let (iw, ih) = embedder.input_size();
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let scaled = |f: &Face| f.landmarks.map(|(x, y)| (x * w as f32, y * h as f32));
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// every face's crop first, then all of them through the model at once (one GPU dispatch for a group photo)
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let mut faces: Vec<(Rect, Option<Vec<u8>>, Rect)> = todo
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.into_iter()
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.map(|rect| {
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let best = found.iter().map(|f| (overlap(&rect, f), f)).filter(|(o, _)| *o >= MATCH_IOU).max_by(|a, b| a.0.total_cmp(&b.0));
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let crop = match best {
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Some((_, f)) => align_to_template(&img, &scaled(f), iw, ih),
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None => crop_box(
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&img,
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rect.x0 as f32 * w as f32,
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rect.y0 as f32 * h as f32,
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rect.x1 as f32 * w as f32,
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rect.y1 as f32 * h as f32,
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BOX_PAD,
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iw,
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ih,
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),
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};
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// shown by the detector's box where it found this face: every face then has the same tightness
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let view = best.and_then(|(_, f)| face_rect(f)).unwrap_or(rect);
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(rect, crop, view)
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})
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.collect();
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// a photo with no face regions: what the detector is sure of becomes its faces, embedded in the same pass
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let new_faces = if detect {
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detected.map(|found| {
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let mut rects = Vec::new();
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for f in found.iter().filter(|f| f.score >= REGION_SCORE) {
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let Some(rect) = face_rect(f) else { continue };
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faces.push((rect, align_to_template(&img, &scaled(f), iw, ih), rect));
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rects.push(rect);
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}
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rects
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})
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} else {
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None
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};
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let crops: Vec<&[u8]> = faces.iter().filter_map(|(_, c, _)| c.as_deref()).collect();
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let mut embedded = embedder.embed_batch(&crops).into_iter();
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let results: Vec<(Rect, Option<Vec<f32>>, Rect)> =
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faces.into_iter().map(|(rect, crop, view)| (rect, crop.and_then(|_| embedded.next().and_then(Result::ok)), view)).collect();
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(results, new_faces)
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}));
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let (results, found) = run.unwrap_or_else(|_| (fallback(rects), None));
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Done { tag, epoch, id, content, results, detect_wanted: detect, found }
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}
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type Job = (Arc<Embedder>, Prepared);
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/// How many photos may be worked on at once, changed at any moment by the pace: a thread that has a job waits here until
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/// fewer than that are running. A pace of zero holds every job where it is, with nothing decoded.
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struct Limit {
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allowed: AtomicUsize,
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/// The pace the limit was last set for (a [`Pace`] as a number): the pool a photo's parallel work uses.
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pace: AtomicU8,
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running: Mutex<usize>,
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wake: Condvar,
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}
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impl Limit {
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fn new() -> Limit {
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Limit { allowed: AtomicUsize::new(0), pace: AtomicU8::new(Pace::Normal as u8), running: Mutex::new(0), wake: Condvar::new() }
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}
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fn set(&self, n: usize, pace: Pace) {
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self.pace.store(pace as u8, Ordering::Relaxed);
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self.allowed.store(n, Ordering::Relaxed);
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self.wake.notify_all();
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}
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fn pace(&self) -> Pace {
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Pace::from_u8(self.pace.load(Ordering::Relaxed))
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}
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/// Wait for a place; the limit is looked at again whenever it changes and at least every 100 ms.
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fn enter(&self) {
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let mut running = self.running.lock().unwrap_or_else(PoisonError::into_inner);
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while *running >= self.allowed.load(Ordering::Relaxed) {
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running = self.wake.wait_timeout(running, Duration::from_millis(100)).unwrap_or_else(PoisonError::into_inner).0;
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}
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*running += 1;
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}
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fn leave(&self) {
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let mut running = self.running.lock().unwrap_or_else(PoisonError::into_inner);
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*running = running.saturating_sub(1);
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drop(running);
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self.wake.notify_one();
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}
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}
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/// The threads a photo's parallel work (decoding, developing a picture) runs on at `pace`: one pool for each of three sizes
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/// ([`pool_threads_for`]), made when first needed, whose idle threads cost nothing. rayon's global pool serves the
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/// interactive work (the loupe, exports) and has no priorities, so scan work queued there would make a slider drag wait
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/// behind it; here a light scan can use only two threads however large the machine is.
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fn scan_pool(pace: Pace) -> Option<&'static rayon::ThreadPool> {
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static LIGHT: std::sync::OnceLock<Option<rayon::ThreadPool>> = std::sync::OnceLock::new();
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static NORMAL: std::sync::OnceLock<Option<rayon::ThreadPool>> = std::sync::OnceLock::new();
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static FULL: std::sync::OnceLock<Option<rayon::ThreadPool>> = std::sync::OnceLock::new();
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let (cell, pace) = match pace {
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Pace::Pause | Pace::Light => (&LIGHT, Pace::Light),
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Pace::Normal => (&NORMAL, Pace::Normal),
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Pace::Full => (&FULL, Pace::Full),
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};
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cell.get_or_init(|| {
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rayon::ThreadPoolBuilder::new()
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.num_threads(pool_threads_for(cores(), pace, cap_from_env()))
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.thread_name(move |i| format!("lightcraft-faces-{}-{i}", pace as u8))
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.build()
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.ok()
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})
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.as_ref()
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}
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/// Run one photo on the pool for the pace, so its parallel parts stay there.
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///
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/// It must NOT wait at the memory gate ([`crate::memory::work_gate`], which background decodes do): a job running on a
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/// pool thread that waits inside a nested rayon call can pick up another job to run on top of itself, and if that one waits
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/// for memory the first holds, neither can finish (seen as a few photos that never come back). The memory a scan may use is
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/// instead limited by how many photos run at once ([`memory_workers`]); its decodes count as interactive ones at the gate,
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/// which never wait.
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fn process_in_background(prepared: Prepared, embedder: &Embedder, pace: Pace) -> Done {
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let work = || process(prepared, embedder);
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match scan_pool(pace) {
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Some(pool) => pool.install(work),
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None => work(),
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}
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}
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/// Threads that run [`process`] for the jobs they are given, each on one photo at a time.
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pub(crate) struct Worker {
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jobs: Sender<Job>,
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done: Receiver<Done>,
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limit: Arc<Limit>,
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}
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impl Worker {
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pub fn start(threads: usize) -> Option<Worker> {
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let (jobs, job_rx) = channel::<Job>();
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let (done_tx, done) = channel::<Done>();
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let job_rx = Arc::new(Mutex::new(job_rx));
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let limit = Arc::new(Limit::new());
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let mut started = 0;
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for i in 0..threads.clamp(1, MAX_WORKERS) {
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let (rx, tx, limit) = (job_rx.clone(), done_tx.clone(), limit.clone());
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let spawned = std::thread::Builder::new().name(format!("lightcraft-faces-{i}")).spawn(move || {
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loop {
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// the lock is held only while waiting for a job, never while working on one; the threads end when
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// the session (the only sender) is dropped
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let next = rx.lock().unwrap_or_else(PoisonError::into_inner).recv();
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let Ok((embedder, prepared)) = next else { break };
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limit.enter();
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let done = process_in_background(prepared, &embedder, limit.pace());
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limit.leave();
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if tx.send(done).is_err() {
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break;
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}
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}
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});
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if spawned.is_ok() {
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started += 1;
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}
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}
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(started > 0).then_some(Worker { jobs, done, limit })
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}
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/// How many photos may be worked on at once from now on (what is running is not interrupted).
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pub fn allow(&self, n: usize, pace: Pace) {
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self.limit.set(n, pace);
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}
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pub fn submit(&self, embedder: Arc<Embedder>, prepared: Prepared) -> bool {
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self.jobs.send((embedder, prepared)).is_ok()
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}
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/// Everything finished since the last call.
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pub fn finished(&self) -> Vec<Done> {
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self.done.try_iter().collect()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn the_pace_sets_how_much_of_the_machine_the_scan_may_use() {
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use Pace::*;
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// a 32-thread desktop: nothing while the user works, one photo around them, half when idle, most when watched
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assert_eq!([Pause, Light, Normal, Full].map(|p| workers_for(32, p, None)), [0, 1, 16, 24]);
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assert_eq!([Pause, Light, Normal, Full].map(|p| workers_for(8, p, None)), [0, 1, 4, 6]);
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assert_eq!([Pause, Light, Normal, Full].map(|p| workers_for(4, p, None)), [0, 1, 2, 3]);
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// small machines still get one worker (except while paused)
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assert_eq!([Pause, Light, Normal, Full].map(|p| workers_for(1, p, None)), [0, 1, 1, 1]);
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assert_eq!(workers_for(0, Full, None), 1);
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assert_eq!(workers_for(10_000, Full, None), MAX_WORKERS);
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// a limit set by the user caps every pace, and is itself kept sane
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assert_eq!([Light, Normal, Full].map(|p| workers_for(32, p, Some(3))), [1, 3, 3]);
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assert_eq!((workers_for(32, Full, Some(0)), workers_for(32, Pause, Some(5))), (1, 0));
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assert_eq!(workers_for(32, Full, Some(usize::MAX)), 24);
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}
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#[test]
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fn the_limit_holds_threads_to_the_pace_and_can_change_at_any_moment() {
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let limit = Arc::new(Limit::new());
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let (now, peak) = (Arc::new(AtomicUsize::new(0)), Arc::new(AtomicUsize::new(0)));
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let started = Arc::new(AtomicUsize::new(0));
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let threads: Vec<_> = (0..6)
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.map(|_| {
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let (limit, now, peak, started) = (limit.clone(), now.clone(), peak.clone(), started.clone());
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std::thread::spawn(move || {
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limit.enter();
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started.fetch_add(1, Ordering::SeqCst);
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let n = now.fetch_add(1, Ordering::SeqCst) + 1;
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peak.fetch_max(n, Ordering::SeqCst);
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std::thread::sleep(Duration::from_millis(40));
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now.fetch_sub(1, Ordering::SeqCst);
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limit.leave();
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|
})
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|
})
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.collect();
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|
// paused: nothing starts
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std::thread::sleep(Duration::from_millis(150));
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|
assert_eq!(started.load(Ordering::SeqCst), 0);
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|
// two at a time, never more
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|
limit.set(2, Pace::Normal);
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|
std::thread::sleep(Duration::from_millis(100));
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|
assert!(started.load(Ordering::SeqCst) >= 2);
|
|
// raised, the rest go; every thread finishes
|
|
limit.set(6, Pace::Full);
|
|
for t in threads {
|
|
t.join().unwrap();
|
|
}
|
|
assert_eq!(started.load(Ordering::SeqCst), 6);
|
|
assert!(peak.load(Ordering::SeqCst) >= 2, "it did run in parallel");
|
|
assert_eq!(*limit.running.lock().unwrap(), 0, "every place was given back");
|
|
}
|
|
|
|
#[test]
|
|
fn memory_limits_the_workers_and_a_users_limit_replaces_it() {
|
|
// the default budget (a quarter of the RAM, at most 1.5 GiB) holds a few photos in progress, not dozens
|
|
assert!((1..=8).contains(&memory_workers()), "{}", memory_workers());
|
|
assert!(target_workers(Pace::Full) >= 1);
|
|
assert_eq!(target_workers(Pace::Pause), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn pace_names_are_forgiving() {
|
|
assert_eq!(["pause", "light", "normal", "full"].map(|n| Pace::parse(Some(n))), [Pace::Pause, Pace::Light, Pace::Normal, Pace::Full]);
|
|
assert_eq!(
|
|
(Pace::parse(None), Pace::parse(Some("")), Pace::parse(Some("FULL")), Pace::parse(Some("turbo"))),
|
|
(Pace::Normal, Pace::Normal, Pace::Normal, Pace::Normal)
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn the_scans_parallel_work_gets_a_pool_the_size_of_the_pace() {
|
|
use Pace::*;
|
|
assert_eq!([Pause, Light, Normal, Full].map(|p| pool_threads_for(32, p, None)), [2, 2, 16, 25]);
|
|
assert_eq!([Light, Normal, Full].map(|p| pool_threads_for(8, p, None)), [2, 4, 6]);
|
|
assert_eq!([Light, Normal, Full].map(|p| pool_threads_for(2, p, None)), [2, 2, 2]);
|
|
assert_eq!(pool_threads_for(10_000, Full, None), 32);
|
|
assert_eq!([Light, Normal, Full].map(|p| pool_threads_for(32, p, Some(3))), [2, 3, 3]);
|
|
// the pools exist and are the sizes asked for
|
|
for pace in [Light, Normal, Full] {
|
|
let pool = scan_pool(pace).expect("a pool can be built");
|
|
assert_eq!(pool.install(rayon::current_num_threads), pool_threads_for(cores(), pace, cap_from_env()));
|
|
}
|
|
// a paused scan has the light pool; the pace is remembered as a number and read back
|
|
assert_eq!(scan_pool(Pause).map(|p| p as *const _), scan_pool(Light).map(|p| p as *const _));
|
|
assert_eq!([0, 1, 2, 3, 9].map(Pace::from_u8), [Pause, Light, Normal, Full, Normal]);
|
|
}
|
|
|
|
#[test]
|
|
fn detections_become_boxes_only_when_they_make_sense() {
|
|
let f = |x0, y0, x1, y1| Face { x0, y0, x1, y1, score: 0.9, landmarks: [(0.0, 0.0); 5] };
|
|
assert!(face_rect(&f(0.2, 0.2, 0.4, 0.5)).is_some());
|
|
// a box that spills over the edge is brought back inside
|
|
let r = face_rect(&f(-0.1, 0.1, 0.3, 1.2)).unwrap();
|
|
assert_eq!((r.x0, r.y1), (0.0, 1.0));
|
|
// slivers, inverted boxes and non-numbers are dropped, never turned into regions
|
|
for bad in [f(0.2, 0.2, 0.2, 0.5), f(0.4, 0.2, 0.2, 0.5), f(f32::NAN, 0.2, 0.4, 0.5), f(0.2, 0.2, f32::INFINITY, 0.5), f(1.5, 0.2, 2.0, 0.5)]
|
|
{
|
|
assert!(face_rect(&bad).is_none(), "{bad:?}");
|
|
}
|
|
}
|
|
}
|