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- pipeline: StageCache + render_cached: resampled source, white-balanced/retouched/denoised image and each spatial plane (log L, guided base, clarity, texture, dark channel + airlight) are keyed by exactly their inputs; keeps a draft-size and a full-size entry warm. - Exposure moved after the spatial filters (applied per pixel; planes shifted by EV): identical up to rounding (test: <= 2 LSB vs. exposing the source), so exposure drags hit the cache too. - engine: RenderJob::draft / with_stages; ui: loupe and before views own a StageCache, loupe renders at Draft quality while interacting. - engine example render_bench (min-of-N wall + process CPU time). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>