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- pipeline: StageCache + render_cached: resampled source, white-balanced/retouched/denoised image and each spatial plane (log L, guided base, clarity, texture, dark channel + airlight) are keyed by exactly their inputs; keeps a draft-size and a full-size entry warm. - Exposure moved after the spatial filters (applied per pixel; planes shifted by EV): identical up to rounding (test: <= 2 LSB vs. exposing the source), so exposure drags hit the cache too. - engine: RenderJob::draft / with_stages; ui: loupe and before views own a StageCache, loupe renders at Draft quality while interacting. - engine example render_bench (min-of-N wall + process CPU time). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
31 lines
906 B
TOML
31 lines
906 B
TOML
[package]
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name = "lightcraft-engine"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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description = "LightCraft engine: session, command registry, history, render jobs, view-models (L4)"
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[lints]
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workspace = true
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[dependencies]
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lightcraft-geom = { workspace = true }
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lightcraft-color = { workspace = true }
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lightcraft-raster = { workspace = true }
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lightcraft-develop = { workspace = true }
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lightcraft-scenes = { workspace = true }
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lightcraft-pipeline = { workspace = true }
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lightcraft-catalog = { workspace = true }
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lightcraft-preview = { workspace = true }
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lightcraft-codecs = { workspace = true }
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lightcraft-raw = { workspace = true }
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lightcraft-meta = { workspace = true }
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serde = { workspace = true }
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serde_json = { workspace = true }
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thiserror = { workspace = true }
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log = { workspace = true }
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ab_glyph = { workspace = true }
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[dev-dependencies]
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libc = { workspace = true }
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