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lightcraft/crates/raw/tests/it/rendered_dng.rs
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aiongg f3bb7a9f30 CI: one test binary per crate, line tables only, one WASM check (#2710)
* CI: dev profile keeps line tables for workspace crates and no debug info for dependencies

* Control server tests: persistent_requests_and_slow_replies_outlive_the_idle_read_timeout no longer races the idle timeout

Each request (and the closing half-shutdown) reaches the socket before the
worker reads, so on a slow machine only the reply waits outlast the 100 ms
idle timeout, as the test intends. The idle test sends its input the same
way, and the no-frames test allows 5 s instead of 2 s to give up.

* CI: one integration-test binary per crate

Each crate's tests/*.rs become modules of tests/it/main.rs (51 test files
into 13 binaries, plus 6 that stay their own). Inner #![cfg] attributes
move to the mod lines. Files that change state for the whole process keep
a binary of their own: codecs jxl_tail_heap and raw sr2_heap (dhat global
allocator), gpu shutdown, shutdown_first and memory, ui-egui shutdown.
Docs, comments and the GPU probe name the new paths and targets
(--test it <module>::); the CI report names an it binary's skips after
the crate.

* CI: tests under nextest, doctests apart, one wasm check

xtask ci runs the tests with cargo nextest run --lib --bins --tests when
cargo-nextest is installed, else cargo test with the same targets and a
one-line notice; doctests run after them with cargo test --workspace --doc.
The heif and hardware GPU steps use the same runner. Examples stay out of
the test build (clippy --all-targets still checks them). Concurrent tests
under nextest follow the RUST_TEST_THREADS cap (NEXTEST_TEST_THREADS).
The wasm check is one cargo check --keep-going over the same crates, and
clippy runs with --keep-going.

* CI: tests run under cargo test by default, nextest with LIGHTCRAFT_NEXTEST=1 (per-process scene cache)
2026-10-23 13:34:30 -04:00

51 lines
2.5 KiB
Rust

//! Render to DNG: a linear DNG of a rendered image reads back as the same pixels and colours.
use lightcraft_color::{Mat3, PROPHOTO, REC2020, SRGB};
use lightcraft_raw::{Method, color, write_rendered_dng};
fn image(w: usize, h: usize) -> Vec<f32> {
(0..w * h).flat_map(|i| [(i % w) as f32 / w as f32, (i / w) as f32 / h as f32, 0.25 + (i % 7) as f32 * 0.25]).collect()
}
fn close(a: &Mat3, b: &Mat3, tol: f64) -> bool {
a.0.iter().flatten().zip(b.0.iter().flatten()).all(|(x, y)| (x - y).abs() < tol)
}
#[test]
fn rendered_dng_round_trips_pixels_and_colour() {
let (w, h) = (300usize, 70usize);
let rgb = image(w, h);
for space in [SRGB, PROPHOTO] {
let meta = lightcraft_meta::Metadata { make: Some("Maker".into()), model: Some("Model".into()), ..Default::default() };
let bytes = write_rendered_dng(w, h, &rgb, &space, &meta, None).unwrap();
let raw = lightcraft_raw::decode(&bytes).unwrap();
assert_eq!((raw.width, raw.height, raw.cpp, raw.cfa.is_none()), (w, h, 3, true));
assert_eq!(raw.metadata.model.as_deref(), Some("Model"));
let dev = raw.develop(Method::Ahd).unwrap();
for (p, q) in rgb.as_chunks::<3>().0.iter().zip(&dev.data) {
for k in 0..3 {
// above-white samples (1.25, 1.5, 1.75) are clipped by white level 1 on develop
let want = p[k].min(1.0);
assert!((q[k].min(1.0) - want).abs() <= want * 1e-3 + 1e-4, "{space:?} {p:?} {q:?}");
}
}
// the camera transform is the space → Rec. 2020 matrix under a neutral white
let t = color::camera_transform(&raw, color::as_shot_white_xy(&raw));
assert!(!t.matrix_is_fallback);
assert!(t.wb.iter().all(|v| (v - 1.0).abs() < 1e-3), "{:?}", t.wb);
assert!(close(&t.matrix, &space.to_space(&REC2020), 2e-3), "{}: {:?} vs {:?}", space.name, t.matrix, space.to_space(&REC2020));
}
}
#[test]
fn rendered_dng_rejects_bad_input_without_panicking() {
let m = lightcraft_meta::Metadata::default();
assert!(write_rendered_dng(0, 4, &[], &SRGB, &m, None).is_err());
assert!(write_rendered_dng(4, 4, &[0.5; 10], &SRGB, &m, None).is_err());
assert!(write_rendered_dng(usize::MAX, 3, &[0.5; 10], &SRGB, &m, None).is_err());
let odd = [f32::NAN, f32::INFINITY, -2.0, 70000.0, 0.5, 1.0];
let raw = lightcraft_raw::decode(&write_rendered_dng(2, 1, &odd, &SRGB, &m, None).unwrap()).unwrap();
let dev = raw.develop(Method::Bilinear).unwrap();
assert!(dev.data.iter().flatten().all(|v| v.is_finite() && *v >= 0.0));
}