//! The heavy part of scanning faces, run off the session thread, on a few threads at once. //! //! For one photo: render it (upright, uncropped, default settings), find its faces with the YuNet detector (when installed) //! so each region can be aligned by landmarks, cut each region out and run the recognition model. A photo that has //! no face regions at all and has not been searched yet also gets its detections back, with their embeddings, so the //! scan decodes each photo once. The session thread only prepares the job (which needs the catalog) and later ingests //! the result, so the window never waits for a model. use std::panic::{AssertUnwindSafe, catch_unwind}; use std::sync::atomic::{AtomicU8, AtomicUsize, Ordering}; use std::sync::mpsc::{Receiver, Sender, channel}; use std::sync::{Arc, Condvar, Mutex, PoisonError}; use std::time::Duration; use lightcraft_catalog::PhotoId; use lightcraft_faces::align::{Rgb, align_to_template, crop_box}; use lightcraft_faces::runtime::Embedder; use lightcraft_faces::yunet::{Detector, Face, Options}; use lightcraft_geom::Rect; use crate::media::{PreviewLoader, RenderJob}; /// Long edge of the picture faces are cut from. pub(crate) const EDGE: usize = 2048; /// A box from an XMP sidecar is cut with this much room around it (there are no landmarks to align by). pub(crate) const BOX_PAD: f32 = 1.5; /// How much a detected face must overlap a region to lend it its landmarks. pub(crate) const MATCH_IOU: f32 = 0.3; /// A detection must be this sure to become a face region (the bar `faces.detect` uses). pub(crate) const REGION_SCORE: f32 = 0.6; /// A raw's embedded preview is used for the scan only when its long edge is at least this (a thumbnail is too small to /// find faces in; the raw itself is decoded then). const MIN_PREVIEW_EDGE: usize = 1000; /// Most photos ever worked on at once. const MAX_WORKERS: usize = 24; /// What one photo in progress holds: the file, its decoded picture and the copies the detector and recogniser read. /// Measured: peak memory grew by about 180 MB for each extra worker. const WORKER_BYTES: usize = 180 << 20; /// Photos queued behind the ones running, so a worker that finishes never waits for the next frame to be fed. pub(crate) const PREFETCH: usize = 2; /// How hard the background scan may work right now, as the app judges from what the user is doing. #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub(crate) enum Pace { /// Start nothing new: the user is dragging, typing or scrolling. Pause = 0, /// One photo at a time: the user is around, or the window is minimized. Light = 1, /// Half the machine: the user is idle. Normal = 2, /// Most of the machine: the user is watching the progress. Full = 3, } impl Pace { fn from_u8(n: u8) -> Pace { match n { 0 => Pace::Pause, 1 => Pace::Light, 3 => Pace::Full, _ => Pace::Normal, } } /// `pause`, `light`, `normal` or `full`; anything else (or nothing) is `normal`. pub fn parse(name: Option<&str>) -> Pace { match name { Some("pause") => Pace::Pause, Some("light") => Pace::Light, Some("full") => Pace::Full, _ => Pace::Normal, } } } /// How many photos are worked on at once at `pace` on a machine with `cores` threads (as the system reports them, which /// respects container limits and affinity). `cap` is a limit the user set (`LIGHTCRAFT_FACE_THREADS`). Memory is not /// decided here: decodes wait at the process-wide memory gate ([`crate::memory::work_gate`]), sized from the RAM. pub(crate) fn workers_for(cores: usize, pace: Pace, cap: Option) -> usize { let n = match pace { Pace::Pause => return 0, Pace::Light => 1, Pace::Normal => cores / 2, Pace::Full => cores * 4 / 5, } .clamp(1, MAX_WORKERS); cap.map_or(n, |c| n.min(c.clamp(1, MAX_WORKERS))) } fn cores() -> usize { std::thread::available_parallelism().map_or(1, |n| n.get()) } fn cap_from_env() -> Option { std::env::var("LIGHTCRAFT_FACE_THREADS").ok().and_then(|v| v.trim().parse::().ok()) } /// The most photos the memory budget can hold in progress at once: half of it (the rest is the window's, the caches', /// the renders'), a worker at a time. Raising the budget (`LIGHTCRAFT_MEMORY_MB`) raises this. fn memory_workers() -> usize { (crate::memory::budget() / 2 / WORKER_BYTES).max(1) } /// Photos to work on at once at `pace` on this machine: by the processor's threads and the pace, and never more than /// the memory allows. A limit the user sets (`LIGHTCRAFT_FACE_THREADS`) replaces the memory one. pub(crate) fn target_workers(pace: Pace) -> usize { workers_for(cores(), pace, Some(cap_from_env().unwrap_or_else(memory_workers))) } /// Threads the worker pool starts with: enough for the fullest pace (the idle ones cost nothing). pub(crate) fn max_workers() -> usize { target_workers(Pace::Full) } /// Threads for the scan's own parallel work (decoding a picture, developing it) at `pace` on a machine with `cores` threads: /// two when light, half the machine when normal, four fifths when watched. A photo's parallel parts are most of its cost, /// so this, more than the number of photos at once, is how much of the processor the scan takes. Measured on a 32-thread /// desktop (4 photos at once): 8 threads scanned 2.2 photos a second, 16 threads 5.8, 25 threads 6.4. fn pool_threads_for(cores: usize, pace: Pace, cap: Option) -> usize { let n = match pace { Pace::Pause | Pace::Light => 2, Pace::Normal => cores / 2, Pace::Full => cores * 4 / 5, } .clamp(2, 32); cap.map_or(n, |c| n.min(c.max(1))) } /// One photo's faces to embed (and, if `detect`, to find first). pub(crate) struct Prepared { /// `@` the embeddings are for. pub tag: String, /// The session's face epoch when this was prepared: another library has been opened since if it differs. pub epoch: u64, pub id: PhotoId, pub job: RenderJob, /// A raw's embedded preview, tried before the render job (much faster than decoding the raw). pub preview: Option<(String, PreviewLoader)>, pub todo: Vec, /// The photo has no face regions and has not been searched: look for faces too. pub detect: bool, /// The YuNet detector, when the user has installed it: faces are aligned by its landmarks, and it finds the faces of /// photos that have none. Without it a scan only embeds the faces the photos already have, cut by their boxes. pub detector: Option>, } /// The embeddings made for a [`Prepared`]; `None` for a face that could not be embedded. pub(crate) struct Done { pub tag: String, pub epoch: u64, pub id: PhotoId, /// Each face's region, its embedding (`None` when it could not be made) and the box to show it by. pub results: Vec<(Rect, Option>, Rect)>, /// Faces were to be looked for in this photo. pub detect_wanted: bool, /// What the detector found (their embeddings are in `results`); `None` when the photo could not be searched. pub found: Option>, } fn overlap(a: &Rect, f: &Face) -> f32 { let (w, h) = ((a.x1.min(f64::from(f.x1)) - a.x0.max(f64::from(f.x0))).max(0.0), (a.y1.min(f64::from(f.y1)) - a.y0.max(f64::from(f.y0))).max(0.0)); let inter = w * h; let union = (a.x1 - a.x0) * (a.y1 - a.y0) + f64::from((f.x1 - f.x0) * (f.y1 - f.y0)) - inter; if union > 0.0 { (inter / union) as f32 } else { 0.0 } } /// A detection as a region box: inside the photo and not a sliver; `None` for anything else (it is only ever data). fn face_rect(f: &Face) -> Option { if ![f.x0, f.y0, f.x1, f.y1].iter().all(|v| v.is_finite()) { return None; } let c = |v: f32| f64::from(v.clamp(0.0, 1.0)); let r = Rect { x0: c(f.x0), y0: c(f.y0), x1: c(f.x1), y1: c(f.y1) }; (r.x1 - r.x0 > 0.005 && r.y1 - r.y0 > 0.005).then_some(r) } /// Do the work for one photo. Never panics: whatever goes wrong, its faces come back as `None`. pub(crate) fn process(p: Prepared, embedder: &Embedder) -> Done { let Prepared { tag, epoch, id, job, preview, todo, detect, detector } = p; let fallback = |todo: Vec| todo.into_iter().map(|r| (r, None, r)).collect::>(); let rects = todo.clone(); let run = catch_unwind(AssertUnwindSafe(|| { let from_preview = preview.and_then(|(path, load)| load(&path, EDGE)).filter(|img| img.width.max(img.height) >= MIN_PREVIEW_EDGE); let image = match from_preview { Some(img) => img, None => match job.run().rendered { Ok(rendered) => rendered.image, Err(_) => return (fallback(todo), None), }, }; let (w, h) = (image.width, image.height); let rgb: Vec = image.data.iter().flat_map(|px| [px[0], px[1], px[2]]).collect(); // the detector's landmarks, where it finds the same face: faces are aligned by them, not cut by a box let detected = detector.as_deref().and_then(|d| d.detect(&rgb, w, h, &Options { score: 0.5, ..Options::default() }).ok()); let found = detected.clone().unwrap_or_default(); let img = Rgb { data: &rgb, width: w, height: h }; let (iw, ih) = embedder.input_size(); let scaled = |f: &Face| f.landmarks.map(|(x, y)| (x * w as f32, y * h as f32)); let mut results: Vec<(Rect, Option>, Rect)> = todo .into_iter() .map(|rect| { let best = found.iter().map(|f| (overlap(&rect, f), f)).filter(|(o, _)| *o >= MATCH_IOU).max_by(|a, b| a.0.total_cmp(&b.0)); let crop = match best { Some((_, f)) => align_to_template(&img, &scaled(f), iw, ih), None => crop_box( &img, rect.x0 as f32 * w as f32, rect.y0 as f32 * h as f32, rect.x1 as f32 * w as f32, rect.y1 as f32 * h as f32, BOX_PAD, iw, ih, ), }; let v = crop.and_then(|c| embedder.embed(&c).ok()); // shown by the detector's box where it found this face: every face then has the same tightness let view = best.and_then(|(_, f)| face_rect(f)).unwrap_or(rect); (rect, v, view) }) .collect(); // a photo with no face regions: what the detector is sure of becomes its faces, embedded in the same pass let new_faces = if detect { detected.map(|faces| { let mut rects = Vec::new(); for f in faces.iter().filter(|f| f.score >= REGION_SCORE) { let Some(rect) = face_rect(f) else { continue }; let v = align_to_template(&img, &scaled(f), iw, ih).and_then(|c| embedder.embed(&c).ok()); results.push((rect, v, rect)); rects.push(rect); } rects }) } else { None }; (results, new_faces) })); let (results, found) = run.unwrap_or_else(|_| (fallback(rects), None)); Done { tag, epoch, id, results, detect_wanted: detect, found } } type Job = (Arc, Prepared); /// How many photos may be worked on at once, changed at any moment by the pace: a thread that has a job waits here until /// fewer than that are running. A pace of zero holds every job where it is, with nothing decoded. struct Limit { allowed: AtomicUsize, /// The pace the limit was last set for (a [`Pace`] as a number): the pool a photo's parallel work uses. pace: AtomicU8, running: Mutex, wake: Condvar, } impl Limit { fn new() -> Limit { Limit { allowed: AtomicUsize::new(0), pace: AtomicU8::new(Pace::Normal as u8), running: Mutex::new(0), wake: Condvar::new() } } fn set(&self, n: usize, pace: Pace) { self.pace.store(pace as u8, Ordering::Relaxed); self.allowed.store(n, Ordering::Relaxed); self.wake.notify_all(); } fn pace(&self) -> Pace { Pace::from_u8(self.pace.load(Ordering::Relaxed)) } /// Wait for a place; the limit is looked at again whenever it changes and at least every 100 ms. fn enter(&self) { let mut running = self.running.lock().unwrap_or_else(PoisonError::into_inner); while *running >= self.allowed.load(Ordering::Relaxed) { running = self.wake.wait_timeout(running, Duration::from_millis(100)).unwrap_or_else(PoisonError::into_inner).0; } *running += 1; } fn leave(&self) { let mut running = self.running.lock().unwrap_or_else(PoisonError::into_inner); *running = running.saturating_sub(1); drop(running); self.wake.notify_one(); } } /// The threads a photo's parallel work (decoding, developing a picture) runs on at `pace`: one pool for each of three sizes /// ([`pool_threads_for`]), made when first needed, whose idle threads cost nothing. rayon's global pool serves the /// interactive work (the loupe, exports) and has no priorities, so scan work queued there would make a slider drag wait /// behind it; here a light scan can use only two threads however large the machine is. fn scan_pool(pace: Pace) -> Option<&'static rayon::ThreadPool> { static LIGHT: std::sync::OnceLock> = std::sync::OnceLock::new(); static NORMAL: std::sync::OnceLock> = std::sync::OnceLock::new(); static FULL: std::sync::OnceLock> = std::sync::OnceLock::new(); let (cell, pace) = match pace { Pace::Pause | Pace::Light => (&LIGHT, Pace::Light), Pace::Normal => (&NORMAL, Pace::Normal), Pace::Full => (&FULL, Pace::Full), }; cell.get_or_init(|| { rayon::ThreadPoolBuilder::new() .num_threads(pool_threads_for(cores(), pace, cap_from_env())) .thread_name(move |i| format!("lightcraft-faces-{}-{i}", pace as u8)) .build() .ok() }) .as_ref() } /// Run one photo on the pool for the pace, so its parallel parts stay there. /// /// It must NOT wait at the memory gate ([`crate::memory::work_gate`], which background decodes do): a job running on a /// pool thread that waits inside a nested rayon call can pick up another job to run on top of itself, and if that one waits /// for memory the first holds, neither can finish (seen as a few photos that never come back). The memory a scan may use is /// instead limited by how many photos run at once ([`memory_workers`]); its decodes count as interactive ones at the gate, /// which never wait. fn process_in_background(prepared: Prepared, embedder: &Embedder, pace: Pace) -> Done { let work = || process(prepared, embedder); match scan_pool(pace) { Some(pool) => pool.install(work), None => work(), } } /// Threads that run [`process`] for the jobs they are given, each on one photo at a time. pub(crate) struct Worker { jobs: Sender, done: Receiver, limit: Arc, } impl Worker { pub fn start(threads: usize) -> Option { let (jobs, job_rx) = channel::(); let (done_tx, done) = channel::(); let job_rx = Arc::new(Mutex::new(job_rx)); let limit = Arc::new(Limit::new()); let mut started = 0; for i in 0..threads.clamp(1, MAX_WORKERS) { let (rx, tx, limit) = (job_rx.clone(), done_tx.clone(), limit.clone()); let spawned = std::thread::Builder::new().name(format!("lightcraft-faces-{i}")).spawn(move || { loop { // the lock is held only while waiting for a job, never while working on one; the threads end when // the session (the only sender) is dropped let next = rx.lock().unwrap_or_else(PoisonError::into_inner).recv(); let Ok((embedder, prepared)) = next else { break }; limit.enter(); let done = process_in_background(prepared, &embedder, limit.pace()); limit.leave(); if tx.send(done).is_err() { break; } } }); if spawned.is_ok() { started += 1; } } (started > 0).then_some(Worker { jobs, done, limit }) } /// How many photos may be worked on at once from now on (what is running is not interrupted). pub fn allow(&self, n: usize, pace: Pace) { self.limit.set(n, pace); } pub fn submit(&self, embedder: Arc, prepared: Prepared) -> bool { self.jobs.send((embedder, prepared)).is_ok() } /// Everything finished since the last call. pub fn finished(&self) -> Vec { self.done.try_iter().collect() } } #[cfg(test)] mod tests { use super::*; #[test] fn the_pace_sets_how_much_of_the_machine_the_scan_may_use() { use Pace::*; // a 32-thread desktop: nothing while the user works, one photo around them, half when idle, most when watched assert_eq!([Pause, Light, Normal, Full].map(|p| workers_for(32, p, None)), [0, 1, 16, 24]); assert_eq!([Pause, Light, Normal, Full].map(|p| workers_for(8, p, None)), [0, 1, 4, 6]); assert_eq!([Pause, Light, Normal, Full].map(|p| workers_for(4, p, None)), [0, 1, 2, 3]); // small machines still get one worker (except while paused) assert_eq!([Pause, Light, Normal, Full].map(|p| workers_for(1, p, None)), [0, 1, 1, 1]); assert_eq!(workers_for(0, Full, None), 1); assert_eq!(workers_for(10_000, Full, None), MAX_WORKERS); // a limit set by the user caps every pace, and is itself kept sane assert_eq!([Light, Normal, Full].map(|p| workers_for(32, p, Some(3))), [1, 3, 3]); assert_eq!((workers_for(32, Full, Some(0)), workers_for(32, Pause, Some(5))), (1, 0)); assert_eq!(workers_for(32, Full, Some(usize::MAX)), 24); } #[test] fn the_limit_holds_threads_to_the_pace_and_can_change_at_any_moment() { let limit = Arc::new(Limit::new()); let (now, peak) = (Arc::new(AtomicUsize::new(0)), Arc::new(AtomicUsize::new(0))); let started = Arc::new(AtomicUsize::new(0)); let threads: Vec<_> = (0..6) .map(|_| { let (limit, now, peak, started) = (limit.clone(), now.clone(), peak.clone(), started.clone()); std::thread::spawn(move || { limit.enter(); started.fetch_add(1, Ordering::SeqCst); let n = now.fetch_add(1, Ordering::SeqCst) + 1; peak.fetch_max(n, Ordering::SeqCst); std::thread::sleep(Duration::from_millis(40)); now.fetch_sub(1, Ordering::SeqCst); limit.leave(); }) }) .collect(); // paused: nothing starts std::thread::sleep(Duration::from_millis(150)); assert_eq!(started.load(Ordering::SeqCst), 0); // two at a time, never more limit.set(2, Pace::Normal); std::thread::sleep(Duration::from_millis(100)); assert!(started.load(Ordering::SeqCst) >= 2); // raised, the rest go; every thread finishes limit.set(6, Pace::Full); for t in threads { t.join().unwrap(); } assert_eq!(started.load(Ordering::SeqCst), 6); assert!(peak.load(Ordering::SeqCst) >= 2, "it did run in parallel"); assert_eq!(*limit.running.lock().unwrap(), 0, "every place was given back"); } #[test] fn memory_limits_the_workers_and_a_users_limit_replaces_it() { // the default budget (a quarter of the RAM, at most 1.5 GiB) holds a few photos in progress, not dozens assert!((1..=8).contains(&memory_workers()), "{}", memory_workers()); assert!(target_workers(Pace::Full) >= 1); assert_eq!(target_workers(Pace::Pause), 0); } #[test] fn pace_names_are_forgiving() { assert_eq!(["pause", "light", "normal", "full"].map(|n| Pace::parse(Some(n))), [Pace::Pause, Pace::Light, Pace::Normal, Pace::Full]); assert_eq!( (Pace::parse(None), Pace::parse(Some("")), Pace::parse(Some("FULL")), Pace::parse(Some("turbo"))), (Pace::Normal, Pace::Normal, Pace::Normal, Pace::Normal) ); } #[test] fn the_scans_parallel_work_gets_a_pool_the_size_of_the_pace() { use Pace::*; assert_eq!([Pause, Light, Normal, Full].map(|p| pool_threads_for(32, p, None)), [2, 2, 16, 25]); assert_eq!([Light, Normal, Full].map(|p| pool_threads_for(8, p, None)), [2, 4, 6]); assert_eq!([Light, Normal, Full].map(|p| pool_threads_for(2, p, None)), [2, 2, 2]); assert_eq!(pool_threads_for(10_000, Full, None), 32); assert_eq!([Light, Normal, Full].map(|p| pool_threads_for(32, p, Some(3))), [2, 3, 3]); // the pools exist and are the sizes asked for for pace in [Light, Normal, Full] { let pool = scan_pool(pace).expect("a pool can be built"); assert_eq!(pool.install(rayon::current_num_threads), pool_threads_for(cores(), pace, cap_from_env())); } // a paused scan has the light pool; the pace is remembered as a number and read back assert_eq!(scan_pool(Pause).map(|p| p as *const _), scan_pool(Light).map(|p| p as *const _)); assert_eq!([0, 1, 2, 3, 9].map(Pace::from_u8), [Pause, Light, Normal, Full, Normal]); } #[test] fn detections_become_boxes_only_when_they_make_sense() { let f = |x0, y0, x1, y1| Face { x0, y0, x1, y1, score: 0.9, landmarks: [(0.0, 0.0); 5] }; assert!(face_rect(&f(0.2, 0.2, 0.4, 0.5)).is_some()); // a box that spills over the edge is brought back inside let r = face_rect(&f(-0.1, 0.1, 0.3, 1.2)).unwrap(); assert_eq!((r.x0, r.y1), (0.0, 1.0)); // slivers, inverted boxes and non-numbers are dropped, never turned into regions for bad in [f(0.2, 0.2, 0.2, 0.5), f(0.4, 0.2, 0.2, 0.5), f(f32::NAN, 0.2, 0.4, 0.5), f(0.2, 0.2, f32::INFINITY, 0.5), f(1.5, 0.2, 2.0, 0.5)] { assert!(face_rect(&bad).is_none(), "{bad:?}"); } } }