Local corrections stored as crs: structures (MaskGroupBasedCorrections and the older
gradient / circular gradient / paint containers) become our masks: linear and radial
gradients, brushes (dab runs → strokes), Subject / Sky, luminance and depth ranges, with
add / subtract / intersect and invert, and all local sliders. lightcraft-meta's XmpData gains
`values`, a structured view of every property (arrays of structs survive); .lrtemplate Lua
tables convert into the same shape.
Applying a preset adds its masks to the photo's own (once; Amount scales them); sidecar masks
replace them and radial masks are fitted to the photo's aspect. Unsupported components
(colour range, other AI selections) are reported as "Mask: <kind>".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Up to 8 OkLCh samples (pointColor.pick samples the colour after the mixer on a proxy render);
per sample hue/saturation/luminance shift, variance (compress/expand the spread around the
sample) and an overall + per-axis range with soft edges, applied after the colour mixer in
ColorOps and its WGSL twin (equivalence case). Indexed control specs
(pointColor.<i>.hueShift …) so develop.set/controls/MCP address each sample. Visualize range
is a render overlay (RenderRequest::overlay) drawn after either renderer: the sample's own
edit is left out and colours outside the range turn grey. Point Color flyout in the Color
section with swatches, eyedropper, sliders, visualize and delete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
White-preserving primaries matrix (OkLCh hue rotation / chroma scale of each Rec.2020
primary) plus a luminance-preserving green/magenta shadows tint, applied in scene-linear
light before the tone map. CPU (colorops::calibrate) and GPU (finish.wgsl) with an
equivalence case; seven control specs (calibration.*), a settings group, crs: import
(ShadowTint, Red/Green/BlueHue/Saturation) and a Calibration section at the bottom of the
Edit panel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>