Commit Graph
1899 Commits
Author SHA1 Message Date
Daniel VoshartandClaude Sonnet 5.5 cb34bb4842 Faces: Settings > Faces tab and the add-a-model licence dialog
An off-by-default "Recognise faces" toggle and the face model list in Settings,
with a one-drop install: pick a .onnx (Add a model file…) or drop one on the
window. The engine inspects it (recognised by hash, or described from its
shape), a dialog shows its licence, whether commercial use is allowed, what it
was trained on and what LightCraft had to assume, and Install stays disabled
until "I accept" is ticked. "Get…" opens a model's own page in the browser:
LightCraft never fetches a model itself. A file it cannot use says why.

The models folder is shared by the app, the CLI and the MCP server
(`engine::config`, `$LIGHTCRAFT_FACE_MODELS` overrides `<config>/models`), so a
model installed from one is there for the others. A session has none until a host
asks (`with_default_face_models`), which keeps tests hermetic.

Nothing runs a model yet, and the tab says so. Headless tests cover the whole
flow (the dialog, refusing until accepted, installing, a file it cannot use).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:59:01 -04:00
Daniel VoshartandClaude Sonnet 5.5 7ca7113b32 Faces: model commands - list, inspect, install behind the licence, select, remove, on/off
`faces.models.list / inspect / install / remove / select` and `faces.enable`, all
reachable from the UI, CLI, control channel and MCP. Models live in a folder the
host provides (`Session::face_models_dir`): one subfolder each with the model, its
manifest and a record of what the user accepted, plus settings.json.

- install needs `acknowledged: true` (the user has been shown the licence), copies
  the file under a .part name, checks the copy's SHA-256 against the original, then
  renames; a failure leaves nothing behind.
- ids are validated before they become folder names (and a manifest that disagrees
  with its folder is ignored); remove only ever deletes a folder that has a model
  manifest. A manifest id can no longer be `.`, `..` or start with a dot.
- inspect describes any .onnx without writing anything; unusable files are an
  answer ("unsupported" with the reason), not a crash.
- the list says plainly that running a model is not built in yet.

`faces::synthetic` makes a minimal valid ONNX for tests (and the later self-check).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:59:01 -04:00
Daniel VoshartandClaude Sonnet 5.5 39de0e6a1c Faces: model manifests, known-model table and an ONNX probe (no runtime yet)
New L1 crate `lightcraft-faces`, the base of a one-drop model install:
- `ModelManifest` (role, licence with a commercial yes / no / unknown flag and a
  plain-language notice, provenance, input preprocessing, output, thresholds)
  with strict validation: sizes capped, numbers finite and sane, https-only
  addresses, bounded text. A manifest from any source is untrusted.
- `known`: models recognised by SHA-256 (YuNet, SFace, AuraFace v1), with what is
  and is not known about their licences and training data.
- `onnx`: a streaming, hostile-input-safe protobuf probe of a model's graph
  inputs and outputs. It reads a 248 MB model in about 4 ms and never loads the
  weights; truncation at every length and random corruption never panic.
- `suggest`: known hash -> its manifest; an unknown model shaped like a face
  embedder -> a draft manifest with the assumptions spelled out; anything else
  -> a plain reason it is not supported yet.
- `hash`: streamed SHA-256.

Checked against the real model files with an opt-in test (LC_FACE_MODELS). It
found an old exporter listing every weight as an input, now handled. Running a
model (tract) is not part of this crate yet.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:59:00 -04:00
Exalted5373andClaude Opus 5.5 3c3b527b7f Web: the window wire test allows the CPU/GPU difference
a_window_job_crosses_the_wire_and_renders_the_same_window compared the worker's
CPU render with the engine job's render bit for bit. On a machine with a GPU the
engine job renders there, so the test failed by 1 LSB (on main too); without a
GPU (CI) both run on the CPU. It now checks both sizes and a maximum channel
difference of 3, the bound docs/gpu-pipeline.md documents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:33:43 -07:00
radialmonster 3d9f8492da LR-IMP-FORMATS: Coolpix NRW black level from the NRW data block
In NRW data version 0104 the u32 at byte 0x20 is the black level in sample units: 200 where the darkest samples of the B700, P950, P1000 and P1100 sit, 0 for the A1000 whose samples reach 0. Used when the maker note has no 0x003d.
2026-10-08 21:26:26 -04:00
radialmonster a12f1697a1 LR-IMP-FORMATS: decode 12-bit raws packed in 32-bit little-endian words (Fujifilm RAF flag 0xf006, Coolpix NRW data block)
Raw-IFD flag 0xf006 = 1 marks RAF samples packed MSB-first into 32-bit little-endian words at any depth; 12-bit files with it (FinePix S1, X-A10, SL1000) were read as an LSB-first stream. Nikon uncompressed 12-bit strips of exactly 1.5 bytes per pixel in a file whose maker note has an NRW data block (COOLPIX B700, P950, P1000, P1100) use the same words in file byte order; without the block (E5700, E8400, E8800) they stay an MSB-first byte stream. Shared unpack_words32_msb and Packing::Words32Msb. RENDER_CACHE_VERSION 15 to 16.
2026-10-08 21:26:26 -04:00
Exalted5373andClaude Opus 5.5 0ac5cf4430 LR-EDIT-COLOR-TEMP: camera-space white balance for raws with a colour matrix
A custom white balance on a raw with a colour matrix (DNGs, and other raws
without a file-local look) re-develops the pixels for the chosen white
through the file's own colour model: lightcraft_raw::color::rebalance
re-evaluates the camera transform at the new white and maps the as-shot
development onto it, so a neutral lit by that white renders neutral and
saturated colours move as the camera's matrices say (DNG spec ch. 6, as
Lightroom does). The decoder passes the colour tags and the white the
pixels were developed for in SourceInfo::camera_color; other photos, and
relative white balances, keep the Bradford adaptation. The eyedropper and
Auto invert the same model (color::neutral_white), so a picked grey card
renders neutral.

The Tint sign is main's (#349): unchanged here. Render cache version 15.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:18:54 -07:00
Exalted5373andClaude Opus 5.5 ce7b8f511e LR-IMP-FORMATS: read DNG BaselineSharpness and keep it in DNG exports
ColorData::baseline_sharpness holds the file's BaselineSharpness (raw IFD
or IFD 0; zero, negative, non-finite or above 16 is ignored) and the DNG
writer writes it back, so a conversion or smart preview keeps it. Merge
outputs leave it unset. Rendering doesn't use it yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:18:54 -07:00
Exalted5373andClaude Opus 5.5 ed59d78e83 LR-MASK-SKY: AI masks use DNG semantic mattes (iPhone ProRAW sky matte)
Read DNG 1.6 semantic masks (SemanticName, SemanticInstanceID,
MaskSubArea; any coding the tile/strip reader decodes, e.g. ProRAW's
lossy-JPEG matte) with lightcraft_raw::semantic_masks, map them onto the
developed image, and carry Apple's sky / portrait / skin / hair / teeth /
glasses mattes in SourceInfo::mattes (SourceInfo is no longer Copy).
Sky, Subject, Background and People components sample them through
orientation, warp (Warp::frame, as geometry.rs) and crop like the image,
so preview = export, instead of the heuristics; files without mattes
render as before. Malformed mask IFDs are skipped, and only the first
MAX_MASKS mask IFDs are decoded, so a file full of them costs bounded
work. The render cache version is bumped once, in the white-balance commit.

The corpus test reads corpus/raw/dng-apple-iphone12pro-proraw.dng, the
name `cargo xtask corpus` downloads it under.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:18:54 -07:00
Exalted5373andClaude Opus 5.5 a28dc4dbdf LR-PROF-CAMERACOLOR: read and keep DNG ProfileGainTableMap (not rendered)
Parse ProfileGainTableMap (DNG 1.6) and ProfileGainTableMap2 (DNG 1.7):
both versions, DNG 1.7 precedence (version 2 in IFD 0, then the raw IFD;
version 1 in the raw IFD, then IFD 0), u8/u16/f16/f32 gains, gamma.
Malformed tags (wrong size, zero or huge grids, non-finite or negative
gains, bad spacing or gamma) are ignored, never allocated for.

Byte order: the specification gives this tag no byte order of its own,
unlike opcode lists, so the payload is read in the file's byte order with
a big-endian fallback; a wrong-order read can't pass the size checks.
The module docs quote the DNG 1.6 "Byte Order" rule.

The map is kept in ColorData, written back by the DNG writer (version 1,
or version 2 when its gamma isn't 1) and dropped from merge outputs, whose
geometry no longer matches the capture's active area. It is not applied
to the render: Lightroom Classic renders Apple ProRAW without it.
Supersedes the parser of #273.

The CC0 iPhone 12 Pro ProRAW from raw.pixls.us joins the corpus.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:18:16 -07:00
Exalted5373andClaude Opus 5.5 1ed80c65bf LR-IMP-FORMATS: decode JPEG XL compressed DNG tiles (DNG 1.7)
Compression 52546 tiles and strips decode through jxl-oxide (new
default-on `jxl` feature of lightcraft-raw): bare codestreams and
ISO-BMFF containers, 1 or 3 planes, 8-16-bit integers scaled back
exactly from the codestream's own bit depth, 16-bit floats. Edge tiles
may be coded at their nominal or in-image size. Headers are checked
against the IFD in header-only probing too. A single-chunk JPEG XL
preview IFD (RGB or grey) is offered as the embedded preview.

The decoder's memory is bounded by the tile: 16 bytes per sample (three
times that for a lossy grey tile, which the decoder expands to three
channels) plus 64 KiB; jxl-oxide 0.12 was measured at <= 10.3 bytes per
sample for lossless and <= 13.5 per colour sample for lossy tiles. A
codestream needing more (e.g. extra channels) is an error.

Lossless tiles are checked bit-exact on synthetic CFA and LinearRaw
files (zune-jpegxl as a test-only encoder); lossy tiles are unverified
on a real file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:18:16 -07:00
BFlat b1883231bd Merge pull request #424 from storytold/claude/integrate-batch-13
Integrate #403, #411, #412, #414, #415, #416
2026-10-09 08:15:07 +07:00
Nathaniel LedfordandClaude Sonnet 5.5 733846b326 Docs: sidebar auto-scroll while dragging
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 8ff45f5237 Sidebar: dragging albums or photos near its top or bottom edge scrolls it
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 5fefe91640 Docs: top-level drop is on the Albums header
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 24b80b4ee3 Albums: the Albums header is the way back to the top level
It replaces the strip under the tree, which could be scrolled out of view
and shifted the rows when it appeared; the header is always visible and
nothing moves.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 922ea25d88 Docs: album tree, drag and hand order (parity, what's new)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 085c25b10b Albums: drop beside a row to place it by hand; Sort A–Z goes back to by name
Dropping on the edge of a row places the album there (album.reorder) with
a line showing where; a folder's middle still means inside. A closed folder
opens only when the drop would go inside it. Sort Contents A–Z and Sort
Albums A–Z (album.sort) appear once a folder is ordered by hand.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 8036f98aca Catalog: tidy a test assertion
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 34a4b61f7e Albums: one-pass children map, before-itself is a no-op, more order tests
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 2c5cb708bb Engine: album.reorder and album.sort
Place an album or folder before a sibling of its kind (also in another
folder), or last of its kind, in one undo step; album.sort goes back to
by name for one folder.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 39f5f114de Catalog: albums can be ordered by hand (format version 3)
Album.order and Op::SetAlbumOrder; album_children lists folders first, then
by place, then by name. Moving an album drops its place and undo restores it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 67aed0b4f4 Albums: a drag ends with the main button, Esc cancels it, hidden rows are no targets
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 63335e2b0a Parity: albums and folders move by dragging onto a folder
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 aaae39fae0 Albums: drag an album or folder onto a folder to move it
A folder under the pointer is outlined when the drop is allowed and opens
after resting there; a drop zone under the tree takes an album back to the
top level. The move is album.move, so it is one undo step.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:07 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 5443ae28f9 Albums: address review of folder creation
Show a dialog's error and keep it open instead of closing it, open the
folder menu from the triangle too, draw a triangle only on folders that
hold something, reveal even when the section is folded, reuse the
translated Create … labels, and fix a misplaced doc comment.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:06 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 4abf70e254 Parity: album folders fold like the other trees and create inside themselves
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:06 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 79403a5680 Albums: create albums, smart albums and folders inside a folder from its context menu
The dialog.new* commands take the folder to create in, the dialogs
remember it, and the Albums tree opens the folders down to the new row.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:06 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 96a9c6e04d Albums: folders get the same disclosure triangle as the other sidebar trees
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:06 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 e8b18ae636 Sidebar: one disclosure-triangle helper for the Local, By Date, Folders and Keywords trees
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:06 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 a46c0071a0 Albums: pin that albums are created only inside folders
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 21:02:06 -04:00
Claude 12188161f9 Merge remote-tracking branch 'origin/main' into integ-b13 2026-10-09 00:46:05 +00:00
BFlat de79310ae0 Merge pull request #419 from storytold/claude/integrate-batch-12
Integrate #351 (sharp zoomed Detail view, #323) with follow-ups
2026-10-09 07:45:11 +07:00
radialmonster caa102aabd MENU-BAR: pointing at another menu title switches the open menu in the in-window bar 2026-10-08 20:40:46 -04:00
Claude 373efc280e Merge PR #416 2026-10-09 00:20:27 +00:00
Claude c75389dda1 Merge PR #415 2026-10-09 00:20:27 +00:00
Claude 8ee6d63d41 Merge PR #414 2026-10-09 00:20:27 +00:00
Claude f578b27273 Merge PR #412 2026-10-09 00:20:26 +00:00
Claude 43419dcfb8 Merge PR #411 2026-10-09 00:20:26 +00:00
Claude 83ea5e14df Merge PR #403 2026-10-09 00:20:26 +00:00
Claude eab88ea30c Follow-up to #351: drag drafts without a window stay canvas-sized; de/es/ru hint
- With no window (a mask or point-colour overlay, Visualize Spots, soft
  proofing, a window refused for a far read) the loupe renders the whole
  frame at the size it is drawn. While a slider drags that meant the
  photo's every pixel each draft frame at 1:1 and beyond (24 MP per tick
  where 2.5 MP was rendered before #351; mask overlays are on by
  default). A drag now drafts at most the canvas size, as the windowed
  path does; at rest the zoomed frame is rendered as before.
- The Preview size hint in German, Spanish and Russian; the replaced
  'Largest long edge…' text removed from those catalogs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01912WaK6Rmew3wxZuPyX7E8
2026-10-09 00:16:01 +00:00
Claude 3e88a60dd6 Merge PR #351 2026-10-09 00:14:03 +00:00
ragtuxandClaude Fable 5.1 0cf3ceb438 Part of #260: Help ▸ Open Log Folder shows the log file in the file manager
The desktop app keeps logs/lightcraft.log in its settings folder (#286)
and a failed start names it (#370), but a user still had to find the
folder by hand. The host now hands the UI its log file (Services
.log_file) and Help ▸ Open Log Folder (app.openLogFolder) reveals it
through the existing reveal service: Finder and Explorer select the
file, Linux opens the folder. Off where no log is kept (the web,
--memory, LIGHTCRAFT_NO_PREFS). Translated in de, es, ja, pt-br, ru,
zh-hans and zh-hant; parity row MENU-HELP-LOGFOLDER; What's New and
README note it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-08 19:13:35 -05:00
BFlat bba4172f83 Merge pull request #413 from storytold/claude/integrate-batch-11
Integrate #407 (file dialogs off the UI thread) and #408 (macOS top-bar drag and zoom)
2026-10-09 07:06:20 +07:00
midasdf 93b900f8d7 M16: keep grapheme clusters intact in vertical watermarks 2026-10-09 09:02:24 +09:00
midasdf 0cb78071de M16: use paintable separators in localized UI text 2026-10-09 08:55:21 +09:00
Claude fec379db46 Russian for two strings the catalog lacked (colour label cleared, slideshow hint)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01912WaK6Rmew3wxZuPyX7E8
2026-10-08 23:47:41 +00:00
Claude 4d2f34fb35 Merge PR #408 2026-10-08 23:47:24 +00:00
Claude b306305472 Merge PR #407 2026-10-08 23:47:24 +00:00
BFlat 832b8ada51 Merge pull request #409 from storytold/claude/docs-374-nvidia-cache
Fix #374: troubleshooting for the NVIDIA shader-cache startup hang
2026-10-09 06:46:22 +07:00