Commit Graph
3 Commits
Author SHA1 Message Date
Brandon ThomasandClaude Opus 5.5 a8c3f01e1e CI: clean under clippy 1.99 (as_chunks for constant chunk sizes, ? in export resize parsing)
Rust 1.99 (stable since 2026-09-28) adds clippy::chunks_exact_to_as_chunks and widens
clippy::question_mark, which failed `cargo xtask ci` on main. Same behaviour: the
remainder that chunks_exact skipped is the remainder as_chunks returns separately.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:53:43 -04:00
Brandon ThomasandClaude Opus 5.5 8f2058a124 M0.13: web render workers — pipeline renders off the main thread
Renders run in dedicated module Web Workers, each a second instance of the app's wasm module
(index.html compiles it once and posts the WebAssembly.Module to worker.js). A job crosses as
JSON (WireJob: source, settings, request); the worker reads originals and cached thumbnails from
browser storage itself, keeps decoded sources and per-view stage caches, and transfers RGBA back.
Jobs follow the worker that decoded the photo; the loupe waits for it. No wasm threads or
SharedArrayBuffer needed; falls back to inline rendering if no worker starts (?workers=0).

Thumbnail disk cache on the web: thumbs/<key>.jpg in OPFS/IndexedDB with an index on the main
thread, pruned to the desktop budget (2 GB → 80 %, LRU).
ui-egui: RenderOffload hook in the Renderer (queue/priorities/dedup stay in the UI).
engine: RenderJob.origin + MediaCache::origin_ref; preview: encode_jpeg/decode_jpeg public.
xtask web: copies worker.js; --serve sends COOP/COEP/CORP (documented in docs/web.md).

Headless Chrome, cold load + grid scroll, 24 demo photos: main-thread busy 12.4 s → 0.7–1.1 s,
long tasks 23 (max 1.1 s) → 0; grid filled in 6.3–8.4 s vs 13–16 s; slider job 4 ms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:36:15 -04:00
Brandon ThomasandClaude Opus 5.5 bcecab7d84 M1.5: thumbnail/preview cache (disk + memory LRU, prioritized job pool)
- new crate lightcraft-preview (L3): 128-bit content hashing (SipHash-1-3),
  cost-bounded Lru, DiskCache (JPEG q90 files keyed by content hash +
  settings hash + size + RENDER_CACHE_VERSION; temp+rename writes; LRU prune
  by mtime to 80% of budget; corrupt files dropped), PreviewCache (memory
  LRU over disk), JobPool (per-slot dedupe, priorities, reprioritize/drop,
  inline mode for wasm).
- engine: Session::thumb_job buckets thumbnails to 128/256/384/512 and serves
  them from the cache without decoding the source; decoded thumbnail
  sources now in a 384 MB LRU (was unbounded); library attaches
  <library>/thumbs; library.info cache stats; library.clearPreviews.
- ui-egui: Renderer runs on JobPool; thumbnails scrolled out of the
  prefetch area are dropped from the queue; on-screen thumbnails get
  re-prioritized; ui.inspect reports in-flight renders + thumb textures.
- Demo library (24 photos): grid fully drawn 4.4 s cold -> 0.21 s warm
  (24/24 disk hits, no source decoded).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 23:51:47 -04:00