Native already appends every non-CJK craft face via ui_fallback; the wasm build
only embedded BIZ UDPGothic and Noto Sans Thai, so add Noto Sans Georgian to
that filter. Check its glyphs next to Thai and Arabic, and bump craft-fonts-ref
to a71c20e (storytold/craft-fonts#27).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Thai folder and file names drew boxes: the UI fell back only on craft-fonts' CJK faces, so a
Thai face (craft-fonts #15) or the Arabic one already there was never used. fonts::ui_fallback
keeps the CJK faces first, in their per-language order, then appends every face of another
non-Latin script, whatever the interface language (a Latin-only face is no fallback: Inter covers
Latin). theme.rs builds the Proportional, SemiBold and Monospace families from it.
Tests: the fallback order on synthetic faces; with a craft-fonts build that has a Thai face,
every UI family falls back on it, and the shipped Thai and Arabic faces have their script's glyphs.
Port of PR #198 onto the language table:
- Traditional Chinese (Taiwan) catalogs as a table entry: code zh-hant, name
繁體中文(台灣), script Hant; zh-TW / zh-HK / zh-Hant tags reach it; command
app.language.traditionalChinese
- display-only helpers: builtin_label (stock preset/profile names), history_label
(generated history steps, user preset names verbatim), source_label (library
headings, album names verbatim), date_group_label / display_time
- menu, dialog and panel strings (profiles, presets, curves, crop, versions,
history, grid, date sidebar, About links) go through the catalogs
- a language command and ui.set apply the language at once; a native-menu test
checks that every language switch rebuilds the menu titles
Adapted while porting (Claude):
- date headings and capture times are localised for every language from its
*-formats.json date patterns, not only for zh-TW; ja and zh-hans gain the date
patterns, weekday names and "Unknown Date", and zh-hans the new menu messages
(ja's come from the PR)
- plain catalogs may cover different messages (English fallback); the test
reports the gaps instead of failing. The test requiring every engine command
label to be translated is dropped
- preset groups stay grouped by name: a user preset in a stock-named group is
not split into a separate group (the group header is translated when it holds
stock presets); the PR's split was a side effect of labelling
- no Traditional Chinese face in craft-fonts yet: Hant prefers the Simplified
Chinese face (which carries the Traditional characters) over the Japanese ones
- zh-hant translations for the messages main added since the PR branched
Co-authored-by: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The localization layer was hardcoded to English and Japanese: an enum with two
variants, an `is_japanese()` gate compiled into the format macro, and one
catalog pair. Adding a language meant editing the menus, the settings row, the
checkmark logic, the format macro and the font stack — each in a different place.
A language is now one entry in `i18n::language_table!`: BCP-47 code, endonym,
ISO 15924 script and catalog. The Language menu, the settings row, the shortcut
sheet and the control channel are all built from that table, and `build.rs`
picks up `locales/<code>-formats.json` by name, so a further language is a table
entry plus two catalogs (docs/localization.md).
Simplified Chinese (`zh-hans`) ships as the second translation: `zh-hans.json`
(1019 entries, key-set and placeholder-identical to `ja.json`) and
`zh-hans-formats.json` (102 entries). Its glyphs come from craft-fonts' Noto
Sans CJK SC, whose `Hans` faces the UI now installs *before* the Japanese ones
for a Chinese reader, so shared Han characters keep the language's forms
(`fonts::cjk_fallback`); the export watermark accepts every CJK face.
`tr_format!` keeps its compile-time check. It formats the English source at the
call site — a runtime template cannot be handed to `format!` — and names those
values so a translation can place them by name (`{n}`) or position (`{_1}`).
Every translation is still checked by `format!`, so a translation with an
unknown placeholder fails the build. The Japanese catalog was rewritten from the
old `{:.0}` plural-discard trick to that by-name form; behaviour is unchanged.
Also: settings persist the BCP-47 code (never the Rust variant name),
`LIGHTCRAFT_LANGUAGE` accepts system-style tags (`zh_CN`, `ja_JP.UTF-8`),
`xtask parity` reads the second command table, and the glyph tests cover every
catalog character plus the interface symbols (`▸`/`▾` turned out to have no
glyph in any installed font and are gone from the Chinese text).
Chinese and Japanese both need `CRAFT_FONTS_DIR` as before; the web build still
embeds only the Japanese face (Noto Sans CJK SC alone would push the wasm past
Cloudflare's 25 MiB per-file cap), documented in docs/localization-zh-hans.md.
Co-Authored-By: DeepSeek V3.2 <noreply@deepseek.com>
The Japanese fonts (BIZ UDPGothic Regular/Bold for the UI, BIZ UDMincho for text
watermarks; #110, #114) now come from storytold/craft-fonts instead of assets/fonts/.
- crates/engine/build.rs: the craft-fonts recipe. With CRAFT_FONTS_DIR set it embeds
the manifest's fonts as lightcraft_engine::CRAFT_FONTS (wasm32: BIZ UDPGothic Regular
only, for the web size budget); unset, CRAFT_FONTS is empty. Local files only, no
network; craft-fonts is not in any Cargo.toml.
- UI: theme::font_definitions adds the Japanese faces after Inter and egui's defaults
in every family (BIZ UDPGothic first, Bold first for semibold). About box lists the
embedded families.
- Watermarks: Inter, then the craft-fonts Japanese faces (Mincho first).
- Removed BIZUDPGothic-Regular/Bold.ttf, BIZUDMincho-Regular.ttf and their OFL files,
and their ATTRIBUTION rows; added an attribution row for craft-fonts as an optional
build input; NOTICE updated.
- Tests: Japanese glyph tests use CRAFT_FONTS and skip without it; new tests for
Japanese in the UI with craft-fonts and for the UI and watermarks without it.
- CI: the FreeBSD job builds/tests with craft-fonts. Releases check out craft-fonts at
a pinned commit, build with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED=1, and ship the
fonts' OFL licences (plus NOTICE) in every package.
- Docs: AGENTS.md, CLAUDE.md, README, docs/web.md, docs/localization-ja.md, ROADMAP,
parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>