Commit Graph
12 Commits
Author SHA1 Message Date
Claude 4ebb934c56 Merge PR #677
On merge: the HDR histogram is applied in develop_reporting (#712 split develop), is skipped for
draft renders (a second render per drag tick), and HdrBins::bin clamps a hand-built split so it
can't underflow (test hdr_bins_with_any_split_stay_in_range).
2026-10-11 13:09:34 +00:00
Claude b6ad706aa6 Merge PR #712
# Conflicts:
#	crates/engine/src/export.rs
2026-10-11 11:50:06 +00:00
JordyUSAandClaude Opus 5.5 fb678b9e35 LR-VIEW-HISTOGRAM: HDR histogram for HDR edits
An HDR edit's preview shows its SDR rendition, so its histogram said nothing
about the highlights above SDR white. Now it shows the HDR rendition:
`pipeline::hdr_histogram` renders the edit small (384 px, float HDR, same
framing) and bins it with SDR on the left half and the HDR range on the right
(`Histogram::of_hdr`, `HdrBins`), on a fixed scale of Hdr::MAX_EV_LIMIT (5)
stops above SDR white so it doesn't rescale when the headroom limit changes.
The engine's `develop()` (CPU and GPU renders) and the web worker swap it in
for HDR edits; high-bit-depth, windowed and proofed requests keep the image's
histogram, and a display profile's histogram doesn't replace it. Web workers
carry the HDR bins across their wire (`Histogram::to_words` / `from_words`).

The panel draws it in Lightroom's layout: a solid line at SDR white, dashed
lines between the stops, the headroom limit as an orange line with the range
past it dimmed, a bar under the plot (white; one band per stop in Visualize
HDR range's colours while that is on), SDR / HDR labels and an info tooltip.
Follow-up to #646, ported from #466.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:46:27 +07:00
MarekSpodBiedry d35d0a3dd2 Web: a failed render worker start no longer shifts the other workers' slots (#229) 2026-10-10 13:58:04 +02:00
Jason Baldwin 47e9181f69 LR-PREF-PERFORMANCE: GPU fallback reason per render; the export fallback test no longer reads process-wide state (#675)
`export_falls_back_to_the_cpu_when_gpu_work_is_lost` asserted on
`lightcraft_gpu::last_fallback()`, one value for the whole process that
every other engine test's GPU render overwrites between the export and
the assertion (out of device memory under parallel load, once "a GPU
render panicked"). It also switched the GPU off for the whole process
through the injected fault and cleared everyone's state with
`reset_failures()`.

A render now reports its own fallback: `lightcraft_gpu::try_render`
returns `Result<Rendered, Fallback>` (`NotTried` when the GPU was not
used, `Failed(reason)` when it was tried and the CPU must render), and
`render` is a thin `.ok()` over it. `media::develop_reporting` passes
the reason on as `RenderResult::gpu_fallback`, an export carries it as
`Exported::gpu_fallback`, and each file in an `app.export` batch result
has `gpuFallback` when its render fell back. `last_fallback()` stays as
the process-wide diagnostic for `ui.inspect` → `perf.gpuFallback`.

A simulated failure (`inject_fault`) is thread-local, and so are its
consequences now: a fatal injected fault stops GPU use on the injecting
thread only (`available()` false, `unavailable_reason()` set there);
`reset_failures()` clears that and nothing else, so neither reaches the
other tests in the process. Real failures still stop the whole process.

The engine test asserts on its own export's reason and checks that
another thread still has the GPU; `crates/gpu/tests/fallback.rs` uses
`try_render` and checks the same; a new batch test checks `gpuFallback`
lands on the file whose render fell back. Docs: gpu-pipeline.md,
control-protocol.md (app.export result), parity.md.
2026-10-10 12:45:42 +02:00
kelannaandClaude Opus 5.5 3bcc265bf6 LR-PREF-DISPLAY: monitor ICC profiles (display colour management)
Previews were always sRGB, which wide-gamut monitors show oversaturated.
Settings > Display > Choose Profile... (and the UI command
app.displayProfile) now shows photos through the monitor's ICC profile,
matrix/TRC or LUT-based.

- codecs: DisplayProfile (moxcms): the display's primaries (colorant tags,
  or measured through the A2B tables of a LUT-only profile), the proxy ->
  device correction (per-channel curve tables for matrix/TRC profiles, a
  CMS transform for LUT profiles) and sRGB <-> display transforms.
- pipeline: DisplaySpace / RenderRequest::display: the per-pixel stage
  renders into the display's primaries and gamut maps into its gamut
  (CPU and GPU: only to_out / out_luma change). Soft proofing's display
  gamut warning uses the display's gamut.
- engine: RenderJob::with_display; display::present converts sRGB
  results (thumbnails, cached previews, embedded JPEGs). Histograms and
  the preview caches stay sRGB; exports are unchanged.
- ui: the loupe, Before, Compare, hover and second window render for the
  display; everything else is converted on the render workers. Settings >
  Display tab, ui.json setting, file picker opening in the system's ICC
  folder.

Tests: profile parsing and transforms (sRGB, P3, gamma 2.2, a synthetic
LUT-only profile, corrupted files), display renders equal 8-bit renders
into the matching output space, sampled histograms, and a headless UI test
of the whole flow. docs/display-profiles.md describes the design.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WEuxxPyG8t6KcADbZSEAUj
2026-10-09 11:21:09 -07:00
Mohammed Munzir 87dd1c201a Web: prune the thumbnail cache to the configured budget (#245)
The browser accepted and persisted library.preferences cacheMb, but stored thumbnails stayed over that limit: the worker index pruned with the native default (DISK_CACHE_BYTES), so the setting only reached the desktop cache. The worker group now carries the session cache_bytes(), the app refreshes it every frame, and the next stored thumbnail prunes to it.
2026-10-08 09:30:19 +03:00
radialmonsterandClaude Opus 5.5 4d5504cf16 Web: watch the thumbnail cache from worker start so an early clear invalidates
The main thread's Workers tracked no rendered-thumbnail cache until the
first render request carried one. If Clear Preview Cache ran before that
(e.g. starting on an empty filtered view), the per-frame observation in
finished() had nothing to compare with, and the first request only
recorded the already-cleared generation as its baseline. The persisted
ThumbIndex was never invalidated, so once the filter was removed the
request touched the old entry and the worker read the pre-clear JPEG
back from browser storage. Replacing the cache (another library) before
the first request had the same gap.

Workers::start now takes the session's cache and records it, with its
current generation, as the baseline the persisted index belongs to. A
normal start with no clear observes the same cache and generation and
keeps the index. The comparison moves into wire::CacheWatch so it is
tested natively (cargo test --workspace) next to ThumbIndex.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 20:23:17 -04:00
f2f7a1cb26 T0: optimize thumbnail requests and reject obsolete preview work
Skip unchanged thumbnail jobs and reuse bounded settings hashes (both maps
capped at 1024 entries). Reject stale render results and cache writes after
edits, library changes and preview clears: render requests carry a request
id and cache generation, PreviewCache writes and reads hold the generation
lock that clear() takes, and library.clearPreviews also drops cached
sources. The web worker index follows the same generation rule.

The decoder guards, Windows path fixes and test fixture changes that were
bundled in a327b98 are separate commits; the benchmark follows this one.

Co-authored-by: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 19:04:03 -04:00
Brandon ThomasandClaude Opus 5.5 03291d6f83 LR-EXP-BITDEPTH: 16-bit PNG/TIFF, 32-bit float linear TIFF, 10-bit AVIF
RenderRequest gains a sample format (OutputDepth: U8 for previews, U16, F32Linear); deep renders
run the per-pixel stage with the exact sRGB curve and return Rendered::deep alongside the 8-bit
image (GPU stays 8-bit: deep exports render on the CPU). Export encodes deep renders: 16-bit PNG and
TIFF, 32-bit float linear TIFF with a linear ICC profile we generate, 10-bit AVIF (YCbCr planes into
ravif). Output sharpening and watermarks work on deep images. ExportOptions.bitDepth with per-format
defaults (TIFF 16-bit, others 8-bit), export dialog bit depth choice (remembered with the last
export), MCP export schema. Tests: a smooth gradient has 1024 levels in a 16-bit TIFF vs 13 in
8-bit, float TIFF decodes to the same light as 16-bit, per-format depth rules, AVIF 10-bit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:07:02 -04:00
Brandon Thomas 9886d49823 Merge branch 'worktree-agent-a69dcec0f0c61bc39'
# Conflicts:
#	crates/engine/src/media.rs
#	crates/ui-egui/src/render.rs
2026-10-01 09:39:30 -04:00
Brandon ThomasandClaude Opus 5.5 8f2058a124 M0.13: web render workers — pipeline renders off the main thread
Renders run in dedicated module Web Workers, each a second instance of the app's wasm module
(index.html compiles it once and posts the WebAssembly.Module to worker.js). A job crosses as
JSON (WireJob: source, settings, request); the worker reads originals and cached thumbnails from
browser storage itself, keeps decoded sources and per-view stage caches, and transfers RGBA back.
Jobs follow the worker that decoded the photo; the loupe waits for it. No wasm threads or
SharedArrayBuffer needed; falls back to inline rendering if no worker starts (?workers=0).

Thumbnail disk cache on the web: thumbs/<key>.jpg in OPFS/IndexedDB with an index on the main
thread, pruned to the desktop budget (2 GB → 80 %, LRU).
ui-egui: RenderOffload hook in the Renderer (queue/priorities/dedup stay in the UI).
engine: RenderJob.origin + MediaCache::origin_ref; preview: encode_jpeg/decode_jpeg public.
xtask web: copies worker.js; --serve sends COOP/COEP/CORP (documented in docs/web.md).

Headless Chrome, cold load + grid scroll, 24 demo photos: main-thread busy 12.4 s → 0.7–1.1 s,
long tasks 23 (max 1.1 s) → 0; grid filled in 6.3–8.4 s vs 13–16 s; slider job 4 ms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:36:15 -04:00