docs/gpu-pipeline.md says how to run lightcraft-gpu's tests on a machine
without a GPU: LIGHTCRAFT_GPU_ALLOW_SOFTWARE=1 admits Mesa's lavapipe on
Linux and WARP on Windows (Metal on macOS needs nothing), and
LIGHTCRAFT_SKIP_LOG shows whether anything still skipped for want of an
adapter. The comments on the variable and in equivalence.rs no longer
say CI runs them: the platform CI legs of #1148 are not landing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`Gpu::new` refuses software adapters (llvmpipe / lavapipe, WARP): the CPU
pipeline is faster. CI runners have nothing else, so the CPU <-> GPU
equivalence tests have always skipped there.
`LIGHTCRAFT_GPU_ALLOW_SOFTWARE=1` admits them. The app never sets it and
the default is unchanged. On lavapipe all 134 compared renders stay within
max 1 LSB, mean <= 0.0003 LSB, the same as Metal on an M4 Pro.
The two big-source window tests used a 24 MP (288 MB) source. That is over
lavapipe's 128 MiB storage binding (the WebGPU default), so geometry ran on
the CPU and nothing was uploaded: one test failed and the other passed
without checking anything. They now use 3200 x 3200 (117 MiB): above
RETAIN_SOURCE_BYTES, so the source is still shared, and uploaded on every
adapter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conflicts resolved:
- crates/engine/src/media.rs: main split it; the render and display-profile hunks are ported into media/render.rs
- crates/ui-egui/src/lib.rs, panels/detail.rs: main split them; alt_held is set in app/frame.rs, view_overlay and overlay_supports_window ported (panels/detail/window.rs)
- crates/ui-egui/src/tests_alt_preview.rs moved to tests/alt_preview.rs
- crates/pipeline/src/finish.rs, local.rs: main's code kept, sharpen_mask_weight and texture_sigma applied to it
- docs: both sides kept; summary counts from main (regenerated later)
The GPU colour tools took the hue of every pixel with atan2(a, b). For a black pixel both are
0, and WGSL leaves atan2(0, 0) undefined: on an RTX 3090 (Vulkan) it is NaN, so with any
colour tool on (saturation, vibrance, the mixer) every exactly black pixel became NaN. NaN is
written as 0, so it stayed black and nothing showed, until a later step lightened it: with a
positive vignette the CPU lifts the black corners and the GPU left them black (up to 127
levels apart in 8-bit). A neutral pixel now gets hue 0, as Rust's atan2 gives on the CPU.
Regression test: black bars under a light vignette with saturation, vibrance or the mixer
(fails on main: mean 12.8, max 127 levels).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014ti8KemZbjE2ZgHgV1q1BM
Conflicts:
- xtask/src/main.rs: upstream's runners (cargo test or nextest, no
examples, doctests apart, one wasm `cargo check --keep-going`) with
#2302's `ci --quick` on top: test_selected builds the same targets
(--lib --bins --tests), the wasm check takes the changed crates in one
call, the full test step is upstream's.
- apps/lightcraft/src/control_server.rs: upstream's `before` closure, with
the batch's no-delay sockets kept.
- docs/parity-checklist.md: LR-BEHAV-ACCESS from main (tests/it path),
LR-BEHAV-LOCALE / LR-BEHAV-LOCALIZE from the batch (Polish).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: dev profile keeps line tables for workspace crates and no debug info for dependencies
* Control server tests: persistent_requests_and_slow_replies_outlive_the_idle_read_timeout no longer races the idle timeout
Each request (and the closing half-shutdown) reaches the socket before the
worker reads, so on a slow machine only the reply waits outlast the 100 ms
idle timeout, as the test intends. The idle test sends its input the same
way, and the no-frames test allows 5 s instead of 2 s to give up.
* CI: one integration-test binary per crate
Each crate's tests/*.rs become modules of tests/it/main.rs (51 test files
into 13 binaries, plus 6 that stay their own). Inner #![cfg] attributes
move to the mod lines. Files that change state for the whole process keep
a binary of their own: codecs jxl_tail_heap and raw sr2_heap (dhat global
allocator), gpu shutdown, shutdown_first and memory, ui-egui shutdown.
Docs, comments and the GPU probe name the new paths and targets
(--test it <module>::); the CI report names an it binary's skips after
the crate.
* CI: tests under nextest, doctests apart, one wasm check
xtask ci runs the tests with cargo nextest run --lib --bins --tests when
cargo-nextest is installed, else cargo test with the same targets and a
one-line notice; doctests run after them with cargo test --workspace --doc.
The heif and hardware GPU steps use the same runner. Examples stay out of
the test build (clippy --all-targets still checks them). Concurrent tests
under nextest follow the RUST_TEST_THREADS cap (NEXTEST_TEST_THREADS).
The wasm check is one cargo check --keep-going over the same crates, and
clippy runs with --keep-going.
* CI: tests run under cargo test by default, nextest with LIGHTCRAFT_NEXTEST=1 (per-process scene cache)