lightcraft-web-<version>.zip carried Cargo host build output next to the site: deps/ (81 files, 90.6 MB), build/ (149 files, 22.4 MB) and .fingerprint/ (297 files), ~113 MB that the app never references and that leaked build paths and crate names to anyone hosting the zip.
Cause: xtask wrote the bundle to <target>/web (SITE in packaging/web/package.sh) while building with --profile web. Cross-compiling with --target wasm32-unknown-unknown makes Cargo write the selected profile host artifacts (build scripts, proc-macros, deps/, build/, .fingerprint/) to <target>/<profile>/, so they landed in the bundle directory and package.sh copied the whole tree into the zip.
Fix: write the bundle to <target>/web-site, a directory that is not a Cargo profile name, and point SITE at it. The wasm32/web/ target artifacts and the web profile are unchanged, so the rust-cache keys and the CI web job keep working.
Guard: package.sh now fails if deps/, build/ or .fingerprint/ exists in $SITE, and a unit test asserts the bundle directory is not a Cargo profile name, so the collision cannot come back silently.
Reference (#793)
1.Added Simplified Chinese font support for web and desktop builds.
2.Kept Inter as the default font, with Chinese used only as a fallback.
3.Verified Chinese glyph tests and a macOS universal build.
Signed-off-by: supper_yijie <syj794844854@163.com>
Renders run in dedicated module Web Workers, each a second instance of the app's wasm module
(index.html compiles it once and posts the WebAssembly.Module to worker.js). A job crosses as
JSON (WireJob: source, settings, request); the worker reads originals and cached thumbnails from
browser storage itself, keeps decoded sources and per-view stage caches, and transfers RGBA back.
Jobs follow the worker that decoded the photo; the loupe waits for it. No wasm threads or
SharedArrayBuffer needed; falls back to inline rendering if no worker starts (?workers=0).
Thumbnail disk cache on the web: thumbs/<key>.jpg in OPFS/IndexedDB with an index on the main
thread, pruned to the desktop budget (2 GB → 80 %, LRU).
ui-egui: RenderOffload hook in the Renderer (queue/priorities/dedup stay in the UI).
engine: RenderJob.origin + MediaCache::origin_ref; preview: encode_jpeg/decode_jpeg public.
xtask web: copies worker.js; --serve sends COOP/COEP/CORP (documented in docs/web.md).
Headless Chrome, cold load + grid scroll, 24 demo photos: main-thread busy 12.4 s → 0.7–1.1 s,
long tasks 23 (max 1.1 s) → 0; grid filled in 6.3–8.4 s vs 13–16 s; slider job 4 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
apps/lightcraft-web runs the egui UI in the browser (eframe web, glow/WebGL2):
procedural demo library on load; in-memory imports via file picker
(Cmd+Shift+I) and drag-and-drop (MemStore + bytes-based engine hooks);
export goes through app.export and downloads in the browser; `?bench` logs
first-frame and slider latency. `cargo xtask web [--serve [port]] [--dev]`
builds with the matching wasm-bindgen CLI into <target>/web/; the web app is
part of the CI wasm check. Wasm fixes: lazy profiling Instant in pipeline,
web-time clocks in ui-egui (render timings were 0 on wasm). Docs: docs/web.md.
No persistence on web yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>