Commit Graph
54 Commits
Author SHA1 Message Date
Brandon Thomas 799ecc08bc Merge branch 'worktree-agent-ad641003294616c82'
# Conflicts:
#	crates/engine/src/library.rs
#	crates/ui-egui/src/lib.rs
#	docs/parity.md
2026-10-01 13:21:16 -04:00
Brandon Thomas a8ce1d8f13 Merge branch 'worktree-agent-a7cd35d1e288340c6'
# Conflicts:
#	docs/parity.md
2026-10-01 13:18:10 -04:00
Brandon ThomasandClaude Opus 5.5 6228e8f477 LR-PREF-PERFORMANCE: memory budget in Settings → Performance (app.memoryBudget)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:14:28 -04:00
Brandon ThomasandClaude Opus 5.5 ff3df3d2c4 Merge main into LR-EXP-COLORSPACE / LR-EXP-BITDEPTH
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:11:12 -04:00
Brandon ThomasandClaude Opus 5.5 ef9c6ca38c Merge main into settings branch (memory budget + configurable thumbnail disk cache)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:09:06 -04:00
Brandon ThomasandClaude Opus 5.5 03291d6f83 LR-EXP-BITDEPTH: 16-bit PNG/TIFF, 32-bit float linear TIFF, 10-bit AVIF
RenderRequest gains a sample format (OutputDepth: U8 for previews, U16, F32Linear); deep renders
run the per-pixel stage with the exact sRGB curve and return Rendered::deep alongside the 8-bit
image (GPU stays 8-bit: deep exports render on the CPU). Export encodes deep renders: 16-bit PNG and
TIFF, 32-bit float linear TIFF with a linear ICC profile we generate, 10-bit AVIF (YCbCr planes into
ravif). Output sharpening and watermarks work on deep images. ExportOptions.bitDepth with per-format
defaults (TIFF 16-bit, others 8-bit), export dialog bit depth choice (remembered with the last
export), MCP export schema. Tests: a smooth gradient has 1024 levels in a 16-bit TIFF vs 13 in
8-bit, float TIFF decodes to the same light as 16-bit, per-format depth rules, AVIF 10-bit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:07:02 -04:00
Brandon ThomasandClaude Opus 5.5 464d4926b9 LR-PREF-GENERAL + LR-IMP-RAWDEFAULT + LR-VIEW-FULLSCREEN/NAVIGATOR/INFOOVERLAY: Settings dialog, import defaults, view modes
Settings (Cmd+, / app menu on macOS, Edit elsewhere) with General, Import,
Performance and Interface tabs. App settings (startup view, delete
confirmation, GPU, preview size, filmstrip/grid badges, last library) live in
UiState.settings (ui.json); library settings (raw / non-raw / per-camera
import presets, XMP, thumbnail cache size) go through library.preferences into
prefs.json. Import applies the matching default preset; the photo remembers it
as its import look (unedited; Reset returns to it). Open Library… switches
libraries at runtime.

View modes: F full-screen preview (photo on black, arrows step, I cycles the
info overlay, Esc exits), Cmd+Shift+F window full screen, Cmd+I cycles the
loupe info overlay (off / file + date / exposure), Navigator mini map while
zoomed (click/drag pans).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:03:33 -04:00
Brandon Thomas 3c644f7faa Merge branch 'main' into worktree-agent-aecd35c3421bad4ae
# Conflicts:
#	crates/ui-egui/src/render.rs
2026-10-01 13:01:41 -04:00
Brandon ThomasandClaude Opus 5.5 32dd3a9588 LR-PRE-PANEL + LR-PRE-CREATE: preset hover preview in the loupe, optional preset thumbnails, Create Preset group checklist
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 12:54:14 -04:00
Brandon ThomasandClaude Opus 5.5 62a2860c7e LR-PROF-BROWSER: profile browser (live variant thumbnails per group, favourites star, amount, hover preview in the loupe, click to apply); Browse… in the profile menu; ui.hoverWidget
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 12:49:34 -04:00
Brandon ThomasandClaude Opus 5.5 7f40a7a7d9 LR-EXP-COLORSPACE: export in sRGB, Display P3, Adobe RGB (1998) compatible, ProPhoto RGB or Rec. 2020
RenderRequest gains an output space (default sRGB; previews stay sRGB). The per-pixel stage converts
scene-linear Rec.2020 to the target primaries, gamut-maps into the target gamut and encodes with the
target curve, on CPU and GPU (WGSL finish kernel reads the matrix, luma weights and curve from its
parameter block). sRGB output is byte-identical to before on the CPU. Export embeds our own
generated ICC profile for the space; AVIF stays sRGB. ExportOptions.colorSpace, export dialog and
MCP export schema. Tests: P3 colour survives a P3 export (decoded through the embedded profile),
every space/format round-trips its profile, GPU equivalence per space.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 12:49:13 -04:00
Brandon Thomas e1b2055897 Merge branch 'main' into worktree-agent-aecd35c3421bad4ae
# Conflicts:
#	crates/ui-egui/src/panels/edit.rs
#	docs/parity.md
2026-10-01 11:47:29 -04:00
Brandon ThomasandClaude Opus 5.5 d6431d0b8a Merge main into M5.6 (memory) branch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:36:32 -04:00
Brandon ThomasandClaude Opus 5.5 7266f4153f M5.6c: one memory budget for caches, decode gate and GPU pool; peak RSS 1.9-2.3 GB -> 0.83-0.99 GB
- memory::budget (default min(25% RAM, 1.5 GiB); LIGHTCRAFT_MEMORY_MB, app.memoryBudget):
  half for engine caches (sources + rendered previews, LRU across them via a global
  use tick; the photo on screen stays), a quarter for decodes in flight (WorkGate:
  thumbnails, prefetch and import probes wait; loupe/export loads never wait), an
  eighth for the GPU free pool.
- GPU: best-fit buffer reuse (<= 25% slack), buffers released outside a render are
  pooled at once (no stranded retired lists), pool trimmed after 3 s idle.
- Decodes drop file bytes and raw samples early, colour/crop/orient in place.
- macOS: apps install malloc_zone_pressure_relief as the release hook (after each
  decode, import and idle trim): freed large blocks no longer stay resident.

14 raws + loupe + 12 steps (M4 Pro): peak RSS 1.9-2.3 GB -> 0.83-0.99 GB, footprint
2.5-2.6 GB -> 0.91-0.96 GB, heap peak 930 -> 656 MB; stepping median ~13 ms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:35:08 -04:00
Brandon ThomasandClaude Opus 5.5 cec012d032 docs: parity — prune completed items from Top gaps
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:35:04 -04:00
Brandon ThomasandClaude Opus 5.5 5720cf333d LR-PROF-DROPDOWN: profile favourites and recent (persisted with the library), grouped profile menu, amount slider
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:23:26 -04:00
Brandon ThomasandClaude Opus 5.5 9c4526129e LR-PROF-CREATIVE: 16 own creative profiles (Film, Cinematic, Muted, B&W) as amount-scaled settings deltas
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:16:19 -04:00
Brandon Thomas 59140d8265 Merge branch 'worktree-agent-aada35d252224c5cd'
# Conflicts:
#	crates/engine/src/media.rs
#	crates/ui-egui/src/state.rs
2026-10-01 11:11:49 -04:00
Brandon ThomasandClaude Opus 5.5 64dfa8adbd Merge edit-panel parity (Point Color, Calibration, curve refine saturation + targeted adjustment, red/pet eye, visualize spots)
Fix-ups: diagnostic overlays never populate the view-preview cache; Photo Merge's RenderRequest gets
the new overlay field.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:02:11 -04:00
Brandon ThomasandClaude Opus 5.5 ce3dd5e156 Merge main (Photo Merge); M1.14b: stack merge results with their sources
Photo Merge's Create Stack option now puts the merged DNG on top of a
collapsed stack of its sources (Catalog::stack_with_ops), so the grid
shows the result; test in tests_merge (and no stack without the option).
Photo Merge dialogs live in a Photo > Photo Merge submenu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:00:51 -04:00
Brandon ThomasandClaude Opus 5.5 5f401d2eef Merge main (straighten, vignette style) into the polish branch
Also: GPU retired-buffer list leaks its buffers at thread exit instead of
dropping them (wgpu's thread-locals may already be gone; the drop aborted
the test process intermittently), and headless UI tests wait up to 120 s
for renders (they timed out on a loaded machine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:52:17 -04:00
Brandon ThomasandClaude Opus 5.5 b5a873a631 docs: Photo Merge in README and parity
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:43:17 -04:00
Brandon Thomas 00efffd372 Merge branch 'worktree-agent-a5bfb1e4b62622bcb'
# Conflicts:
#	crates/engine/src/media.rs
#	crates/ui-egui/src/control.rs
#	crates/ui-egui/src/lib.rs
#	crates/ui-egui/src/shortcuts.rs
2026-10-01 10:37:52 -04:00
Brandon ThomasandClaude Opus 5.5 b7f8beaa31 M2.8: vignette style picker (Highlight / Color priority / Paint overlay)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:31:59 -04:00
Brandon ThomasandClaude Opus 5.5 8d5cff2e69 M1.16: library filter bar (LR-FILT-*) + parity rows
Filter bar above the grid (View > Filter Bar, ⇧F, or the top-bar filter
icon): rating with ≥ / = / ≤, picked / rejected / unflagged, colour labels,
kind, edited/unedited, camera / lens / keyword pickers, Clear and "Save as
Smart Album…" — every control drives library.filter. Two rows when the
grid is narrow. Empty grid under a filter says so. Headless test clicks
the bar's widgets and saves a smart album.

docs/parity.md: rows for smart albums, stacks, virtual copies, compare,
survey, filter bar, menu bar updated; finished top gaps removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:31:58 -04:00
Brandon ThomasandClaude Opus 5.5 bc2cda97cf M13.2: Photo Merge commands, dialog with live preview, CLI
- engine: `merge.hdr`, `merge.panorama`, `merge.hdrPanorama` (bracket size from
  EXIF); MergeJob (Send) with progress/cancel, preview renders through the develop
  pipeline (deghost overlay, auto-crop frame); finish writes <name>-HDR/-Pano.dng
  next to the first source, imports, selects, applies Auto Settings / auto crop
- ui: Photo Merge dialog (HDR / Panorama / HDR Panorama) with live preview on a
  worker thread, background final merge with progress toast; context menu and
  Ctrl+H / Ctrl+M (Ctrl now means the physical Control key on macOS)
- cli: `merge hdr|panorama|hdr-panorama`, `synth-merge` for synthetic inputs
- merge::synth: procedural brackets (DNG) and panorama views; docs/merge.md

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:30:03 -04:00
Brandon ThomasandClaude Opus 5.5 ce89ab5375 M4.1: Straighten tool (drag along the horizon or a vertical) + Auto straighten (crop.autoStraighten)
Auto uses Upright's consensus level angle as the crop angle; sign verified on a tilted test image
and pinned by a test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:28:29 -04:00
Brandon ThomasandClaude Opus 5.5 78e50b5fc5 M5.6a: memory report (library.memory, ui.inspect memory) and opt-in DHAT heap profile
Per-cache bytes: decoded thumbnail/preview/full sources, rendered previews,
GPU device buffers (allocated/pooled/retired), loupe stage caches (CPU and
GPU) and textures. lightcraft-cli --features dhat-heap adds live/peak heap and
writes dhat-heap.json.

Baseline (14 raws, loupe, 12 steps): peak RSS 1.9-2.3 GB, footprint 2.5-2.6 GB;
heap peak 634 MB after import (probes decode every raw), 930 MB during grid
thumbnails (parallel decodes); GPU free pool grows to 2 GB (exact-size reuse).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:28:13 -04:00
Brandon ThomasandClaude Opus 5.5 b36920844b Merge main into the polish branch
Resolved: album.create (main's one-liner + smart: None), menus (panels in
the Window menu, main's dialog.newFolder ⇧⌘N, app.showInFinder and
app.exportPrevious placed in the menu layout), shortcuts (native-menu skip
+ main's aliases and UI-over-engine rule; Shift+X/Shift+U aliases go
through the culling path; my Shift+P/X/U flag-and-advance dropped in
favour of the aliases). X and Delete stay egui-handled (contextual keys).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:26:18 -04:00
Brandon ThomasandClaude Opus 5.5 673e1bf6cb M16.1: native macOS menu bar + in-window menus from the command registry
menubar.rs builds File/Edit/View/Photo/Window/Help from engine + UI
commands (layout table for order and separators, parameterized submenus
for rating, flag, label, sort, add to album), with live labels ("Undo
Exposure"), enabled and checked state; ui.menu.tree exposes it. The
desktop app installs it natively on macOS with muda (pure Rust over
AppKit; no GTK — muda is a macOS-only dependency): app menu (About,
Services, Hide, Quit), Window menu (Minimize/Zoom/Bring All to Front),
Help menu; per-frame state sync; accelerators without Cmd and the text
editing ones step aside while a text field has focus; natively handled
shortcuts are skipped by the egui handler. Other hosts (web, Windows,
Linux) get the same menus in the top bar. Panels/sections/tools move to
the Window menu. Verified with System Events: menus listed with live
enabled state, View > Survey dispatches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:18:02 -04:00
Brandon ThomasandClaude Opus 5.5 6015af99b7 M2.11: before/after top/bottom (⌥Y) and split top/bottom (⇧⌥Y)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:16:52 -04:00
Brandon ThomasandClaude Opus 5.5 96903a5fff docs: parity — export with previous, show in finder, new folder, delete key
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:13:02 -04:00
Brandon ThomasandClaude Opus 5.5 37d9ecf0e9 LR-EDIT-LIGHT-CURVE-REFINESAT: curve Refine Saturation
curve.refineSaturation (0..100, default 100 = the curve's own saturation): after the tone
curves, the chroma around luma is rescaled so saturation moves from the curve's towards the
pre-curve value, keeping the curve's tone. CPU (finish::refine_saturation) and GPU twin,
equivalence case, slider under the curve editor, crs:CurveRefineSaturation import.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:06:14 -04:00
Brandon ThomasandClaude Opus 5.5 48efc6df52 LR-EDIT-CALIB: Calibration — shadows tint and R/G/B primary hue/saturation
White-preserving primaries matrix (OkLCh hue rotation / chroma scale of each Rec.2020
primary) plus a luminance-preserving green/magenta shadows tint, applied in scene-linear
light before the tone map. CPU (colorops::calibrate) and GPU (finish.wgsl) with an
equivalence case; seven control specs (calibration.*), a settings group, crs: import
(ShadowTint, Red/Green/BlueHue/Saturation) and a Calibration section at the bottom of the
Edit panel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:01:48 -04:00
Brandon Thomas e32c4549a7 Merge branch 'worktree-agent-ace55e56f06440d66'
# Conflicts:
#	xtask/src/main.rs
2026-10-01 10:00:06 -04:00
Brandon ThomasandClaude Opus 5.5 62a2a341e6 docs: Lightroom parity tracker (docs/parity.md)
One row per catalog feature, menu item, desktop shortcut and Classic extra with
tier, status, evidence (command/control ids, files) and what is missing; per-section
summary, ordered Top gaps, and a shortcut conflict review. Linked from README
(Feature status) and AGENTS.md (pick work from Top gaps).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:51:10 -04:00
Brandon Thomas 9886d49823 Merge branch 'worktree-agent-a69dcec0f0c61bc39'
# Conflicts:
#	crates/engine/src/media.rs
#	crates/ui-egui/src/render.rs
2026-10-01 09:39:30 -04:00
Brandon ThomasandClaude Opus 5.5 570d03e202 M5.4c: prefetch filmstrip neighbours; GPU device created at startup off the UI thread
- Once the current photo's loupe render is done, the next and previous photos in filmstrip
  order get a background loupe job (Slot::Prefetch, priority below on-screen thumbnails,
  once per settings): the decoded 2560 px source is kept in the engine's bounded preview
  LRU and the view render is cached, so stepping to a neighbour shows its developed image
  in ~50 ms and then re-renders only on the GPU.
- lightcraft_gpu::warm_up (called when the app is created) builds the device and kernels on
  a background thread; gpu::ready() answers without blocking and ui.inspect uses it, so the
  UI thread never waits for device creation.
- docs/gpu-pipeline.md: opening-a-photo section.

Stepping through 24 MP raws in the loupe (real app): full render 220–580 ms → 45–62 ms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:23:36 -04:00
Brandon Thomas 8e5d6cb521 Merge main (GPU pipeline) into the web branch 2026-10-01 09:02:23 -04:00
Brandon ThomasandClaude Opus 5.5 3009f836b2 M0.14: web bundle size — fat LTO, size-optimized glue, precompressed output
web profile: fat LTO, 1 codegen unit, strip, panic=abort, opt-level "s", with the per-pixel
crates (pipeline, raster, color, develop, geom, raw, codecs, scenes, preview, JPEG/PNG codecs)
kept at opt-level 3: "s"/"z" there cost +50 %/+130 % render time.
wasm 15.74 MB → 13.53 MB; brotli 3.47 MB → 3.09 MB (gzip 5.25 → 4.58 MB); worker slider job
3.8 → 4.0 ms (noise).

cargo xtask web writes .gz (-9) and .br (-11) copies next to each bundle file (pure Rust:
flate2, brotli) and prints a size table; --serve negotiates Accept-Encoding and serves them
with Content-Encoding. Measurements in docs/web.md → Bundle size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:02:15 -04:00
Brandon ThomasandClaude Opus 5.5 8f2058a124 M0.13: web render workers — pipeline renders off the main thread
Renders run in dedicated module Web Workers, each a second instance of the app's wasm module
(index.html compiles it once and posts the WebAssembly.Module to worker.js). A job crosses as
JSON (WireJob: source, settings, request); the worker reads originals and cached thumbnails from
browser storage itself, keeps decoded sources and per-view stage caches, and transfers RGBA back.
Jobs follow the worker that decoded the photo; the loupe waits for it. No wasm threads or
SharedArrayBuffer needed; falls back to inline rendering if no worker starts (?workers=0).

Thumbnail disk cache on the web: thumbs/<key>.jpg in OPFS/IndexedDB with an index on the main
thread, pruned to the desktop budget (2 GB → 80 %, LRU).
ui-egui: RenderOffload hook in the Renderer (queue/priorities/dedup stay in the UI).
engine: RenderJob.origin + MediaCache::origin_ref; preview: encode_jpeg/decode_jpeg public.
xtask web: copies worker.js; --serve sends COOP/COEP/CORP (documented in docs/web.md).

Headless Chrome, cold load + grid scroll, 24 demo photos: main-thread busy 12.4 s → 0.7–1.1 s,
long tasks 23 (max 1.1 s) → 0; grid filled in 6.3–8.4 s vs 13–16 s; slider job 4 ms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:36:15 -04:00
Brandon ThomasandClaude Opus 5.5 30aac43fab M5.2e: renders and exports use the GPU; render_bench GPU column
`media::develop` renders on the GPU when available (views, render_now, exports;
thumbnails stay on the CPU) and falls back to the CPU otherwise. `app.gpu
{enabled?}` toggles it at runtime, `LIGHTCRAFT_GPU=0` disables it for the process,
`ui.inspect` reports the adapter under perf.gpu.

Performance: dropped device buffers are recycled once their thread has submitted
(fresh 100-300 MB allocations per pass cost as much as the passes), Gaussian
passes ping-pong between two buffers and read all channels of a pixel at once,
and long box radii slide over longer chunks. LIGHTCRAFT_PROFILE prints real GPU
stage timings. render_bench prints CPU and GPU columns and the CPU/GPU difference.

24 MP ARW, loaded machine, min of 7: cold loupe 415 -> 32 ms, exposure drag
22-42 -> 3.9 ms, NR drag (1920) 301+ -> 18 ms, export render 1037+ -> 291 ms;
max 1 LSB difference. docs/gpu-pipeline.md describes the implementation.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:19:44 -04:00
Brandon ThomasandClaude Opus 5.5 179aa90f01 Merge M5 CPU performance (stage cache, full-res source level, parallel planes)
Integrated with M4 optics/Upright: render_impl resolves Upright and uses frame_for (lens + auto CA)
on the cached source; defringe runs in the cached linear stage and optics settings are part of its key.
Stage-cache equivalence test extended with optics/geometry steps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 02:05:14 -04:00
Brandon ThomasandClaude Opus 5.5 4195556551 M5.2: GPU pipeline design note (wgpu compute, CPU oracle, stage-cache mapping)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 02:01:33 -04:00
Brandon ThomasandClaude Opus 5.5 37ab239b7b M0.10: headless UI rendering — CPU rasterizer for egui, ui.screenshot headless + fallback, lightcraft-cli snapshot
- ui-egui/softpaint: pure-Rust rasterizer for tessellated egui output (gamma-space premultiplied
  blending like egui-wgpu, bilinear texel-centre sampling, scissor clips, tie-break rule so shared
  edges blend once, parallel row bands, deterministic) + CPU texture mirror from TexturesDelta.
- ui-egui/headless: HeadlessView (offscreen context with our fonts/theme) and Headless (windowless
  app session: logic+ui per frame, answers viewport Screenshot/InnerSize/Close, settle loop,
  control requests through the shared handler).
- ui.screenshot {headless: true} in the running app renders from the logic tick (works while the
  window is occluded / display asleep); windowed captures fall back to headless after 2 s.
  Screenshots now wait for in-flight renders, not just queued ones.
- lightcraft-cli snapshot [--demo|--library DIR] [--script f.jsonl] -o out.png --size WxH --scale S.
- Fixes found with it: dialog backdrop was painted over the dialog itself (now an area below the
  window); dialog content padding; crop overlay options use our buttons (registered widget ids).
- Docs: control-protocol.md (headless section), AGENTS.md (prefer headless when unattended).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:48:48 -04:00
Brandon ThomasandClaude Opus 5.5 3ef4eb0687 M9.2: preset files — .lcpreset import/export (groups preserved), XMP presets via crs: mapping
- engine presets.rs: .lcpreset JSON format {format: "lightcraft.preset", version, presets[]},
  parse_preset_file (.lcpreset file / bare preset / array, or XMP), folder expansion,
  Session::add_presets (identical presets skipped, id clashes get fresh user.* ids, built-ins
  never replaced).
- crs::preset_from_xmp: crs: fields → partial settings, crs:Name/crs:Group (fallback: file name /
  "Imported Presets").
- Commands preset.import {paths} and preset.export {path, ids?, group?}; UI commands
  file.importPresets / file.exportPresets (File menu, with native open/save dialogs on desktop),
  Presets panel "⋯" menu (Import Presets…, Export User Presets…) and group context menu
  (Export Group…).
- Tests: export → import round trip keeps groups/settings, duplicates skipped, clashing ids,
  malformed files reported, hand-written XMP preset imports and applies.
- docs/xmp-interop.md: preset file section.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:05:26 -04:00
Brandon ThomasandClaude Opus 5.5 8af27c11b1 M10.8: XMP sidecars — save/read metadata + develop settings, auto-write, crs: interchange
- crates/engine/src/sidecar.rs: <stem>.xmp (default) or <file>.xmp next to originals with rating,
  label, title, caption, copyright, creator, keywords, capture time/GPS, pick flag + full develop
  settings in lc:settings; atomic writes; read on import (sidecar wins for metadata, edits restored)
  and via photo.readMetadataFromFile (one undo step); raw/DNG embedded XMP used without a sidecar.
- Commands: photo.saveMetadataToFile (Cmd+S), photo.readMetadataFromFile, library.xmpPreferences
  {autoWrite, naming}, library.toggleAutoWriteXmp; prefs persisted in the library's prefs.json.
  Auto-write rewrites sidecars after each committed change (not mid-drag; undo/redo too).
- crates/engine/src/crs.rs: crs: develop fields (PV2012 light, WB abs/incremental, presence, HSL,
  B&W mix, parametric + point curves, colour grading, sharpening, NR, vignette, grain, optics,
  geometry, crop) → partial settings; documented in docs/xmp-interop.md.
- meta: write_xmp_lc for extra lc: properties; crs namespace canonicalised on read (never written).
- Tests: packet round trip, crs mapping with hand-written snippets, save → delete library →
  re-import restores edits, auto-write + prefs persistence, foreign sidecar, DNG-embedded XMP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 00:36:19 -04:00
Brandon ThomasandClaude Opus 5.5 55c5c6f0c6 M1.4: persistent libraries for headless MCP (lightcraft-cli mcp --library DIR); bump render cache version
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 00:17:38 -04:00
Brandon ThomasandClaude Opus 5.5 1da0263d56 Merge main into persistence branch (keep JobPool renderer; wasm inline job timing via now_ms)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 00:09:07 -04:00
Brandon ThomasandClaude Opus 5.5 2d2bc2ad8f M0.11: web build (WASM)
apps/lightcraft-web runs the egui UI in the browser (eframe web, glow/WebGL2):
procedural demo library on load; in-memory imports via file picker
(Cmd+Shift+I) and drag-and-drop (MemStore + bytes-based engine hooks);
export goes through app.export and downloads in the browser; `?bench` logs
first-frame and slider latency. `cargo xtask web [--serve [port]] [--dev]`
builds with the matching wasm-bindgen CLI into <target>/web/; the web app is
part of the CI wasm check. Wasm fixes: lazy profiling Instant in pipeline,
web-time clocks in ui-egui (render timings were 0 on wasm). Docs: docs/web.md.
No persistence on web yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 00:01:18 -04:00