Each photo's develop settings record the rendering process they are
interpreted by (`DevelopSettings::process`). There is one process, V1, the
pipeline as it is; nothing renders differently (180 CPU 8/16-bit and GPU
renders of procedural scenes, and the saved settings JSON and hash64, are
byte-identical to main).
Settings saved without the field load as V1 (a field-level serde default),
new settings get the latest (`Default`), and V1 is left out when saving, so
files and preview-cache keys stay as they were. A damaged value (anything
but a whole number up to 2^32 - 1) reads as V1 too, so it never costs the
rest of the settings (an unparsable `lc:settings` sidecar is ignored). Reset moves a photo to the
latest process, section and slider resets don't; virtual copies inherit
it; copy / paste / sync / Auto Sync / presets don't carry it; a number from
a newer LightCraft is kept and renders with the newest known process. The
process is not an edit (Edited badges, import-look checks). The base tone
map is chosen per process in one place (`finish::base_tone`, shared by CPU
and GPU). Photo > Update to Current Process (`develop.updateProcess`) moves
selected photos on an older process to the latest as one undo step. Its
menu enablement follows the selection; a call that names photos (`ids` /
`id`) is validated on those instead, through a new opt-in
`CommandSpec::explicit_targets` (execute checks enablement before the
handler sees `ids`). `develop.get` reports the process. The rule and how to add V2:
docs/process-versions.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Summaries showed an Album rule's id ("album isn't 9"): the sidebar
tooltip, the "Rules:" filter chip and albums.list's rulesText for
agents.
RuleSet::describe_with(&Catalog) and Filter::describe_with name the
album ("album isn't “Excluded Photos”"). One that is gone shows as #9
(rules::album_name). The engine's rulesText and Rules chip use them, and
i18n::rules_label takes the catalog for the translated summaries.
Tests at all three levels: catalog (nested groups, a missing album),
engine (rulesText), UI (German summary).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rules are checked when they are made, but a saved smart album can go
bad later. The usual case is a rule testing an album that is then
deleted; it silently matches nothing.
Catalog::smart_album_problems(id) checks a saved album's rules as they
are now (RuleSet::upgrade, then RuleSet::check). It is empty for a sound
smart album, a plain album or no album. albums.list reports `problems`
for every smart album, e.g. ["rule 1: no album 8"].
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ui: counts stay at the visible edge when the sidebar scrolls sideways
(with the row's colour behind them where a long name runs under); the
smart-album dialog's live count includes the album's folder
- catalog: a folder path is used as given (a name with a space at its edge is
not its neighbour: Remove acted on the wrong folder); a plain POSIX path
is checked against the folder without building a key (about half the cost
on a big library, with a test that it agrees with the careful check)
- engine: editing a smart album's rules keeps the folder the editor cannot
show; a shown folder that loses its last photo gives way to All Photos;
library.state and view.json name the folder only while it is shown; a blank
folder filter is no filter
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- catalog: a row is exactly one folder (no folding of single-child levels);
the UI starts a folder that holds nothing and leads to one folder open
- engine: a library folder is a source (LibrarySource::LibraryFolder with
Session::library_folder, like Local's browse): library.source
{kind: libraryFolder, path}, kept with the library's view, shown by
library.state, followed through folder.rename / folder.move and undo,
dropped back to All Photos when its folder is removed
- ui: clicking a folder replaces whatever the grid showed (Picks, Recently
Deleted, a Local folder…) instead of narrowing it with a filter chip; the
grid is titled after the folder
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
`select_photos {"ids": [9999]}` answered `selected: 1` and left the session
with no usable active photo; `develop.get {"id": 9999}` answered too.
`library.select` now checks every id (and `active`) against the catalog
before touching the selection and returns `no such photo N`, so the
previous selection and active photo stay in place; `photo_arg` (develop.get,
photo.inspect, photo.allMetadata, history.list) does the same for an
explicit `id`. Engine and MCP tests cover every select mode.
Fixes#182
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Saving (Cmd+S or auto-write) now merges LightCraft's properties into an
existing sidecar (lightcraft_meta::merge_xmp): owned properties (rating,
label, dc/IPTC/rights fields, lc:*) are replaced or removed, capture time
and GPS only when LightCraft has a value; everything else (crs:,
xmpMM:History, unknown namespaces, packet wrapper) is kept byte for byte.
The result is re-parsed and checked before it is written (temp + fsync +
rename). A sidecar that isn't valid XMP is copied to .xmp.bak-<time>
(never overwriting) before it is replaced; one that can't be read at all
is left alone and the save fails.
Shared stems: when several catalogued files map to one stem sidecar
(IMG.CR3 + IMG.JPG), it belongs to the raw (else the first by name) and
the others write and read <file>.xmp.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A GPU render no longer hands back an image it cannot vouch for:
- set the wgpu device-lost callback (wgpu never reports a lost device as an
error, so a driver reset went unnoticed); readback waits with a timeout and
checks the poll result and map callback instead of blocking forever
- each render runs in OutOfMemory/Validation/Internal error scopes; errors
fail that render (OOM and limit failures for that render only, device
errors for the process) and it is redone on the CPU
- every buffer is checked against the device limit when created (no
validation error, no process-wide disable); LIGHTCRAFT_GPU_LIMITS=webgpu|<MiB>
creates the device with lower limits to reproduce small adapters
- the output buffer is cleared and the per-pixel kernel writes alpha 255:
any unwritten pixel (work silently dropped, the issue's all-black export)
fails the render; an all-black result is re-rendered on the CPU
- renders submit per stage and every 16 M invocations, the per-pixel stage
runs in ~4 MP bands: no long submission for a slow iGPU's watchdog to reset
- ui.inspect perf.gpuReason / perf.gpuFallback, app.gpu reason/lastFallback,
System Info and Settings say why the GPU is off (e.g. llvmpipe skipped) and
why the last render fell back
Tests: crates/gpu/tests/fallback.rs (limit, mid-render limit, validation
error, dropped work, black photo), engine export falls back to the CPU image,
banded 3000x2000 GPU/CPU equivalence.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Raw variants the decoder can't read yet (e.g. Nikon Huffman-compressed NEF
from a D3200/D5100) silently fell back to the camera's embedded JPEG, so
users edited a JPEG with the camera's picture style (e.g. Monochrome) baked
in without being told.
- catalog: Photo.preview_only (serde default; old catalogs load), set /
cleared by Op::SetContent with an exact inverse; Photo::develops_raw().
- engine: ProbeInfo.preview_only carries the decoder's Unsupported reason
into import, the import review (previewOnly) and catalog.query
(previewOnly); photo.inspect includes it. photo.reload and photo.relink
re-probe and clear/set it when the file decodes (or not) now.
- source_info: a preview-only raw is a rendered source (relative WB scale,
display tone curve) instead of raw:true/5500 K + filmic tone map on a
display-referred JPEG; import uses the JPEG default preset for it; the
Edit panel shows the rendered-file WB sliders.
- UI: "Preview" badge on grid thumbnails, a pill on the loupe, a notice in
Edit and Info (amber caution token, Info icon drawn in code).
- Tests: catalog serde/undo, engine import -> reopen -> reload/relink,
headless UI badge/notice widgets.
Refs #10
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
lightcraft-meta gains tags.rs: every tag of IFD0 and the EXIF, GPS and interoperability IFDs
as (group, name, value) rows, named per the public TIFF / EXIF / DNG specifications, with
common values spelled out (exposure as 1/250 s, f/2.8, 35 mm, orientation, metering, flash,
compression…) and blobs summarised. photo.allMetadata adds the XMP fields (sidecar, else the
file's packet). Info ▸ All Metadata… opens a searchable dialog grouped by TIFF / EXIF / GPS /
XMP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- library.browse {path, subfolders}: a folder's photos are read in place as "local" photos
(catalog flag, SetLocal op) that only folder views list — not All Photos, albums, date
groups, keyword counts or stats. photo.addToLibrary promotes them; importing the folder for
real promotes instead of reporting duplicates. The browsed folder persists with the view.
- UI: Local section (Pictures, Desktop, Downloads, Home, the browsed folder, Browse Folder…);
folder views get a breadcrumb header (each part opens that folder), Include subfolders and
"Add N to My Photos".
- Renderer: a job that fails (unreadable / missing file) is remembered by slot + key and not
requested again every frame — the grid re-queued it forever (a render loop per broken
file). The loupe says "This photo can't be opened" with the reason; grid cells show "!".
ui.inspect lists pending render slots.
- Headless app.export (MCP, lightcraft-cli run) exports the selection like the desktop app.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Engine: spot.select / spot.update (move target or source, size, feather, opacity, mode) /
spot.refreshSource (next-best source away from the current one) / spot.delete (selected spot);
spot.add resolves the automatic source (so it has a pin and stays put at every size) and selects
the new spot. Remove tool: pins for targets and the selected spot's source, click to select, drag
to move; Size/Feather/Opacity sliders edit new and selected spots; ⌫ deletes the selected spot
(never the photo), / refreshes its source, [ ] size and Shift+[ ] feather (Masking brush too).
Command tests and headless pointer/keyboard tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- memory::budget (default min(25% RAM, 1.5 GiB); LIGHTCRAFT_MEMORY_MB, app.memoryBudget):
half for engine caches (sources + rendered previews, LRU across them via a global
use tick; the photo on screen stays), a quarter for decodes in flight (WorkGate:
thumbnails, prefetch and import probes wait; loupe/export loads never wait), an
eighth for the GPU free pool.
- GPU: best-fit buffer reuse (<= 25% slack), buffers released outside a render are
pooled at once (no stranded retired lists), pool trimmed after 3 s idle.
- Decodes drop file bytes and raw samples early, colour/crop/orient in place.
- macOS: apps install malloc_zone_pressure_relief as the release hook (after each
decode, import and idle trim): freed large blocks no longer stay resident.
14 raws + loupe + 12 steps (M4 Pro): peak RSS 1.9-2.3 GB -> 0.83-0.99 GB, footprint
2.5-2.6 GB -> 0.91-0.96 GB, heap peak 930 -> 656 MB; stepping median ~13 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Up to 8 OkLCh samples (pointColor.pick samples the colour after the mixer on a proxy render);
per sample hue/saturation/luminance shift, variance (compress/expand the spread around the
sample) and an overall + per-axis range with soft edges, applied after the colour mixer in
ColorOps and its WGSL twin (equivalence case). Indexed control specs
(pointColor.<i>.hueShift …) so develop.set/controls/MCP address each sample. Visualize range
is a render overlay (RenderRequest::overlay) drawn after either renderer: the sample's own
edit is left out and colours outside the range turn grey. Point Color flyout in the Color
section with swatches, eyedropper, sliders, visualize and delete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Photo.copy_of / copy_name. photo.virtualCopy (Cmd+') clones the photo with
independent settings and history, names it "Copy N" (numbered per master),
adds it to the original's albums and stacks it (expanded) right after the
original; one undo step for several copies (Session::merge_undo). Copies
never write XMP sidecars. "Copy N" badge in the grid, Info panel line,
copy:yes search token. Also: Info panel stars laid out in a row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Stack entity in the catalog (AddStack/RemoveStack/SetStack ops with
inverses, validation, snapshot + journal replay property test). Helpers
build ops for group (merging stacks), ungroup, remove, set top, collapse,
and stack_with_ops() for future merge results. Views arrange stack members
together and collapse to the top. Commands stack.* (Cmd+G, Cmd+Shift+G, S,
Shift+S, expand/collapse all, stack.auto with preview); grid/filmstrip
count badges (click to toggle), context menu, Auto-Stack dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Album.smart holds Filter rules (rating, flag, label, kind, edited, keyword,
camera, lens, capture date range, text, album); SetAlbumRules op with
inverse, validation (no nested smart albums, no deleted), journal replay
property test. album.createSmart (from the current view or explicit rules),
album.setRules; New Smart Album dialog, smart icon, live counts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`media::develop` renders on the GPU when available (views, render_now, exports;
thumbnails stay on the CPU) and falls back to the CPU otherwise. `app.gpu
{enabled?}` toggles it at runtime, `LIGHTCRAFT_GPU=0` disables it for the process,
`ui.inspect` reports the adapter under perf.gpu.
Performance: dropped device buffers are recycled once their thread has submitted
(fresh 100-300 MB allocations per pass cost as much as the passes), Gaussian
passes ping-pong between two buffers and read all channels of a pixel at once,
and long box radii slide over longer chunks. LIGHTCRAFT_PROFILE prints real GPU
stage timings. render_bench prints CPU and GPU columns and the CPU/GPU difference.
24 MP ARW, loaded machine, min of 7: cold loupe 415 -> 32 ms, exposure drag
22-42 -> 3.9 ms, NR drag (1920) 301+ -> 18 ms, export render 1037+ -> 291 ms;
max 1 LSB difference. docs/gpu-pipeline.md describes the implementation.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>