Changing the disk cache size (library.preferences cacheMb) re-attached a
new PreviewCache object, and the renderer treats a new cache object as a
library reset: every texture, the loupe included, was dropped and
re-rendered. Thumbnails are keyed by content, so a new budget leaves them
valid. The budget now changes in place on the attached cache (same object,
same generation); the next write trims to it, as before. A preview clear,
a generation bump and a new library still invalidate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
scan() now accepts only <2 hex>/<32 hex>.jpg (matching shard) and the
cache's own <32 hex>.tmp<id> temp files, so prune/clear never delete and
size() never counts foreign files in a shared thumbs/ folder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rust 1.99 (stable since 2026-09-28) adds clippy::chunks_exact_to_as_chunks and widens
clippy::question_mark, which failed `cargo xtask ci` on main. Same behaviour: the
remainder that chunks_exact skipped is the remainder as_chunks returns separately.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Renders run in dedicated module Web Workers, each a second instance of the app's wasm module
(index.html compiles it once and posts the WebAssembly.Module to worker.js). A job crosses as
JSON (WireJob: source, settings, request); the worker reads originals and cached thumbnails from
browser storage itself, keeps decoded sources and per-view stage caches, and transfers RGBA back.
Jobs follow the worker that decoded the photo; the loupe waits for it. No wasm threads or
SharedArrayBuffer needed; falls back to inline rendering if no worker starts (?workers=0).
Thumbnail disk cache on the web: thumbs/<key>.jpg in OPFS/IndexedDB with an index on the main
thread, pruned to the desktop budget (2 GB → 80 %, LRU).
ui-egui: RenderOffload hook in the Renderer (queue/priorities/dedup stay in the UI).
engine: RenderJob.origin + MediaCache::origin_ref; preview: encode_jpeg/decode_jpeg public.
xtask web: copies worker.js; --serve sends COOP/COEP/CORP (documented in docs/web.md).
Headless Chrome, cold load + grid scroll, 24 demo photos: main-thread busy 12.4 s → 0.7–1.1 s,
long tasks 23 (max 1.1 s) → 0; grid filled in 6.3–8.4 s vs 13–16 s; slider job 4 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- new crate lightcraft-preview (L3): 128-bit content hashing (SipHash-1-3),
cost-bounded Lru, DiskCache (JPEG q90 files keyed by content hash +
settings hash + size + RENDER_CACHE_VERSION; temp+rename writes; LRU prune
by mtime to 80% of budget; corrupt files dropped), PreviewCache (memory
LRU over disk), JobPool (per-slot dedupe, priorities, reprioritize/drop,
inline mode for wasm).
- engine: Session::thumb_job buckets thumbnails to 128/256/384/512 and serves
them from the cache without decoding the source; decoded thumbnail
sources now in a 384 MB LRU (was unbounded); library attaches
<library>/thumbs; library.info cache stats; library.clearPreviews.
- ui-egui: Renderer runs on JobPool; thumbnails scrolled out of the
prefetch area are dropped from the queue; on-screen thumbnails get
re-prioritized; ui.inspect reports in-flight renders + thumb textures.
- Demo library (24 photos): grid fully drawn 4.4 s cold -> 0.21 s warm
(24/24 disk hits, no source decoded).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>