Commit Graph
16 Commits
Author SHA1 Message Date
Brandon ThomasandClaude Opus 5.5 4075b42d85 Merge main into the masking branch (output space / deep finish, presets, parity)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:23:58 -04:00
Brandon ThomasandClaude Opus 5.5 ff3df3d2c4 Merge main into LR-EXP-COLORSPACE / LR-EXP-BITDEPTH
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:11:12 -04:00
Brandon ThomasandClaude Opus 5.5 8c1c7282b2 LR-MASK-BRUSH + LR-MASK-SLIDERS: Auto Mask brush and local Noise / Moiré / Defringe on CPU and GPU
Auto Mask strokes weight each dab by similarity (log luminance + chromaticity) to the pixel under
its centre and are refined by a cross guided filter on log luminance (max-combined, never removing
paint). Local Noise smooths small-amplitude luminance detail (negative boosts it) and calms colour
noise; Moiré blends chromaticity towards a blurred plane (appended to the GPU mask buffer);
Defringe desaturates purple/green casts on edges. Pixel tests per slider and for the edge
constraint, CPU/GPU equivalence cases, Auto Mask checkbox and Moiré/Defringe sliders in the panel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:09:14 -04:00
Brandon ThomasandClaude Opus 5.5 03291d6f83 LR-EXP-BITDEPTH: 16-bit PNG/TIFF, 32-bit float linear TIFF, 10-bit AVIF
RenderRequest gains a sample format (OutputDepth: U8 for previews, U16, F32Linear); deep renders
run the per-pixel stage with the exact sRGB curve and return Rendered::deep alongside the 8-bit
image (GPU stays 8-bit: deep exports render on the CPU). Export encodes deep renders: 16-bit PNG and
TIFF, 32-bit float linear TIFF with a linear ICC profile we generate, 10-bit AVIF (YCbCr planes into
ravif). Output sharpening and watermarks work on deep images. ExportOptions.bitDepth with per-format
defaults (TIFF 16-bit, others 8-bit), export dialog bit depth choice (remembered with the last
export), MCP export schema. Tests: a smooth gradient has 1024 levels in a 16-bit TIFF vs 13 in
8-bit, float TIFF decodes to the same light as 16-bit, per-format depth rules, AVIF 10-bit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:07:02 -04:00
Brandon ThomasandClaude Opus 5.5 ca8db6e028 LR-MASK-OVERLAY + LR-MASK-PINS: rendered mask overlay (5 views, colour/opacity, O / Shift+O) and draggable pins per component
The selected mask's evaluated alpha is drawn by the renderer as Overlay::Mask (CPU and GPU share the
alpha the render used; hidden masks are evaluated on demand), kept out of the view-preview cache.
Pins for radial/linear/brush components select their mask on click and move the component on drag;
view.maskPins hides them. CPU/GPU equivalence and headless keyboard/pointer tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 12:58:27 -04:00
Brandon ThomasandClaude Opus 5.5 7f40a7a7d9 LR-EXP-COLORSPACE: export in sRGB, Display P3, Adobe RGB (1998) compatible, ProPhoto RGB or Rec. 2020
RenderRequest gains an output space (default sRGB; previews stay sRGB). The per-pixel stage converts
scene-linear Rec.2020 to the target primaries, gamut-maps into the target gamut and encodes with the
target curve, on CPU and GPU (WGSL finish kernel reads the matrix, luma weights and curve from its
parameter block). sRGB output is byte-identical to before on the CPU. Export embeds our own
generated ICC profile for the space; AVIF stays sRGB. ExportOptions.colorSpace, export dialog and
MCP export schema. Tests: P3 colour survives a P3 export (decoded through the embedded profile),
every space/format round-trips its profile, GPU equivalence per space.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 12:49:13 -04:00
Brandon ThomasandClaude Opus 5.5 d6431d0b8a Merge main into M5.6 (memory) branch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:36:32 -04:00
Brandon ThomasandClaude Opus 5.5 7266f4153f M5.6c: one memory budget for caches, decode gate and GPU pool; peak RSS 1.9-2.3 GB -> 0.83-0.99 GB
- memory::budget (default min(25% RAM, 1.5 GiB); LIGHTCRAFT_MEMORY_MB, app.memoryBudget):
  half for engine caches (sources + rendered previews, LRU across them via a global
  use tick; the photo on screen stays), a quarter for decodes in flight (WorkGate:
  thumbnails, prefetch and import probes wait; loupe/export loads never wait), an
  eighth for the GPU free pool.
- GPU: best-fit buffer reuse (<= 25% slack), buffers released outside a render are
  pooled at once (no stranded retired lists), pool trimmed after 3 s idle.
- Decodes drop file bytes and raw samples early, colour/crop/orient in place.
- macOS: apps install malloc_zone_pressure_relief as the release hook (after each
  decode, import and idle trim): freed large blocks no longer stay resident.

14 raws + loupe + 12 steps (M4 Pro): peak RSS 1.9-2.3 GB -> 0.83-0.99 GB, footprint
2.5-2.6 GB -> 0.91-0.96 GB, heap peak 930 -> 656 MB; stepping median ~13 ms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:35:08 -04:00
Brandon ThomasandClaude Opus 5.5 ebcc41825b LR-EYE-RED: red eye correction with automatic pupil detection
pipeline::redeye: inside the user's ellipse the pupil is found on the source image (a fixed
grid in normalized coordinates, so previews and exports agree): weighted centroid and area of
red-dominant pixels (or, for pet eyes, of the brightest ones). Pupil Size scales the detected
disc; rendering in scene-linear light after white balance neutralizes the red where it is red
(iris and catchlights stay) and darkens it. CPU (lin stage) and GPU kernel redeye_k with an
equivalence test (both the GPU and the CPU scene-linear paths). Indexed controls
redEye.<i>.pupilSize/darken, redeye.add/delete commands, the Red Eye panel (selected eye's
sliders, delete) and the loupe tool (drag an ellipse, click to select).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:37:02 -04:00
Brandon ThomasandClaude Opus 5.5 78e50b5fc5 M5.6a: memory report (library.memory, ui.inspect memory) and opt-in DHAT heap profile
Per-cache bytes: decoded thumbnail/preview/full sources, rendered previews,
GPU device buffers (allocated/pooled/retired), loupe stage caches (CPU and
GPU) and textures. lightcraft-cli --features dhat-heap adds live/peak heap and
writes dhat-heap.json.

Baseline (14 raws, loupe, 12 steps): peak RSS 1.9-2.3 GB, footprint 2.5-2.6 GB;
heap peak 634 MB after import (probes decode every raw), 930 MB during grid
thumbnails (parallel decodes); GPU free pool grows to 2 GB (exact-size reuse).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:28:13 -04:00
Brandon ThomasandClaude Opus 5.5 490fe943cd LR-EDIT-COLOR-POINTCOLOR: Point Color — sampled colours with shift, variance, range and visualize
Up to 8 OkLCh samples (pointColor.pick samples the colour after the mixer on a proxy render);
per sample hue/saturation/luminance shift, variance (compress/expand the spread around the
sample) and an overall + per-axis range with soft edges, applied after the colour mixer in
ColorOps and its WGSL twin (equivalence case). Indexed control specs
(pointColor.<i>.hueShift …) so develop.set/controls/MCP address each sample. Visualize range
is a render overlay (RenderRequest::overlay) drawn after either renderer: the sample's own
edit is left out and colours outside the range turn grey. Point Color flyout in the Color
section with swatches, eyedropper, sliders, visualize and delete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:18:28 -04:00
Brandon ThomasandClaude Opus 5.5 30aac43fab M5.2e: renders and exports use the GPU; render_bench GPU column
`media::develop` renders on the GPU when available (views, render_now, exports;
thumbnails stay on the CPU) and falls back to the CPU otherwise. `app.gpu
{enabled?}` toggles it at runtime, `LIGHTCRAFT_GPU=0` disables it for the process,
`ui.inspect` reports the adapter under perf.gpu.

Performance: dropped device buffers are recycled once their thread has submitted
(fresh 100-300 MB allocations per pass cost as much as the passes), Gaussian
passes ping-pong between two buffers and read all channels of a pixel at once,
and long box radii slide over longer chunks. LIGHTCRAFT_PROFILE prints real GPU
stage timings. render_bench prints CPU and GPU columns and the CPU/GPU difference.

24 MP ARW, loaded machine, min of 7: cold loupe 415 -> 32 ms, exposure drag
22-42 -> 3.9 ms, NR drag (1920) 301+ -> 18 ms, export render 1037+ -> 291 ms;
max 1 LSB difference. docs/gpu-pipeline.md describes the implementation.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:19:44 -04:00
Brandon ThomasandClaude Opus 5.5 07c3f0261c M5.2d: geometry resample on the GPU
The source is uploaded once per view (kept with the GPU stages) and resampled on
the device: orientation as an integer pixel map, the Mitchell area prefilter
with the CPU's exact taps, then one bilinear resample through the
crop/straighten/flip affine or through the full warp (inverse perspective,
manual distortion, embedded DNG WarpRectilinear per plane, lateral CA, manual
and embedded vignetting gain, blank outside the source). `Frame::sample_plan`
(new) decides prefilter size and mode for both renderers; sources larger than
the device's buffer limit are still resampled on the CPU.

Equivalence: all 8 orientations with and without crop/straighten/flip, embedded
lens + perspective: max 1 LSB.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 02:34:40 -04:00
Brandon ThomasandClaude Opus 5.5 2dfd65b39a M5.2c: mask evaluation on the GPU
Linear and radial gradients, luminance and colour ranges and brush strokes are
evaluated by a WGSL kernel per component, combined (add/subtract/intersect,
component and mask invert, amount) into one device buffer of alpha planes that
the per-pixel stage reads directly. Brushes use the CPU's dabs
(`masks::brush_dabs`, shared with the rasterizer) and the closed form of the
flow accumulation (1 − Π(1 − a·flow), capped at density). Sky / Subject /
Background and other heuristic shapes, and brushes of more than 4096 dabs, are
evaluated on the CPU inside the same render and uploaded.

New equivalence case with CPU-evaluated shapes, subtract/intersect and amount;
all cases stay at max 1 LSB.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 02:32:50 -04:00
Brandon ThomasandClaude Opus 5.5 9ec34d774f M5.2b: spatial planes, white balance and noise reduction on the GPU
Gaussian blur (three box passes each way, running sums per 16-pixel chunk), the
separable resample with the CPU's exact taps (uploaded tables), the guided filter
and the fast guided filter (coefficients on the subsampled grid), log luminance,
dark channel + airlight (percentile of every 7th value read back), white balance
and luminance/colour noise reduction now run as WGSL kernels. A render records
everything into one command encoder and reads back only the output (and the
airlight samples); defringe and spot removal still run on the CPU when used.

Equivalence unchanged: max 1 LSB, mean < 0.001 LSB over all test cases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 02:31:19 -04:00
Brandon ThomasandClaude Opus 5.5 c7a1e3e2f6 M5.2a: lightcraft-gpu crate (wgpu compute) with the per-pixel stage on the GPU
New L3 crate `lightcraft-gpu`: a wgpu device (Metal/Vulkan/DX12; none on wasm32),
WGSL kernels compiled once, buffer/dispatch/readback helpers, and a renderer that
runs the per-pixel stage (tone map, highlights/shadows, clarity/texture/sharpen,
dehaze, local mask terms, OkLCh colour ops, grading, vignette, gamut map, sRGB
encode, curves, grain) on the device. Earlier stages still run on the CPU and are
uploaded (per-stage hybrid). Stage results are cached per view next to the CPU
StageCache (new `StageCache::extension`).

The CPU pipeline stays the oracle and shares its resolved parameters with the
kernels: `finish::FinishParams` / `mask_terms`, `pipeline::plan` (stage-cache keys),
`local::plane_sigmas` / `nr_params` / `wb_matrix_for`, exact LUTs and OkLab
matrices exported for the shader prelude. Equivalence tests (skip without an
adapter): mean |d| < 0.5 LSB, max <= 3 LSB; measured max 1 LSB on Apple M4 Pro.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 02:29:54 -04:00