The guided base, clarity band, texture band and dark channel (and the paired blurs inside the
guided filter) are independent; each alone scales poorly (subsampled grids, short rows), so they now
run under raster::par_join. Same arithmetic, identical pixels. render_bench gains a per-feature
breakdown of the per-pixel stage (ONLY=finish).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Exports above 2560 px were rendered from the 2560 px preview proxy and upsampled. SourceLevel::Full
(native size; procedural demo scenes at their nominal size) is now selected for outputs larger than
a preview; the media cache keeps only the last full-size original. render_bench gains a batch-export
scenario (decode + render + JPEG per file).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- pipeline: StageCache + render_cached: resampled source, white-balanced/retouched/denoised image
and each spatial plane (log L, guided base, clarity, texture, dark channel + airlight) are keyed
by exactly their inputs; keeps a draft-size and a full-size entry warm.
- Exposure moved after the spatial filters (applied per pixel; planes shifted by EV): identical up
to rounding (test: <= 2 LSB vs. exposing the source), so exposure drags hit the cache too.
- engine: RenderJob::draft / with_stages; ui: loupe and before views own a StageCache, loupe
renders at Draft quality while interacting.
- engine example render_bench (min-of-N wall + process CPU time).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>