Preserve current main, adapt frame/input and IME handling, and keep library
check results stable across layout passes. Include the matching Nix font lock
and reviewed attribution changes.
A failed thumbnail in the detail view's filmstrip is announced with the
file name and "This photo can't be opened" (the painted ! had no name).
The skeleton placeholder is set further off the surfaces in Silver and
Paper (1.3 / 1.2 : 1 on the grid before, about 1.7 / 1.6 after) and the
test floor for the light themes is 1.15. The print preview's empty and
loading cells go back to fixed greys: its page is paper in every theme.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Model-row bars keep Cancel in its place, a busy button stays focusable
and draws its spinner only when visible, the skeleton colour stands
apart from selected cells too, the filmstrip shows the failed-thumbnail
mark, and more placeholders and waits use the skeleton token and the
spinner.
Co-Authored-By: Claude <noreply@anthropic.com>
Progress bars were five raw egui::ProgressBar calls with fixed widths
(240, 260, 380), one hand-drawn bar in the activity stack, and a stock
spinner; text-only waits had no sign of life. progress.rs now has
Progress (a clamped, NaN-safe fraction or a gentle sweep when unknown,
fills the layout's width, announced as a progress indicator with its
percentage and registered by id) and a vector-arc spinner. Button::busy
shows the spinner in the icon's place, keeps the width, ignores clicks
and is announced busy.
Thumbnails still being made draw a themed skeleton colour (a Tokens
field, static) in the grid, the filmstrip and Compare, instead of a
literal grey that was nearly black on the light themes.
Co-Authored-By: Claude <noreply@anthropic.com>
Retain the complete reviewed change, including prior integration resolutions,
on current upstream.
#736: deliver Thai UI fonts in desktop and web releases
Use the merged craft-fonts input containing Noto Sans Thai across release,
FreeBSD and Nix builds. Retain the small Thai face in the wasm subset and
reject required release inputs that lack it. Exercise the reported Thai
folder name through all UI families and include original font licence texts
in Windows installers as well as portable packages.
Refs #736; completes delivery of the fallback added in #750.
Validation: UI tests, UI-only strict Clippy, 28 wasm checks, HEIF checks,
assets, layers, parity and formatting pass. All 21 unrelated workspace
failures reproduce with upstream Rust sources and the old font input;
existing Rust 1.95 metadata/engine Clippy findings remain unchanged.
One notch scrolls the photo grid by a third of its visible height and the
filmstrip by a third of its width, as in Lightroom Classic, instead of the fixed
100 points a side panel scrolls. It jumps at once instead of gliding.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The semibold family had a semibold Inter but, for other scripts, the same
regular craft-fonts faces as regular text, so a heading or the chosen tab
in Arabic was drawn at regular weight beside bold Latin.
A fallback face with a weight axis (today Noto Sans Arabic, 100 to 900)
is now registered a second time for the semibold family at weight 600,
through epaint's FontTweak::coords. The bytes are borrowed from the
embedded font, not copied. Faces with one fixed weight, regular and
monospace text, the order of fallbacks and Latin are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
libtest has no skipped status and hides the output of passing tests, so a
test that returns early without a GPU, a corpus file, a craft-fonts face or
a model passed silently. `lightcraft-testkit` (the testkit slot the layering
table already reserves, dev-dependency only, std only) adds
`skip!(Need, "reason")`: it prints the note as before and, when
LIGHTCRAFT_SKIP_LOG names a file, appends one JSON line (need, reason, test,
binary, file:line). Plain `cargo test` is unchanged. The 61 existing skip
sites use it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A Color Mixer Hue/Saturation/Luminance (or curve) targeted-adjustment tool
left on takes over every click and drag on the photo, so click-to-zoom and
panning stopped working and the canvas looked frozen (user report). Esc
already turned it off, but nothing said the tool was on: the mixer's
buttons look like tabs. Turning one on now shows a toast: drag up or down
on the photo, Esc to stop.
A mouse wheel notch scrolled egui's default 40 points; an open Edit panel
is 2000+ points tall. Lines now scroll 100 points (theme::WHEEL_LINE_POINTS,
set in apply_kind so every theme has it), about Lightroom's step; trackpads
report points and are unaffected. What assumed a 40-point notch keeps its
per-notch behaviour: wheel zoom (Ctrl+wheel and the loupe's plain wheel)
uses theme::WHEEL_ZOOM_PER_POINT so a notch still zooms ~1.22x, and a
focused slider's wheel nudge counts one notch (WHEEL_LINE_POINTS) per step.
Tests: the tool announces itself and Esc leaves it (view unchanged); three
wheel notches scroll at least 300 points (120 before); every theme sets the
notch and keeps the zoom per notch; wheel nudges in notch units; the
slider wheel-nudge test lets egui's smoothing deliver its 120 points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Thai folder and file names drew boxes: the UI fell back only on craft-fonts' CJK faces, so a
Thai face (craft-fonts #15) or the Arabic one already there was never used. fonts::ui_fallback
keeps the CJK faces first, in their per-language order, then appends every face of another
non-Latin script, whatever the interface language (a Latin-only face is no fallback: Inter covers
Latin). theme.rs builds the Proportional, SemiBold and Monospace families from it.
Tests: the fallback order on synthetic faces; with a craft-fonts build that has a Thai face,
every UI family falls back on it, and the shipped Thai and Arabic faces have their script's glyphs.
egui's zoom_with_keyboard was left on, so at the end of every frame it took the
same keys as View ▸ Zoom In / Zoom Out / Zoom to Fit for its browser-style
interface zoom. On macOS the native menu bar got the keys first; on Windows and
Linux the whole UI scaled. theme::apply turns the option off for every context
(desktop, headless, tests).
Headless tests that pressed Cmd+Plus / Cmd+Minus to exercise the interface
zoom's viewport handling set the zoom factor directly; the CLI snapshot test
that did the same is dropped (the unit tests cover the mechanism). New
tests_zoom_keys.rs: the shortcuts step the photo zoom while the zoom factor
stays, and Ctrl+wheel over the photo zooms it in the Edit view.
1.Added Simplified Chinese font support for web and desktop builds.
2.Kept Inter as the default font, with Chinese used only as a fallback.
3.Verified Chinese glyph tests and a macOS universal build.
Signed-off-by: supper_yijie <syj794844854@163.com>
The localization layer was hardcoded to English and Japanese: an enum with two
variants, an `is_japanese()` gate compiled into the format macro, and one
catalog pair. Adding a language meant editing the menus, the settings row, the
checkmark logic, the format macro and the font stack — each in a different place.
A language is now one entry in `i18n::language_table!`: BCP-47 code, endonym,
ISO 15924 script and catalog. The Language menu, the settings row, the shortcut
sheet and the control channel are all built from that table, and `build.rs`
picks up `locales/<code>-formats.json` by name, so a further language is a table
entry plus two catalogs (docs/localization.md).
Simplified Chinese (`zh-hans`) ships as the second translation: `zh-hans.json`
(1019 entries, key-set and placeholder-identical to `ja.json`) and
`zh-hans-formats.json` (102 entries). Its glyphs come from craft-fonts' Noto
Sans CJK SC, whose `Hans` faces the UI now installs *before* the Japanese ones
for a Chinese reader, so shared Han characters keep the language's forms
(`fonts::cjk_fallback`); the export watermark accepts every CJK face.
`tr_format!` keeps its compile-time check. It formats the English source at the
call site — a runtime template cannot be handed to `format!` — and names those
values so a translation can place them by name (`{n}`) or position (`{_1}`).
Every translation is still checked by `format!`, so a translation with an
unknown placeholder fails the build. The Japanese catalog was rewritten from the
old `{:.0}` plural-discard trick to that by-name form; behaviour is unchanged.
Also: settings persist the BCP-47 code (never the Rust variant name),
`LIGHTCRAFT_LANGUAGE` accepts system-style tags (`zh_CN`, `ja_JP.UTF-8`),
`xtask parity` reads the second command table, and the glyph tests cover every
catalog character plus the interface symbols (`▸`/`▾` turned out to have no
glyph in any installed font and are gone from the Chinese text).
Chinese and Japanese both need `CRAFT_FONTS_DIR` as before; the web build still
embeds only the Japanese face (Noto Sans CJK SC alone would push the wasm past
Cloudflare's 25 MiB per-file cap), documented in docs/localization-zh-hans.md.
Co-Authored-By: DeepSeek V3.2 <noreply@deepseek.com>
The Japanese fonts (BIZ UDPGothic Regular/Bold for the UI, BIZ UDMincho for text
watermarks; #110, #114) now come from storytold/craft-fonts instead of assets/fonts/.
- crates/engine/build.rs: the craft-fonts recipe. With CRAFT_FONTS_DIR set it embeds
the manifest's fonts as lightcraft_engine::CRAFT_FONTS (wasm32: BIZ UDPGothic Regular
only, for the web size budget); unset, CRAFT_FONTS is empty. Local files only, no
network; craft-fonts is not in any Cargo.toml.
- UI: theme::font_definitions adds the Japanese faces after Inter and egui's defaults
in every family (BIZ UDPGothic first, Bold first for semibold). About box lists the
embedded families.
- Watermarks: Inter, then the craft-fonts Japanese faces (Mincho first).
- Removed BIZUDPGothic-Regular/Bold.ttf, BIZUDMincho-Regular.ttf and their OFL files,
and their ATTRIBUTION rows; added an attribution row for craft-fonts as an optional
build input; NOTICE updated.
- Tests: Japanese glyph tests use CRAFT_FONTS and skip without it; new tests for
Japanese in the UI with craft-fonts and for the UI and watermarks without it.
- CI: the FreeBSD job builds/tests with craft-fonts. Releases check out craft-fonts at
a pinned commit, build with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED=1, and ship the
fonts' OFL licences (plus NOTICE) in every package.
- Docs: AGENTS.md, CLAUDE.md, README, docs/web.md, docs/localization-ja.md, ROADMAP,
parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both side panels had an exact width. They are now resizable egui panels
whose width lives in UiState (leftWidth / rightWidth, serde, sanitized on
load) so it survives panel switches, view changes and restarts; egui's
own remembered size is dropped each frame and only a drag of the edge
writes back (measured from the fixed edge to the pointer, so content
wider than the panel can't creep it). Limits: left 200–480 pt, right
250–520 pt, and the photo area keeps at least 360 pt; a narrower window
shrinks the panels without forgetting the chosen width. The bottom bar,
which sits between the panels, now drops Copy/Paste Edit Settings and
then the rating pill when its centre has no room instead of overlapping
the zoom controls. The unused left_w theme token is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Raw variants the decoder can't read yet (e.g. Nikon Huffman-compressed NEF
from a D3200/D5100) silently fell back to the camera's embedded JPEG, so
users edited a JPEG with the camera's picture style (e.g. Monochrome) baked
in without being told.
- catalog: Photo.preview_only (serde default; old catalogs load), set /
cleared by Op::SetContent with an exact inverse; Photo::develops_raw().
- engine: ProbeInfo.preview_only carries the decoder's Unsupported reason
into import, the import review (previewOnly) and catalog.query
(previewOnly); photo.inspect includes it. photo.reload and photo.relink
re-probe and clear/set it when the file decodes (or not) now.
- source_info: a preview-only raw is a rendered source (relative WB scale,
display tone curve) instead of raw:true/5500 K + filmic tone map on a
display-referred JPEG; import uses the JPEG default preset for it; the
Edit panel shows the rendered-file WB sliders.
- UI: "Preview" badge on grid thumbnails, a pill on the loupe, a notice in
Edit and Info (amber caution token, Info icon drawn in code).
- Tests: catalog serde/undo, engine import -> reopen -> reload/relink,
headless UI badge/notice widgets.
Refs #10
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every image/icon/font/media/profile file must match an assets/ATTRIBUTION.md path pattern;
Adobe profile/template formats and Adobe-named assets are rejected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>