The proxy's largest visible error against the original was the JPEG encoder's
quantised 8x8 DCT DC - each block's own mean, luma and chroma - which shows as
block steps across the frame and a small constant colour shift, and grows with
saturation. Quality 92 -> 97 shrinks those quantisers to about a third (block
-mean dE76 0.138 vs 0.202 on the fidelity test's smooth scene), at about twice
the file size; what remains is the 8-bit sRGB quantisation both encoders share,
which only a lossless proxy format can close.
The header gains an `enc` field (encode version 2) and the folder's look marker
becomes "<look> <enc>": a proxy or marker from before the encode version is
rebuilt/rescanned once, so existing libraries pick the new quality up without
any command. Old files still decode bit-identically (the scale mapping is
untouched, decode ignores `enc`), and a new proxy read by an older build is
left alone by its staleness check.
The fidelity test pins the gain with a frozen copy of the old encoder and a
block-mean dE76 metric (per-pixel dE is dominated by the shared 8-bit floor);
the 0.8 bound is the geometric midpoint between the no-op ratio 1.000 and the
0.632 floor cap the 8-bit quantisation sets on this scene.
A drag tick requested the loupe's draft and the frame ended; the draft,
done in 1.5-3 ms on the GPU, was picked up at the start of the next frame,
a frame after the slider moved. Now, in a drag, the loupe waits up to 40 %
of a frame for its draft when the last loupe render took well under that
(not with a render offload, nor zoomed in, where what changes on screen is
the window's draft). A CPU render, which would only make the frame late, is
not waited for.
JobPool::wait waits for the next finished job, which try_recv then hands
out; Renderer::poll's collection of finished jobs is split out so the wait
can turn the draft into the texture.
Co-Authored-By: Claude <noreply@anthropic.com>
The semibold family had a semibold Inter but, for other scripts, the same
regular craft-fonts faces as regular text, so a heading or the chosen tab
in Arabic was drawn at regular weight beside bold Latin.
A fallback face with a weight axis (today Noto Sans Arabic, 100 to 900)
is now registered a second time for the semibold family at weight 600,
through epaint's FontTweak::coords. The bytes are borrowed from the
embedded font, not copied. Faces with one fixed weight, regular and
monospace text, the order of fallbacks and Latin are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Merged HDR DNGs lost the camera's embedded lens correction: load_frame strips the lens opcodes from each
source (frames are merged uncorrected) and write_linear_dng wrote no OpcodeList3, so Optics ▸ Enable Lens
Corrections did nothing on the result (Sony ILCE-7M3/7RM4A, Panasonic/Leica, DNGs with their own opcodes).
Each raw frame now keeps the lens corrections it applies (the DNG 1.6 skip rule already applied),
re-expressed for the default crop develop keeps by the new Opcode::cropped: the centre moves into the crop
and coefficients are rescaled for the crop's farthest corner. HdrResult carries the reference frame's and the
DNG writes them as its OpcodeList3. Frames turned before merging (mixed orientations) and panoramas carry none.
Tests: cropped corrections give the crop of the corrected whole (WarpRectilinear, WarpRectilinear2 with and
without reciprocal, FixVignetteRadial); an HDR merge of cropped, corrected brackets, upright and vertical, gives
the same profile correction as its reference photo (fails without the fix). Real brackets not measured yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015gRtdWF1E9358FfzhzYqCS
- drag_latency (ui-egui example): the whole app driven headless at 60 frames a second; per develop control,
the latency of each drag tick until its draft is the loupe (or, with ZOOM, the zoom window) texture, the
ticks never shown, the UI thread's frame time and the time to the full-quality render after release.
- drag_tick_bench (engine example): the UI-thread work of one drag tick outside the render.
- render_bench: ONLY=window (a 1:1 zoom window cut from the original: first window, pan, slider changes;
GPU_ONLY=1, DUMP=file for pixel A/B), ONLY=load / load1 / jpeg (+ LOADONLY=1): the steps of opening a photo.
The window rows carry no colon in their names, so `cargo xtask bench` records each of them (parser test).
- open_timeline (ui-egui example): opening raws in Detail through the real app logic, headless with the GPU.
Co-Authored-By: Claude <noreply@anthropic.com>