An accelerator hook in the face interpreter takes Conv nodes; lightcraft-gpu implements it with a WGSL
implicit-GEMM convolution (any stride, padding, grouping; split-K for small maps; a direct kernel for depthwise
layers), each model's weights resident on a device of its own. After loading, detection and recognition check
the GPU in the background (agreement within 1e-3 and faster than the CPU) and otherwise stay on the CPU, which
remains the reference; the first GPU error drops it. Sources: own design.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
libtest has no skipped status and hides the output of passing tests, so a
test that returns early without a GPU, a corpus file, a craft-fonts face or
a model passed silently. `lightcraft-testkit` (the testkit slot the layering
table already reserves, dev-dependency only, std only) adds
`skip!(Need, "reason")`: it prints the note as before and, when
LIGHTCRAFT_SKIP_LOG names a file, appends one JSON line (need, reason, test,
binary, file:line). Plain `cargo test` is unchanged. The 61 existing skip
sites use it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sensor-clipped pixels are rebuilt at raw decode. The tone map rolls them off to
white at Neutral, so any colour they carry shows only when Highlights, a negative
Exposure or Whites darkens them. They took colour from the nearest unclipped pixel
(dark foliage, lens fringes along branches, pixels demosaiced from clipped samples),
left two clipped channels at their white-balance-scaled clip levels (red or pink),
and were neutral only in camera RGB, not after the colour model (a look fitted to
the camera's JPEG, a camera profile).
- highlight::reconstruct_with: chromaticity only from bright unclipped content away
from edges and from the clip, through a normalised push-pull pyramid; a neutral
estimate blended in where reliable content is scarce at every scale up to a
quarter of the long edge, applied only as far as the pixel lies past the nearest
near-clip unclipped pixels (so a surface still runs into clipping without a
step); clipped pairs keep the estimate's ratio at their clip floors; partly
clipped pixels fade into the clipped neutral on their way from the first channel
clipping to the last; fully clipped pixels become the colour model's neutral.
Pixels without a clipped channel are left exactly as they were.
- engine: the decode colour step as CameraColourModel, with clipped_white, which
keeps the camera's neutral for nearly singular or implausible models.
- Tests in raw (continuity along a ramp through every clip, also as lines 1 to 16
rows thick with no reliable colour, on canvases 32 to 1024 rows), engine
(pipeline renders at Highlights -100, #523's edit and Exposure -2 through the
first clip, over the same sweep; a CC0 ILCE-7RM4 corpus file added to
RAW_SAMPLES) and the GPU equivalence suite.
- Render cache version 27.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Recover the unpublished denoise work against current upstream. Preserve later opt-in model setup, shared Rust HTTPS downloads, pending-photo resume and an Amount-independent switch. Keep original RAWs unchanged and share the current color finish between ordinary and denoised sources.
Bound public tiling inputs, refuse corrupt-cache exports, and retain synthetic/real-model coverage. Include two Windows path spelling fixes in existing tests. No model weights, face code, media or Tract runtime are included.
Validation: cargo xtask ci (all seven gates); installed RawNIND CPU/GPU agreement 1.38e-6; native CPU preview/export on a public 24 MP Sony RAW, unchanged original SHA-256.
Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Generated with Codex.
New L3 crate `lightcraft-gpu`: a wgpu device (Metal/Vulkan/DX12; none on wasm32),
WGSL kernels compiled once, buffer/dispatch/readback helpers, and a renderer that
runs the per-pixel stage (tone map, highlights/shadows, clarity/texture/sharpen,
dehaze, local mask terms, OkLCh colour ops, grading, vignette, gamut map, sRGB
encode, curves, grain) on the device. Earlier stages still run on the CPU and are
uploaded (per-stage hybrid). Stage results are cached per view next to the CPU
StageCache (new `StageCache::extension`).
The CPU pipeline stays the oracle and shares its resolved parameters with the
kernels: `finish::FinishParams` / `mask_terms`, `pipeline::plan` (stage-cache keys),
`local::plane_sigmas` / `nr_params` / `wb_matrix_for`, exact LUTs and OkLab
matrices exported for the shader prelude. Equivalence tests (skip without an
adapter): mean |d| < 0.5 LSB, max <= 3 LSB; measured max 1 LSB on Apple M4 Pro.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>