3 Commits
Author SHA1 Message Date
aiongg f3bb7a9f30 CI: one test binary per crate, line tables only, one WASM check (#2710)
* CI: dev profile keeps line tables for workspace crates and no debug info for dependencies

* Control server tests: persistent_requests_and_slow_replies_outlive_the_idle_read_timeout no longer races the idle timeout

Each request (and the closing half-shutdown) reaches the socket before the
worker reads, so on a slow machine only the reply waits outlast the 100 ms
idle timeout, as the test intends. The idle test sends its input the same
way, and the no-frames test allows 5 s instead of 2 s to give up.

* CI: one integration-test binary per crate

Each crate's tests/*.rs become modules of tests/it/main.rs (51 test files
into 13 binaries, plus 6 that stay their own). Inner #![cfg] attributes
move to the mod lines. Files that change state for the whole process keep
a binary of their own: codecs jxl_tail_heap and raw sr2_heap (dhat global
allocator), gpu shutdown, shutdown_first and memory, ui-egui shutdown.
Docs, comments and the GPU probe name the new paths and targets
(--test it <module>::); the CI report names an it binary's skips after
the crate.

* CI: tests under nextest, doctests apart, one wasm check

xtask ci runs the tests with cargo nextest run --lib --bins --tests when
cargo-nextest is installed, else cargo test with the same targets and a
one-line notice; doctests run after them with cargo test --workspace --doc.
The heif and hardware GPU steps use the same runner. Examples stay out of
the test build (clippy --all-targets still checks them). Concurrent tests
under nextest follow the RUST_TEST_THREADS cap (NEXTEST_TEST_THREADS).
The wasm check is one cargo check --keep-going over the same crates, and
clippy runs with --keep-going.

* CI: tests run under cargo test by default, nextest with LIGHTCRAFT_NEXTEST=1 (per-process scene cache)
2026-10-23 13:34:30 -04:00
helgehelge123andClaude Opus 5.5 90a248edad M12: Describe selections from SAM 3's semantic mask: sure inside, no lines between instances
Describe merged the detector's per-instance masks. Those stay near 0 even well inside what they
found: a sky came out about 87 % selected, a volleyball net about 70 %, a person about 94 %.
Two instances that touch both fade out where they meet, so a line showed between people standing
side by side.

- The detector's semantic head is now ported: semantic_projection over the pixel decoder, the
  transformers implementation's semantic_seg. It matches the reference to about 1e-3, like the
  instance masks. tools/sam3_reference.py writes it and the reference test checks it; older
  reference files still pass.
- Each instance found (score above the threshold, as before) takes the semantic logits where it
  is the strongest instance and near (above -4). The semantic mask is sure inside and runs on
  across the boundary between two instances. Far from every instance nothing changes, so
  Describe selects nothing it didn't find before.

On 16 prompts over three photos (a mountain landscape, two gym photos), the median coverage
inside each selection rises, e.g.:
- sky 0.87 -> 1.00
- mountains 0.81 -> 0.99
- net 0.71 -> 0.99
- floor 0.92 -> 1.00
- person 0.94 -> 0.99

Each selection gains 0 to 1.9 % of the photo at its soft rim and loses none.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 01:35:59 +02:00
Guinther KovalskiandClaude Opus 5.5 6468bfc06b M12: SAM 3 Object and Describe masks (pure Rust, Metal)
AI masks from Meta's SAM 3, run in LightCraft itself: a new
`lightcraft-segment` crate ports the Hugging Face transformers
implementation (Apache-2.0) to candle, on the GPU through Metal on macOS
(CPU elsewhere), with no C/C++ and no `unsafe`.

- Object: click to include, ⌥-click to leave a part out (SAM 3's
  interactive prompt encoder + two-way mask decoder).
- Describe: a text prompt selects every instance ("sky", "the red car";
  "car, road" merges several) via the CLIP text encoder and DETR detector.
- Both as new masks and as Add / Subtract / Intersect components; + / −
  buttons under the selected mask combine selections.
- The segmentation is stored with the mask (288² quantized logits, ~10-30
  KB), so renders, exports and the web build never need the model.
- A zoomed-in detail pass (background, ~5 s on an M4 Pro) re-segments the
  area around a selection from a sharper source: 5-10x finer edges on
  small objects.
- Per-selection Edge slider (hard ↔ soft); hovering a mask in the list
  shows it in red (the always-on overlay is now off by default, O toggles).
- The engine feature `sam` (on in the desktop app) gates the model; the
  image is encoded once per photo in the background, clicks take ~35 ms.
- Weights are not bundled (SAM License): tools/install-sam3.sh / .ps1
  download and verify facebook/sam3; docs/ai-masks.md.
- Clearer errors (missing file, missing model) and a stderr logger in the
  app (LIGHTCRAFT_LOG=info).

candle is pinned at 0.9.2: later releases make candle-core depend on
tokenizers with the Oniguruma C library. Every stage is checked against
the Python reference (tests/reference.rs, tools/sam3_reference.py): on
Metal the backbone matches to 7e-5 relative error, masks to ~5e-5.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C8BkS7JDqa1EMcjW6spDGA
2026-10-06 20:15:04 -03:00