LR-EDIT-DETAIL-DENOISE: address installation and model-policy review

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This commit is contained in:
Daniel Voshart
2026-10-08 22:07:23 -04:00
parent 7935999d94
commit fd4019300a
59 changed files with 1437 additions and 217 deletions
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//! Denoising a whole Bayer mosaic with a tile model: cut it into overlapping tiles, run the model on each, bring
//! each tile's scale back to the input's, keep clipped highlights as they were, and blend the tiles together.
//!
//! The model itself is a [`TileRunner`], so everything around it (packing, tiling, scale matching, highlight
//! protection, blending, cancelling, progress) is tested without one.
use std::sync::atomic::{AtomicBool, Ordering};
use lightcraft_raster::Rgb32f;
use rayon::prelude::*;
use crate::bayer::{Layout, pack_tile};
use crate::manifest::Gain;
use crate::tiles::{starts, weight};
/// Most pixels one picture may have (guards the allocations that follow from its size).
pub const MAX_PIXELS: usize = 100_000_000;
/// A tile whose mean signal is below this (white = 1) is too dark to measure its scale from.
const MIN_SIGNAL: f32 = 0.003;
#[derive(Debug, thiserror::Error)]
pub enum Error {
#[error("{0}")]
Input(String),
#[error("the model gave {0}")]
Model(String),
#[error("the model could not run: {0}")]
Runtime(String),
#[error("the model could not be loaded: {0}")]
Load(String),
#[error("cancelled")]
Cancelled,
}
fn allocate<T: Clone>(n: usize, value: T) -> Result<Vec<T>, Error> {
let mut v = Vec::new();
v.try_reserve_exact(n).map_err(|_| Error::Input("not enough memory for denoise".into()))?;
v.resize(n, value);
Ok(v)
}
/// Something that runs the model on one tile.
pub trait TileRunner: Sync {
/// `input` is the tile as four planes `[R, G1, G2, B]` of `tile × tile` cells (NCHW, batch 1); the answer is
/// camera RGB, three planes of `2·tile × 2·tile` pixels (CHW), in the model's own scale.
fn run(&self, input: &[f32]) -> Result<Vec<f32>, Error>;
}
pub struct Params {
/// Side of the model's square, in cells.
pub tile: usize,
/// Cells neighbouring tiles share.
pub overlap: usize,
pub gain: Gain,
/// White is 1; samples at or above this (minus a little) are clipped and keep their value.
pub clip: Option<f32>,
/// Tiles run at once (each model call may itself be single-threaded).
pub parallel: usize,
}
#[derive(Default)]
pub struct Control<'a> {
pub cancel: Option<&'a AtomicBool>,
/// `(tiles done, tiles in all)`.
pub progress: Option<&'a (dyn Fn(usize, usize) + Sync)>,
}
/// The tile grid of a picture: `(starts across, starts down)`.
pub fn grid(width: usize, height: usize, layout: Layout, tile: usize, overlap: usize) -> (Vec<usize>, Vec<usize>) {
let (nx, ny) = layout.cells(width, height);
(starts(nx, tile, overlap), starts(ny, tile, overlap))
}
/// How many model calls [`denoise_bayer`] makes for a picture.
pub fn tile_count(width: usize, height: usize, layout: Layout, tile: usize, overlap: usize) -> usize {
let (sx, sy) = grid(width, height, layout, tile, overlap);
sx.len().saturating_mul(sy.len())
}
/// Denoise (and demosaic) the normalised mosaic `mosaic` of `width × height` samples, laid out as `layout`.
/// Gives camera RGB at the mosaic's resolution.
pub fn denoise_bayer(
mosaic: &[f32],
width: usize,
height: usize,
layout: Layout,
runner: &dyn TileRunner,
p: &Params,
ctl: &Control<'_>,
) -> Result<Rgb32f, Error> {
let pixels = width
.checked_mul(height)
.filter(|&n| n > 0 && n <= MAX_PIXELS)
.ok_or_else(|| Error::Input("the picture has no size, or is too large".into()))?;
if mosaic.len() != pixels {
return Err(Error::Input("the mosaic does not have width × height samples".into()));
}
if !(16..=2048).contains(&p.tile) || p.overlap >= p.tile.div_ceil(2) || layout.dx > 1 || layout.dy > 1 {
return Err(Error::Input("the tile size and overlap do not fit".into()));
}
if let Gain::MatchMean { nominal, max_deviation } = p.gain
&& !(nominal.is_finite() && (1e-6..=1e12).contains(&nominal) && max_deviation.is_finite() && (0.0..=0.5).contains(&max_deviation))
{
return Err(Error::Input("the model gain is not finite or within its supported range".into()));
}
if p.clip.is_some_and(|v| !v.is_finite() || v <= 0.0) {
return Err(Error::Input("the highlight clip must be finite and positive".into()));
}
let (nx, ny) = layout.cells(width, height);
let (sx, sy) = (starts(nx, p.tile, p.overlap), starts(ny, p.tile, p.overlap));
let (cols, rows) = (sx.len(), sy.len());
if cols == 0 || rows == 0 {
return Err(Error::Input("the picture needs too many tiles".into()));
}
let tiles: Vec<(usize, usize, bool, bool, bool, bool)> = sy
.iter()
.enumerate()
.flat_map(|(j, &y0)| sx.iter().enumerate().map(move |(i, &x0)| (x0, y0, i > 0, i + 1 < cols, j > 0, j + 1 < rows)))
.collect();
let total = tiles.len();
let mut acc = allocate(pixels, [0f32; 3])?;
let mut wsum = allocate(nx * ny, 0f32)?;
let group = p.parallel.clamp(1, 4);
let mut done = 0;
// where the time goes, printed under `LIGHTCRAFT_PROFILE`
let (mut t_wait, mut t_total) = (std::time::Duration::ZERO, std::time::Duration::ZERO);
let began = web_time::Instant::now();
// One group of tiles at a time: pack, run the model, check and bring each to the input's scale, in parallel.
// Blending (sequential: the tiles add into one picture, in tile order so the result does not depend on timing) of
// the previous group runs while the next group is on the model, so neither the card nor the cores wait for it.
type Tile = (usize, usize, bool, bool, bool, bool);
let compute = |chunk: &[Tile]| -> Vec<Result<Vec<f32>, Error>> {
chunk
.par_iter()
.map(|&(x0, y0, bx, ax, by, ay)| {
let mut input = allocate(4 * p.tile * p.tile, 0f32)?;
if !pack_tile(mosaic, width, height, layout, x0 as isize, y0 as isize, p.tile, &mut input) {
return Err(Error::Input("a tile could not be packed".into()));
}
let mut out = runner.run(&input)?;
let side = 2 * p.tile;
if out.len() != 3 * side * side {
return Err(Error::Model(format!("{} numbers for a tile, not the {} expected", out.len(), 3 * side * side)));
}
if out.iter().any(|v| !v.is_finite()) {
return Err(Error::Model("numbers that are not finite".into()));
}
finish_tile(&input, &mut out, p, (bx, ax, by, ay));
Ok(out)
})
.collect()
};
let mut blend = |chunk: &[Tile], outs: Vec<Result<Vec<f32>, Error>>| -> Result<(), Error> {
for (&(x0, y0, bx, ax, by, ay), r) in chunk.iter().zip(outs) {
blend_tile(&r?, &mut acc, &mut wsum, (width, height), (nx, ny), layout, (x0, y0), p, (bx, ax, by, ay));
done += 1;
if let Some(f) = ctl.progress {
f(done, total);
}
}
Ok(())
};
let mut previous: Option<(&[Tile], Vec<Result<Vec<f32>, Error>>)> = None;
for chunk in tiles.chunks(group) {
if ctl.cancel.is_some_and(|c| c.load(Ordering::Relaxed)) {
return Err(Error::Cancelled);
}
let (outs, blended) = rayon::join(
|| compute(chunk),
|| match previous.take() {
Some((c, o)) => {
let started = web_time::Instant::now();
let r = blend(c, o);
(r, started.elapsed())
}
None => (Ok(()), std::time::Duration::ZERO),
},
);
blended.0?;
t_wait += blended.1;
previous = Some((chunk, outs));
}
if let Some((c, o)) = previous.take() {
let started = web_time::Instant::now();
blend(c, o)?;
t_wait += started.elapsed();
}
t_total += began.elapsed();
let started = web_time::Instant::now();
// normalise by the weights
let (ox, oy) = (layout.position(0, 0).0, layout.position(0, 0).1);
acc.par_chunks_mut(width).enumerate().for_each(|(y, row)| {
let cy = ((y as isize - oy) / 2) as usize;
for (x, px) in row.iter_mut().enumerate() {
let cx = ((x as isize - ox) / 2) as usize;
let w = wsum.get(cy * nx + cx).copied().unwrap_or(0.0);
if w > 0.0 {
*px = px.map(|v| v / w);
}
}
});
if std::env::var_os("LIGHTCRAFT_PROFILE").is_some() {
eprintln!(
"[denoise] {total} tiles, {} at once: tiles {:.0} ms (blending, {:.0} ms of it, overlaps the model), normalise {:.0} ms",
group,
t_total.as_secs_f64() * 1e3,
t_wait.as_secs_f64() * 1e3,
started.elapsed().as_secs_f64() * 1e3
);
}
Ok(Rgb32f { width, height, data: acc })
}
/// Bring a tile's output to the input's scale and keep clipped highlights as they were (in place).
fn finish_tile(input: &[f32], out: &mut [f32], p: &Params, edges: (bool, bool, bool, bool)) {
let t = p.tile;
let side = 2 * t;
if let Gain::MatchMean { nominal, max_deviation } = p.gain {
// the part of the tile whose scale is measured: away from the edges that blend into a neighbour
let m = p.overlap / 2;
let (i0, i1) = (if edges.0 { m } else { 0 }, t - if edges.1 { m } else { 0 });
let (j0, j1) = (if edges.2 { m } else { 0 }, t - if edges.3 { m } else { 0 });
let cells = ((i1 - i0) * (j1 - j0)) as f64;
let plane_sum = |pl: usize| -> f64 {
(j0..j1)
.map(|j| input.get(pl * t * t + j * t + i0..pl * t * t + j * t + i1).map_or(0.0, |r| r.iter().map(|&v| f64::from(v)).sum::<f64>()))
.sum()
};
let in_mean = [plane_sum(0) / cells, (plane_sum(1) + plane_sum(2)) / (2.0 * cells), plane_sum(3) / cells];
for (c, &mean_in) in in_mean.iter().enumerate() {
let sum_out: f64 = (2 * j0..2 * j1)
.map(|y| {
out.get(c * side * side + y * side + 2 * i0..c * side * side + y * side + 2 * i1)
.map_or(0.0, |r| r.iter().map(|&v| f64::from(v)).sum::<f64>())
})
.sum();
let mean_out = sum_out / (4.0 * cells);
let measured = if mean_in as f32 >= MIN_SIGNAL && mean_out > 0.0 { (mean_out / mean_in) as f32 } else { nominal };
let g = measured.clamp(nominal * (1.0 - max_deviation), nominal * (1.0 + max_deviation));
if g.is_finite() && g > 0.0 {
let inv = 1.0 / g;
if let Some(plane) = out.get_mut(c * side * side..(c + 1) * side * side) {
plane.iter_mut().for_each(|v| *v *= inv);
}
}
}
}
if let Some(clip) = p.clip {
protect_clipped(input, out, t, clip);
}
}
/// Where the mosaic is at (or within a cell of) white, the output becomes the plain cell values again, so a clipped
/// area stays exactly as clipped as the camera recorded it (highlight recovery later depends on that).
fn protect_clipped(input: &[f32], out: &mut [f32], t: usize, clip: f32) {
let side = 2 * t;
let plane = t * t;
let (Some(r), Some(g1), Some(g2), Some(b)) =
(input.get(0..plane), input.get(plane..2 * plane), input.get(2 * plane..3 * plane), input.get(3 * plane..4 * plane))
else {
return;
};
let mut m: Vec<f32> = (0..plane).map(|i| r[i].max(g1[i]).max(g2[i]).max(b[i])).collect();
if !m.iter().any(|&v| v >= clip) {
return;
}
// 3×3 maximum over cells (separable)
let dilate = |src: &[f32], horizontal: bool| -> Vec<f32> {
(0..plane)
.map(|i| {
let (x, y) = (i % t, i / t);
let mut best = src[i];
for d in [-1isize, 1] {
let (nx, ny) = if horizontal { (x as isize + d, y as isize) } else { (x as isize, y as isize + d) };
if nx >= 0 && ny >= 0 && (nx as usize) < t && (ny as usize) < t {
best = best.max(src[ny as usize * t + nx as usize]);
}
}
best
})
.collect()
};
m = dilate(&dilate(&m, true), false);
let lo = clip - 0.03;
for j in 0..t {
for i in 0..t {
let k = j * t + i;
let s = ((m[k] - lo) / (clip - lo)).clamp(0.0, 1.0);
if s <= 0.0 {
continue;
}
let s = s * s * (3.0 - 2.0 * s);
let plain = [r[k], 0.5 * (g1[k] + g2[k]), b[k]];
for (c, &pv) in plain.iter().enumerate() {
for (sy, sx) in [(0, 0), (0, 1), (1, 0), (1, 1)] {
if let Some(v) = out.get_mut(c * side * side + (2 * j + sy) * side + 2 * i + sx) {
*v += (pv - *v) * s;
}
}
}
}
}
}
/// Add a finished tile to the picture with its blend weights.
#[allow(clippy::too_many_arguments)]
fn blend_tile(
out: &[f32],
acc: &mut [[f32; 3]],
wsum: &mut [f32],
size: (usize, usize),
cells: (usize, usize),
layout: Layout,
at: (usize, usize),
p: &Params,
edges: (bool, bool, bool, bool),
) {
let (width, height) = size;
let (nx, ny) = cells;
let (t, side) = (p.tile, 2 * p.tile);
let fade = p.overlap;
let wx: Vec<f32> = (0..t).map(|i| weight(i, t, fade, edges.0, edges.1)).collect();
let wy: Vec<f32> = (0..t).map(|j| weight(j, t, fade, edges.2, edges.3)).collect();
for j in 0..t {
let cy = at.1 + j;
for i in 0..t {
let cx = at.0 + i;
// cells past the picture's edge (a picture smaller than one tile is padded) belong to no pixel
if cx >= nx || cy >= ny {
continue;
}
let (Some(&a), Some(&b)) = (wx.get(i), wy.get(j)) else { continue };
let w = a * b;
if let Some(s) = wsum.get_mut(cy * nx + cx) {
*s += w;
}
let (px0, py0) = layout.position(cx as isize, cy as isize);
for (sy, sx) in [(0isize, 0isize), (0, 1), (1, 0), (1, 1)] {
let (x, y) = (px0 + sx, py0 + sy);
if x < 0 || y < 0 || x as usize >= width || y as usize >= height {
continue;
}
let o = (2 * j + sy as usize) * side + 2 * i + sx as usize;
let (Some(&r), Some(&g), Some(&bl)) = (out.get(o), out.get(side * side + o), out.get(2 * side * side + o)) else { continue };
if let Some(px) = acc.get_mut(y as usize * width + x as usize) {
px[0] += w * r;
px[1] += w * g;
px[2] += w * bl;
}
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
/// A stand-in model: the cell's samples as an RGB picture at twice the resolution (a plain 2 × 2 "demosaic"),
/// times `scale`, so the output has a scale of its own like the real model's.
struct Mock {
tile: usize,
scale: f32,
}
impl TileRunner for Mock {
fn run(&self, input: &[f32]) -> Result<Vec<f32>, Error> {
let (t, side) = (self.tile, 2 * self.tile);
let plane = t * t;
let mut out = vec![0.0; 3 * side * side];
for j in 0..t {
for i in 0..t {
let k = j * t + i;
let rgb = [input[k], 0.5 * (input[plane + k] + input[2 * plane + k]), input[3 * plane + k]];
for (c, v) in rgb.iter().enumerate() {
for (sy, sx) in [(0, 0), (0, 1), (1, 0), (1, 1)] {
out[c * side * side + (2 * j + sy) * side + 2 * i + sx] = v * self.scale;
}
}
}
}
Ok(out)
}
}
fn params(tile: usize, overlap: usize, gain: Gain) -> Params {
Params { tile, overlap, gain, clip: None, parallel: 2 }
}
#[test]
fn overflowing_tiles_and_nan_gain_are_errors_before_the_model_runs() {
let layout = Layout::from_cell([0, 1, 1, 2]).unwrap();
let model = Mock { tile: 16, scale: 1.0 };
for (tile, overlap, gain) in [
(usize::MAX, 0, Gain::None),
(16, usize::MAX, Gain::None),
(16, 0, Gain::MatchMean { nominal: 1.0, max_deviation: f32::NAN }),
(16, 0, Gain::MatchMean { nominal: f32::INFINITY, max_deviation: 0.1 }),
] {
assert!(matches!(denoise_bayer(&[0.5], 1, 1, layout, &model, &params(tile, overlap, gain), &Control::default()), Err(Error::Input(_))));
}
}
/// A smooth picture whose colour at a sample is `base[colour] · (1 + shading)`.
fn mosaic(w: usize, h: usize, cell: [u8; 4]) -> Vec<f32> {
(0..w * h)
.map(|i| {
let (x, y) = (i % w, i / w);
let c = cell[(y % 2) * 2 + x % 2] as usize;
[0.5, 0.3, 0.2][c] * (0.6 + 0.4 * ((x as f32 / 23.0).sin() * (y as f32 / 31.0).cos()))
})
.collect()
}
fn reference(m: &[f32], w: usize, h: usize, layout: Layout) -> Rgb32f {
// what the mock gives for the whole picture in one tile
let (nx, ny) = layout.cells(w, h);
let t = nx.max(ny).div_ceil(16) * 16;
denoise_bayer(m, w, h, layout, &Mock { tile: t, scale: 1.0 }, &params(t, 16, Gain::None), &Control::default()).unwrap()
}
#[test]
fn tiles_blend_to_the_same_picture_as_one_tile_for_every_layout() {
for cell in [[0u8, 1, 1, 2], [1, 0, 2, 1], [1, 2, 0, 1], [2, 1, 1, 0]] {
let layout = Layout::from_cell(cell).unwrap();
let (w, h) = (150usize, 110usize);
let m = mosaic(w, h, cell);
let want = reference(&m, w, h, layout);
let got = denoise_bayer(&m, w, h, layout, &Mock { tile: 32, scale: 1.0 }, &params(32, 8, Gain::None), &Control::default()).unwrap();
assert_eq!((got.width, got.height), (w, h));
for (a, b) in got.data.iter().zip(&want.data) {
for c in 0..3 {
assert!((a[c] - b[c]).abs() < 1e-5, "layout {cell:?}: {a:?} vs {b:?}");
}
}
}
}
#[test]
fn the_picture_does_not_depend_on_how_many_tiles_run_at_once_or_how_long_each_takes() {
// tiles that finish in a different order every time: blending still adds them in tile order
struct Jittery(Mock);
impl TileRunner for Jittery {
fn run(&self, input: &[f32]) -> Result<Vec<f32>, Error> {
let wait = (input.iter().take(64).sum::<f32>() * 1000.0) as u64 % 7;
std::thread::sleep(std::time::Duration::from_millis(wait));
self.0.run(input)
}
}
let layout = Layout { dx: 0, dy: 1 };
let (w, h) = (150usize, 110usize);
let m = mosaic(w, h, [1, 0, 2, 1]);
let run = |parallel: usize| {
let mut p = params(32, 8, Gain::MatchMean { nominal: 1.0e6, max_deviation: 0.05 });
p.parallel = parallel;
denoise_bayer(&m, w, h, layout, &Jittery(Mock { tile: 32, scale: 1.01e6 }), &p, &Control::default()).unwrap()
};
let one = run(1);
for parallel in [2, 3, 8] {
assert_eq!(run(parallel).data, one.data, "{parallel} at once");
}
}
#[test]
fn a_failing_tile_or_a_cancel_ends_the_picture_without_a_panic() {
struct Fails(Mock, std::sync::atomic::AtomicUsize);
impl TileRunner for Fails {
fn run(&self, input: &[f32]) -> Result<Vec<f32>, Error> {
if self.1.fetch_add(1, Ordering::Relaxed) == 4 {
return Err(Error::Runtime("boom".into()));
}
self.0.run(input)
}
}
let layout = Layout { dx: 0, dy: 0 };
let (w, h) = (150usize, 110usize);
let m = mosaic(w, h, [0, 1, 1, 2]);
let r = denoise_bayer(
&m,
w,
h,
layout,
&Fails(Mock { tile: 32, scale: 1.0 }, Default::default()),
&params(32, 8, Gain::None),
&Control::default(),
);
assert!(matches!(r, Err(Error::Runtime(_))), "{r:?}");
let stop = AtomicBool::new(true);
let ctl = Control { cancel: Some(&stop), progress: None };
let r = denoise_bayer(&m, w, h, layout, &Mock { tile: 32, scale: 1.0 }, &params(32, 8, Gain::None), &ctl);
assert!(matches!(r, Err(Error::Cancelled)));
}
#[test]
fn a_scale_of_its_own_is_taken_out_tile_by_tile() {
let layout = Layout { dx: 0, dy: 0 };
let (w, h) = (150usize, 110usize);
let m = mosaic(w, h, [0, 1, 1, 2]);
let want = reference(&m, w, h, layout);
let gain = Gain::MatchMean { nominal: 1.0e6, max_deviation: 0.05 };
// the scale differs a little from nominal; each tile's own scale is measured and removed
let got = denoise_bayer(&m, w, h, layout, &Mock { tile: 32, scale: 1.02e6 }, &params(32, 8, gain), &Control::default()).unwrap();
let mean = |img: &Rgb32f, c: usize| img.data.iter().map(|p| f64::from(p[c])).sum::<f64>() / img.data.len() as f64;
for c in 0..3 {
let (a, b) = (mean(&got, c), mean(&want, c));
assert!((a - b).abs() / b < 0.01, "channel {c}: {a} vs {b}");
}
// a scale far from nominal is clamped rather than trusted
let wild = denoise_bayer(&m, w, h, layout, &Mock { tile: 32, scale: 3.0e6 }, &params(32, 8, gain), &Control::default()).unwrap();
assert!(mean(&wild, 1) > 2.0 * mean(&want, 1));
}
#[test]
fn a_picture_smaller_than_a_tile_is_padded_by_mirroring() {
let layout = Layout { dx: 1, dy: 1 };
let (w, h) = (20usize, 14usize);
let m = mosaic(w, h, [2, 1, 1, 0]);
let got = denoise_bayer(&m, w, h, layout, &Mock { tile: 64, scale: 1.0 }, &params(64, 16, Gain::None), &Control::default()).unwrap();
assert_eq!((got.width, got.height), (w, h));
assert!(got.data.iter().all(|p| p.iter().all(|v| v.is_finite() && *v > 0.0)));
}
#[test]
fn clipped_highlights_stay_clipped() {
// a model that darkens everything by 10 % would pull a clipped plateau below white
struct Dim(Mock);
impl TileRunner for Dim {
fn run(&self, input: &[f32]) -> Result<Vec<f32>, Error> {
Ok(self.0.run(input)?.into_iter().map(|v| v * 0.9).collect())
}
}
let layout = Layout { dx: 0, dy: 0 };
let (w, h) = (96usize, 96usize);
let m: Vec<f32> = (0..w * h).map(|i| if i % w > 40 && i % w < 70 { 1.0 } else { 0.4 }).collect();
let mut p = params(32, 8, Gain::None);
p.clip = Some(0.99);
let got = denoise_bayer(&m, w, h, layout, &Dim(Mock { tile: 32, scale: 1.0 }), &p, &Control::default()).unwrap();
let mid = got.data[48 * w + 55];
assert!(mid.iter().all(|&v| v > 0.995), "plateau {mid:?}");
let dark = got.data[48 * w + 10];
assert!(dark.iter().all(|&v| (v - 0.36).abs() < 0.01), "unclipped area still goes through the model: {dark:?}");
}
#[test]
fn cancelling_and_progress_work() {
let layout = Layout { dx: 0, dy: 0 };
let (w, h) = (150usize, 110usize);
let m = mosaic(w, h, [0, 1, 1, 2]);
let cancel = AtomicBool::new(true);
let r = denoise_bayer(
&m,
w,
h,
layout,
&Mock { tile: 32, scale: 1.0 },
&params(32, 8, Gain::None),
&Control { cancel: Some(&cancel), progress: None },
);
assert!(matches!(r, Err(Error::Cancelled)));
let seen = std::sync::Mutex::new(Vec::new());
let f = |d: usize, n: usize| seen.lock().unwrap().push((d, n));
denoise_bayer(&m, w, h, layout, &Mock { tile: 32, scale: 1.0 }, &params(32, 8, Gain::None), &Control { cancel: None, progress: Some(&f) })
.unwrap();
let seen = seen.into_inner().unwrap();
let total = tile_count(w, h, layout, 32, 8);
assert!(total > 1);
assert_eq!(seen.last(), Some(&(total, total)));
assert!(seen.windows(2).all(|p| p[1].0 == p[0].0 + 1));
}
#[test]
fn hostile_inputs_are_errors() {
let layout = Layout { dx: 0, dy: 0 };
let mock = Mock { tile: 32, scale: 1.0 };
let p = params(32, 8, Gain::None);
assert!(matches!(denoise_bayer(&[], 0, 0, layout, &mock, &p, &Control::default()), Err(Error::Input(_))));
assert!(matches!(denoise_bayer(&[0.0; 10], 4, 4, layout, &mock, &p, &Control::default()), Err(Error::Input(_))));
assert!(matches!(denoise_bayer(&[0.0; 16], 4, 4, layout, &mock, &params(32, 16, Gain::None), &Control::default()), Err(Error::Input(_))));
struct Bad(Vec<f32>);
impl TileRunner for Bad {
fn run(&self, _: &[f32]) -> Result<Vec<f32>, Error> {
Ok(self.0.clone())
}
}
assert!(matches!(denoise_bayer(&[0.5; 16], 4, 4, layout, &Bad(vec![0.0; 5]), &p, &Control::default()), Err(Error::Model(_))));
assert!(matches!(denoise_bayer(&[0.5; 16], 4, 4, layout, &Bad(vec![f32::NAN; 3 * 64 * 64]), &p, &Control::default()), Err(Error::Model(_))));
}
}