M3.2: reject stale selections and disclose approximate masks

Tie background results to their rendered source, borrow cached mattes for the
approximation notice, and cover provenance and matte access with regressions.

Co-authored-by: Codex <noreply@openai.com>
(cherry picked from commit 9922a180f5)
This commit is contained in:
grlessa
2026-10-13 12:41:24 +07:00
committed by bflatastic
parent 1d02ae775a
commit aedd3cbbb8
9 changed files with 202 additions and 13 deletions
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@@ -236,3 +236,17 @@ python3 -m venv .venv-sam3 && .venv-sam3/bin/pip install -r tools/requirements-s
.venv-sam3/bin/python tools/sam3_reference.py photo.jpg ref.safetensors
LIGHTCRAFT_SAM3_DIR=<model dir> LIGHTCRAFT_SAM3_REF=ref.safetensors cargo test -p lightcraft-segment --release -- --nocapture
```
## Selection provenance and late results
Sky, Subject, Background and People still use a file's semantic mattes when available,
otherwise classical approximate selection. The Masking panel explicitly identifies that
approximation and suggests Brush refinement or Object / Describe. It is not equivalent to
SAM inference; this label does not improve the heuristic's segmentation quality.
A background Object / Describe / Detail result is now tied to the rendered input that
produced it. Changing the photo's look, geometry, orientation, reloaded lens coefficients,
or camera profile while inference runs causes the old result to be discarded with a retry
notice. An unchanged result is accepted normally. Detail jobs carry the full-photo input
identity separately from their temporary encode-cache key. Regression tests inject stored
segmentations without downloading weights or running inference.
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@@ -294,10 +294,10 @@ differences and missing bindings are in [ui-parity.md](ui-parity.md#shortcuts).
| Id | Feature | Tier | Status | Evidence | Missing / notes |
|---|---|---|---|---|---|
| LR-MASK-PANEL | Masks panel | P0 | ✅ | `cmd:panel.masking`, `cmd:mask.add`, `cmd:mask.select`, `cmd:mask.rename`, `cmd:mask.duplicate` (`invert`), `cmd:mask.move`, `cmd:mask.visible`, `cmd:mask.delete`, `crates/ui-egui/src/panels/masking.rs` | list with per-mask show/hide eye, double-click rename, right-click menu (duplicate, duplicate and invert, invert, hide, move up/down, rename, delete); fits any panel width (create tiles go to three columns, mask actions wrap, long component names are cut short); no drag-to-reorder |
| LR-MASK-SUBJECT | Select subject | P2 | 🟡 | `cmd:mask.add` (`subject`), `crates/pipeline/src/masks.rs` | saliency heuristic, no segmentation model; a photo that carries person mattes (DNG semantic masks: iPhone ProRAW portrait / skin / hair / teeth / glasses mattes) uses them instead (synthetic files only: no corpus file carries person mattes) |
| LR-MASK-SKY | Select sky | P2 | 🟡 | `cmd:mask.add` (`sky`), `crates/pipeline/src/masks.rs` (`Mattes`), `crates/raw/src/semantic.rs` | heuristic; a photo that carries a sky matte (DNG semantic mask, e.g. iPhone ProRAW) uses it instead, through orientation / crop / lens corrections, preview = export (checked on one CC0 iPhone 12 Pro ProRAW and synthetic files) |
| LR-MASK-BACKGROUND | Select background | P2 | 🟡 | `cmd:mask.add` (`background`) | inverse of the subject mask (heuristic, or the photo's person mattes) |
| LR-MASK-OBJECTS | Object selection | P2 | 🟡 | `cmd:mask.add` (`object`, `prompt`), `cmd:mask.objectPoint`, `cmd:mask.refineDetail`, `cmd:segment.prepare`, `cmd:segment.model.status`, `cmd:segment.model.download`, `cmd:segment.model.cancel`, `crates/segment`, `crates/engine/src/segment/mod.rs` | SAM 3 in pure Rust (candle; Metal on macOS, CPU elsewhere): Object tile → click to include, ⌥-click to leave out; Describe tile → a text prompt selects every instance ("sky", "the red car"); both also as Add/Subtract/Intersect components; + / − under the selected mask; comma lists (`car, road`); a zoomed-in detail pass for 5–10× finer edges on small objects; per-selection Edge (hard ↔ soft). The model runs on its own worker thread (the UI never waits; panics become errors), is unloaded after 10 min idle, and is optional: the segmentation is stored with the mask (288² logits), so renders and exports never need it. Weights are never bundled (SAM License): without them the app offers a consented background download (mirrors, resume, timeouts, SHA-256) — **but no default download location is configured yet** (users set `LIGHTCRAFT_SAM3_MIRRORS` or install by hand: the dialog names the three files, shows the model folder and links docs/ai-masks.md). Not verified against Lightroom's Select Object; no brush/box object mode; the first click on a photo waits for its analysis (~4 s on an M4 Pro, much longer on CPU) |
| LR-MASK-SUBJECT | Select subject | P2 | 🟡 | `cmd:mask.add` (`subject`), `crates/pipeline/src/masks.rs` | saliency heuristic, no segmentation model; a photo that carries person mattes (DNG semantic masks: iPhone ProRAW portrait / skin / hair / teeth / glasses mattes) uses them instead (synthetic files only: no corpus file carries person mattes) approximate selections are identified in the panel; stale segmentation results after edits/profile/lens changes are rejected (`crates/engine/src/segment/mod.rs`, `docs/ai-masks.md`) |
| LR-MASK-SKY | Select sky | P2 | 🟡 | `cmd:mask.add` (`sky`), `crates/pipeline/src/masks.rs` (`Mattes`), `crates/raw/src/semantic.rs` | heuristic; a photo that carries a sky matte (DNG semantic mask, e.g. iPhone ProRAW) uses it instead, through orientation / crop / lens corrections, preview = export (checked on one CC0 iPhone 12 Pro ProRAW and synthetic files) approximate selections are identified in the panel; stale segmentation results after edits/profile/lens changes are rejected (`crates/engine/src/segment/mod.rs`, `docs/ai-masks.md`) |
| LR-MASK-BACKGROUND | Select background | P2 | 🟡 | `cmd:mask.add` (`background`) | inverse of the subject mask (heuristic, or the photo's person mattes) approximate selections are identified in the panel; stale segmentation results after edits/profile/lens changes are rejected (`crates/engine/src/segment/mod.rs`, `docs/ai-masks.md`) |
| LR-MASK-OBJECTS | Object selection | P2 | 🟡 | `cmd:mask.add` (`object`, `prompt`), `cmd:mask.objectPoint`, `cmd:mask.refineDetail`, `cmd:segment.prepare`, `cmd:segment.model.status`, `cmd:segment.model.download`, `cmd:segment.model.cancel`, `crates/segment`, `crates/engine/src/segment/mod.rs` | SAM 3 in pure Rust (candle; Metal on macOS, CPU elsewhere): Object tile → click to include, ⌥-click to leave out; Describe tile → a text prompt selects every instance ("sky", "the red car"); both also as Add/Subtract/Intersect components; + / − under the selected mask; comma lists (`car, road`); a zoomed-in detail pass for 5–10× finer edges on small objects; per-selection Edge (hard ↔ soft). The model runs on its own worker thread (the UI never waits; panics become errors), is unloaded after 10 min idle, and is optional: the segmentation is stored with the mask (288² logits), so renders and exports never need it. Weights are never bundled (SAM License): without them the app offers a consented background download (mirrors, resume, timeouts, SHA-256) — **but no default download location is configured yet** (users set `LIGHTCRAFT_SAM3_MIRRORS` or install by hand: the dialog names the three files, shows the model folder and links docs/ai-masks.md). Not verified against Lightroom's Select Object; no brush/box object mode; the first click on a photo waits for its analysis (~4 s on an M4 Pro, much longer on CPU) approximate selections are identified in the panel; stale segmentation results after edits/profile/lens changes are rejected (`crates/engine/src/segment/mod.rs`, `docs/ai-masks.md`) |
| LR-MASK-PEOPLE | People parts | P2 | ⬜ | | shape exists (no UI): uses the photo's person / skin / hair / teeth / glasses mattes when it carries them (DNG semantic masks), else the subject heuristic |
| LR-MASK-LANDSCAPE | Landscape classes | P2 | ⬜ | | shape exists, evaluates empty |
| LR-MASK-BRUSH | Brush mask | P0 | 🟡 | `cmd:tool.brush`, `cmd:mask.brushStroke` (`autoMask`), `crates/pipeline/src/masks.rs`, `crates/ui-egui/src/brush_live.rs` | size/feather/flow/density/erase; Create New Mask starts a separate brush in paint mode; the stroke shows while the button is held with the committed stroke's dab spacing, feather and flow, so fast strokes have no gaps (#517); coverage builds up by passes, not hold time (holding the brush still adds nothing, live or committed, #518); Auto Mask: dabs weighted by similarity to the colour under the dab centre, refined by a guided filter on luminance (CPU + GPU); no A/B brushes, no pressure |