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LR-IMP-FORMATS: transparent areas develop on white instead of black (#1212)
The decoders keep the alpha plane, but to_working converted only the colour, so transparent pixels kept the black most encoders store under them: renders, previews, exports and contact sheets showed it. The working image is now flattened onto white, in linear light like the rest of the pipeline.
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@@ -1016,6 +1016,17 @@ mod tests {
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assert!(probe_bytes("x.jpg", b"not an image").is_err());
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}
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/// Issue #1212: a transparent PNG develops on white (what renders, previews, exports and contact sheets
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/// start from), not on the black its transparent pixels store.
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#[test]
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fn transparent_png_develops_on_white() {
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let rgba = [200, 40, 40, 255, 0, 0, 0, 0];
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let png = lightcraft_codecs::encode_png(&EncodeImage::new(2, 1, 4, Samples::U8(&rgba)), &EncodeMeta::default()).unwrap();
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let (img, _) = load_bytes(&png, 64).unwrap();
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assert!(img.get(0, 0)[0] > 0.3 && img.get(0, 0)[1] < 0.1, "{:?}", img.get(0, 0));
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assert!(img.get(1, 0).iter().all(|&c| (c - 1.0).abs() < 1e-4), "{:?}", img.get(1, 0));
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}
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/// Issue #548: a small preview bins the mosaic by 8; specular points that clip a single green sample
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/// of a block on a grey surface must not become green speckles (the block's green used to take the
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/// clip level, which highlight reconstruction then kept).
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