LR-IMP-FORMATS: transparent areas develop on white instead of black (#1212)

The decoders keep the alpha plane, but to_working converted only the
colour, so transparent pixels kept the black most encoders store under
them: renders, previews, exports and contact sheets showed it. The
working image is now flattened onto white, in linear light like the
rest of the pipeline.
This commit is contained in:
Marco Arnulfo
2026-10-12 13:15:19 +02:00
parent 25ef65c81e
commit a4716d9e4f
5 changed files with 49 additions and 7 deletions
+16 -4
View File
@@ -244,12 +244,24 @@ pub fn decode_unguarded(bytes: &[u8], format: Format, opts: &DecodeOptions) -> R
}
/// Convert a decode result to linear Rec.2020 D65 (Bradford-adapted), the develop working space.
///
/// The working space has no alpha: transparency is flattened onto white, in linear light like the rest
/// of the pipeline (issue #1212).
pub fn to_working(d: &Decoded) -> Rgb32f {
if d.space.is_working() {
return d.image.clone();
let mut img = if d.space.is_working() {
d.image.clone()
} else {
let m = d.space.to_working().to_f32();
d.image.map(|p| mat_apply(&m, p))
};
// white is (1, 1, 1) in the working space too: the conversion is white-preserving
if let Some(a) = d.alpha.as_ref().filter(|a| a.width == img.width && a.height == img.height) {
for (p, &av) in img.data.iter_mut().zip(&a.data) {
let av = av.clamp(0.0, 1.0);
*p = p.map(|c| c * av + (1.0 - av));
}
}
let m = d.space.to_working().to_f32();
d.image.map(|p| mat_apply(&m, p))
img
}
/// Where a thumbnail came from.