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Merge PR #752
# Conflicts: # crates/engine/src/cmd/develop.rs # crates/engine/src/files.rs # docs/mcp.md # docs/parity-checklist.md # docs/whats-new.md
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@@ -181,9 +181,12 @@ pub fn specs() -> Vec<CommandSpec> {
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let angle = vals.iter().any(|(k, _)| k == CROP_ANGLE);
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let apply = |d: &mut DevelopSettings, info: &lightcraft_pipeline::SourceInfo, dims: (f64, f64)| {
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let before = d.crop.geometry;
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if d.wb.mode == WbMode::AsShot && vals.iter().any(|(k, _)| k == "wb.temp" || k == "wb.tint") {
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d.wb.temp = info.as_shot_temp;
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d.wb.tint = info.as_shot_tint;
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if vals.iter().any(|(k, _)| k == "wb.temp" || k == "wb.tint") {
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lightcraft_pipeline::local::normalize_wb(d, info);
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if d.wb.mode == WbMode::AsShot {
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d.wb.temp = info.as_shot_temp;
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d.wb.tint = info.as_shot_tint;
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}
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}
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for (k, v) in &vals {
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controls::set(d, k, *v);
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@@ -226,6 +229,7 @@ pub fn specs() -> Vec<CommandSpec> {
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edit(s, "develop.adjust", spec.label, |d| {
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let before = d.crop.geometry;
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if c == "wb.temp" || c == "wb.tint" {
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lightcraft_pipeline::local::normalize_wb(d, &info);
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if d.wb.mode == WbMode::AsShot {
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d.wb.temp = info.as_shot_temp;
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d.wb.tint = info.as_shot_tint;
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@@ -262,10 +266,17 @@ pub fn specs() -> Vec<CommandSpec> {
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// of its current as-shot reference
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let info = s.source_info(id);
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let defaults = s.catalog.photo(id).map(|p| p.camera_defaults()).unwrap_or_default();
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DevelopSettings {
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wb: lightcraft_develop::WhiteBalance { mode: WbMode::AsShot, temp: info.as_shot_temp, tint: info.as_shot_tint },
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let mut fresh = DevelopSettings {
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wb: lightcraft_develop::WhiteBalance {
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mode: WbMode::AsShot,
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temp: info.as_shot_temp,
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tint: info.as_shot_tint,
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..Default::default()
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},
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..defaults
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}
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};
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lightcraft_pipeline::local::normalize_wb(&mut fresh, &info);
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fresh
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}
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};
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// a fresh start renders with the current process (a section or slider reset doesn't change it)
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@@ -402,7 +413,7 @@ pub fn specs() -> Vec<CommandSpec> {
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m => m
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.preset()
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.map(|(t, ti)| {
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// presets are relative to daylight for rendered files
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// presets are Kelvin on raws with that scale, relative to daylight (6500 K = as shot) elsewhere
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if info.raw && !info.relative_wb { (t, ti) } else { (6500.0 * t / 5500.0, ti) }
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})
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.unwrap_or((info.as_shot_temp, info.as_shot_tint)),
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@@ -412,6 +423,7 @@ pub fn specs() -> Vec<CommandSpec> {
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// The resolved temperature/tint is stored, so rendering never depends on the mode; the
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// mode is kept for the UI's WB dropdown.
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edit(s, "develop.wb", "White Balance", |d| {
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lightcraft_pipeline::local::normalize_wb(d, &info);
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d.wb.mode = mode;
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d.wb.temp = t.clamp(2000.0, 50000.0);
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d.wb.tint = tint.clamp(-150.0, 150.0);
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@@ -441,6 +453,7 @@ pub fn specs() -> Vec<CommandSpec> {
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let patch = lightcraft_raster::Rgb32f::filled(4, 4, acc);
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let (t, tint) = lightcraft_pipeline::auto::auto_wb(&patch, &info);
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edit(s, "develop.wbPick", "White Balance", |d| {
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lightcraft_pipeline::local::normalize_wb(d, &info);
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d.wb.mode = WbMode::Custom;
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d.wb.temp = t;
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d.wb.tint = tint;
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@@ -873,10 +886,14 @@ pub fn specs() -> Vec<CommandSpec> {
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.filter_map(|id| s.develop_of(id).map(|d| (id, d)))
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.filter_map(|(id, d)| {
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let mut nd = (*d).clone();
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if nd.wb.mode == WbMode::AsShot && (ctl == "wb.temp" || ctl == "wb.tint") {
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if ctl == "wb.temp" || ctl == "wb.tint" {
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// each photo on its own scale: Kelvin (an old relative value converted first) or relative
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let info = s.source_info(id);
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nd.wb.temp = info.as_shot_temp;
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nd.wb.tint = info.as_shot_tint;
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lightcraft_pipeline::local::normalize_wb(&mut nd, &info);
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if nd.wb.mode == WbMode::AsShot {
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nd.wb.temp = info.as_shot_temp;
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nd.wb.tint = info.as_shot_tint;
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}
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}
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let before = nd.crop.geometry;
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let v = controls::get(&nd, &ctl).unwrap_or(spec.default);
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