Issue #345: ask before quitting while tasks run

Quitting while an import, an export or another task that can be
cancelled is running asks first: Quit Anyway cancels them (then any
unsaved changes still get their own question), Cancel keeps working.
Tasks without a cross (the face scan, AI Denoise) pick up again on the
next launch and don't ask.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Andrey Vyrodov
2026-10-10 08:47:58 +02:00
co-authored by Claude Opus 5.5
parent af9b1063ca
commit 98f65ff0d7
24 changed files with 135 additions and 31 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ mode ([mcp.md](mcp.md)) is a thin layer over this channel. Implementation:
| `engine.commands` | — | Engine + UI commands: id, label, menu, shortcut, params doc, enabled |
| `ui.menu.list` | — | Menu entries (flat: id, label, menu path, shortcut, enabled) |
| `ui.menu.tree` | — | The menu bar as shown (File … Help): items `{id, params?, label, shortcut?, enabled, checked?}`, separators, submenus — the model behind the native macOS menu bar and the in-window menus |
| `ui.inspect` | — | UI state, window, `loupe` (`source`, and `region: {full, window, pending}` when a zoomed view also renders the window on screen at no more than 100 % — `full` is the frame it is cut from, `window` its `[x, y, w, h]` — and `regionBefore` for the Before side of a Before/After view), canvas/image rects, `scroll: {grid, filmstrip}` (scroll offsets in points, `null` until drawn), active photo, selection, perf (`frameMs` = layout, `logicMs` = per-frame logic before it, `updateMs` = both, `maxUpdateMs`, `fps`, render queue …, `gpu` = adapter in use, `gpuReason` = why renders don't use the GPU, `gpuFallback` = latest render redone on the CPU and why — see `docs/gpu-pipeline.md`), status, memory (bytes per cache, see `library.memory`; plus stage caches — `budgetBytes`, `trimmed`, `sharedSourceBytes` (the one device copy of a big original) — and textures), `export: {running: {total, done, current} \| null, last}`, `notices` (warnings waiting to be shown, e.g. a damaged settings file; OK = `button:noticeOk`), `quitPrompt` (why quitting was stopped: unsaved changes; `button:quitRetry` / `button:quitAnyway` / `button:quitCancel`), `import: {done, total, imported, cancelled} \| null` (an import runs on a worker thread), `tasks` (other background work: `Find Missing Photos`, `Auto Import`), `activity` (every long-running task in flight as the activity stack in the top-left corner shows it, same shape as `activity.list`; a row appears once its task is 0.5 s old, ids `activity:row:<id>`, ✕ = `activity:cancel:<id>`, `activity:more` expands past 3 rows), `fileDialogs` (commands waiting on a native file dialog, which runs off the UI thread; they run again with the answer when it closes), `copied` (the text the UI last put on the clipboard, `null` until something is copied) |
| `ui.inspect` | — | UI state, window, `loupe` (`source`, and `region: {full, window, pending}` when a zoomed view also renders the window on screen at no more than 100 % — `full` is the frame it is cut from, `window` its `[x, y, w, h]` — and `regionBefore` for the Before side of a Before/After view), canvas/image rects, `scroll: {grid, filmstrip}` (scroll offsets in points, `null` until drawn), active photo, selection, perf (`frameMs` = layout, `logicMs` = per-frame logic before it, `updateMs` = both, `maxUpdateMs`, `fps`, render queue …, `gpu` = adapter in use, `gpuReason` = why renders don't use the GPU, `gpuFallback` = latest render redone on the CPU and why — see `docs/gpu-pipeline.md`), status, memory (bytes per cache, see `library.memory`; plus stage caches — `budgetBytes`, `trimmed`, `sharedSourceBytes` (the one device copy of a big original) — and textures), `export: {running: {total, done, current} \| null, last}`, `notices` (warnings waiting to be shown, e.g. a damaged settings file; OK = `button:noticeOk`), `quitPrompt` (why quitting was stopped: tasks that would be cut short are running — `button:quitAnyway` cancels them and quits, `button:quitCancel` keeps working — or unsaved changes: `button:quitRetry` / `button:quitAnyway` / `button:quitCancel`), `import: {done, total, imported, cancelled} \| null` (an import runs on a worker thread), `tasks` (other background work: `Find Missing Photos`, `Auto Import`), `activity` (every long-running task in flight as the activity stack in the top-left corner shows it, same shape as `activity.list`; a row appears once its task is 0.5 s old, ids `activity:row:<id>`, ✕ = `activity:cancel:<id>`, `activity:more` expands past 3 rows), `fileDialogs` (commands waiting on a native file dialog, which runs off the UI thread; they run again with the answer when it closes), `copied` (the text the UI last put on the clipboard, `null` until something is copied) |
| `ui.widgets` | `{filter?}` | On-screen widgets `{id, rect: [x, y, w, h]}` (screen points) |
| `ui.clickWidget` / `ui.dragWidget` / `ui.hoverWidget` | `{id, count?, button?, fx?, fy?}` (`button: "right"` right-clicks) / `{id, toX?, toY?, dx?, dy?, steps?}` / `{id, fx?, fy?}` | Real egui input on a widget (hover: the pointer rests on it, e.g. for preset/profile previews) |
| `ui.move` / `ui.click` / `ui.drag` | `{x, y, count?, button?}` / `{x, y, toX, toY, steps?}` | Raw pointer input, screen points |