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LR-EDIT-DETAIL-DENOISE: run tiles on another computer's graphics card
- `lightcraft_denoise::remote`: protocol v1 over TCP (JSON lines + byte-shuffled, deflated half-float tiles), a `Remote` client (connection pool, four slots, greeting checks the model's SHA-256 and tile size, gives up after three failed tiles) and `serve` (shared token compared in constant time, size caps including payloads that inflate past their tile, connection limit, timeouts). - Engine: with LIGHTCRAFT_DENOISE_URL / LIGHTCRAFT_DENOISE_TOKEN set, the loaded model greets the server on first use and adds its slots to this computer's tiles at once; a tile goes to a free server slot, else runs here, and a tile the server fails runs here too. `denoise.status` → `device.remote` says where. - `lightcraft-cli denoise-serve` serves the installed, selected model on this computer's card (checked against the CPU, as in the app) or CPU. - docs/denoise.md: setup, safety (unencrypted: VPN/LAN only) and the protocol. Tested: protocol round trips, refusals (token, model, tile size, hostile payloads), fallback and give-up; the engine model with a live, a mismatched and a dead server; the CLI binary serving a synthetic model end to end. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -653,7 +653,7 @@ pub fn specs() -> Vec<CommandSpec> {
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),
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cmd!(query "denoise.queue", "Denoise Photos", [], None, "{ids?: [photoId], scope?: selected | visible | withAmount, retry?: false} → {added, …status} — make the denoised pictures of raw photos that have none, in the background. `retry` tries photos that failed before", always, queue),
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cmd!(query "denoise.cancel", "Cancel Denoise", [], None, "{id?, all?} → {cancelled} — stop the photo being made and/or forget the ones waiting (all of them when `id` is omitted)", always, cancel),
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cmd!(query "denoise.status", "Denoise Status", [], None, "{id?} → {enabled, model, runtime, productsDir, queued, running: {photo, done, total, seconds} | null, ready, made, auto, runOn, device: {kind: gpu | cpu | pending | none, adapter?, reason?, cardMs?, cpuMs?, fellBack?}, cache: {files, bytes, limitBytes}, generation, photo?: {state: notApplicable | noModel | ready | queued | running | failed | idle, …}}", always, status),
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cmd!(query "denoise.status", "Denoise Status", [], None, "{id?} → {enabled, model, runtime, productsDir, queued, running: {photo, done, total, seconds} | null, ready, made, auto, runOn, device: {kind: gpu | cpu | pending | none, adapter?, reason?, cardMs?, cpuMs?, fellBack?, remote?: {address, state: pending | unavailable | used | given up, device?, reason?, failures?, lastError?}}, cache: {files, bytes, limitBytes}, generation, photo?: {state: notApplicable | noModel | ready | queued | running | failed | idle, …}}", always, status),
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cmd!(query "denoise.pump", "Denoise Pump", [], None, "{pace?: pause | light | normal | full} → {active, running, queued, ready, generation, downloading} — called every frame by the app: takes in finished work and keeps one photo going", always, pump),
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cmd!(query "denoise.clear", "Clear Denoise Cache", [], None, "{} → {deleted, bytes} — delete every cached denoised picture of this library (they are made again when wanted)", always, clear),
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]
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