LR-MASK-BRUSH: pen pressure scales brush size and flow

Brush strokes record a pen pressure (0..1) per point from egui touch
force while Brush > Pen Pressure is on (default). Each dab's radius goes
from a tenth to all of the brush, and its flow is proportional to the
pressure, in the committed stroke and the live preview alike. A mouse
stroke stores no pressure, so documents and renders are unchanged. The
GPU mask kernel leaves pressure strokes to the CPU. mask.brushStroke takes
`pressure`; bad lists are refused. Also satisfies clippy 1.99's
chunks_exact_to_as_chunks in spots.rs.

Sources: own design.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Andrew Frahn
2026-10-12 04:04:01 +11:00
co-authored by Claude Opus 5.5
parent 76b5377868
commit 32819d4900
22 changed files with 294 additions and 36 deletions
+14 -1
View File
@@ -900,11 +900,24 @@ pub struct BrushStroke {
pub density: f64,
pub erase: bool,
pub auto_mask: bool,
/// Pen pressure (0..1) at each of `points`, recorded when the brush's pressure switch is on: it scales each dab's
/// radius and flow. Empty (the default, a mouse or the switch off) is full pressure everywhere; a point past the
/// end of a shorter list takes the last value.
#[serde(skip_serializing_if = "Vec::is_empty")]
pub pressure: Vec<f32>,
}
impl BrushStroke {
/// The pressure at point `i` (0..1; 1 without pressure data, a hostile value clamped, NaN as 1).
pub fn pressure_at(&self, i: usize) -> f32 {
let p = self.pressure.get(i).or(self.pressure.last()).copied().unwrap_or(1.0);
if p.is_nan() { 1.0 } else { p.clamp(0.0, 1.0) }
}
}
impl Default for BrushStroke {
fn default() -> Self {
Self { points: Vec::new(), size: 0.03, feather: 50.0, flow: 100.0, density: 100.0, erase: false, auto_mask: false }
Self { points: Vec::new(), size: 0.03, feather: 50.0, flow: 100.0, density: 100.0, erase: false, auto_mask: false, pressure: Vec::new() }
}
}