LR-IMP-DRAGDROP: show what a file drop will do and open the import review

While files are dragged over the window a veil and a card say what dropping
does (review N items, import N presets, open the face model; close the open
dialog first when one is open). Dropped photos and folders open the import
review like File > Import; Settings > Import can import them at once. A drop
while a dialog is open is refused with a toast. The web build now reports
unreadable and failed drops. Adds the control request ui.dropFiles.

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Nathaniel Ledford
2026-10-22 01:58:44 -04:00
co-authored by Claude
parent 31ee2643cf
commit 266f623480
37 changed files with 543 additions and 53 deletions
+1
View File
@@ -90,6 +90,7 @@ filmstrip is visible.
| `ui.set` | partial UI state, e.g. `{"view": "detail"}` | Resulting UI state |
| `ui.dialog.confirm` / `ui.dialog.cancel` | — | Close the open dialog (confirm runs its action; Synchronize Folder on a folder that is up to date answers `{"upToDate": true}` and starts nothing) |
| `ui.resize` | `{width, height}` | Resize the window |
| `ui.dropFiles` | `{paths: [..], hover?}` | Files dragged from the file manager. `hover: true` makes every following frame report `paths` as hovered over the window (the drop card appears, `ui.widgets` lists `dropOverlay`) until another `ui.dropFiles` replaces them; `{paths: [], hover: true}` ends the hover. Without `hover` the files are dropped: the hover ends and the next frame receives them as dropped files, exactly as an OS drop arrives (photos and folders open the import review, or import at once with Settings ▸ Import ▸ Import dropped files without review). An empty path stands for a file whose path the platform doesn't tell |
| `ui.zoomFactor` | `{factor}` | Set the interface scale (0.5–3; egui's zoom keys are off, Cmd+= / Cmd+- zoom the photo) |
| `ui.screenshot` | `{path?, headless?}` | `{path, width, height}` once the frame (with finished renders) is captured. `headless: true` draws the UI on the CPU (no compositor needed); a windowed capture that gets no frame within 2 s falls back to headless automatically. While the loupe still waits for a render, `ui.widgets {filter: "loupe:rendering"}` lists its "Rendering…" pill; `loupe:renderFailed` is the pill saying a render failed behind a stand-in; Compare and Reference panes have their own (`compare:rendering:<pane>`, `compare:renderFailed:<pane>`) |
| `engine.execute {command: "app.export", params}` | export params (see `docs/mcp.md`), plus `preset`, `dir` / `path`, `ids`, `background`; `destinationMode: "sameAsOriginal"` writes each photo into its original's folder (+ `subfolder`) instead of `dir` | Writes the files and returns `{files}` (one `{path, width, height, bytes, sidecars}` per file, plus `gpuFallback` — why that render fell back from the GPU to the CPU — when it did; see `docs/gpu-pipeline.md`); with `background: true` (what the Export dialog and menus use) it returns `{background: true, total}` at once and the batch runs on a worker thread — poll `ui.inspect` → `export` |