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Problem: the Lumetri vignette scaled its horizontal coordinate by `1 + vround * 0.0` and applied aspect correction only for negative Roundness, so 0 … +100 rendered identically (CPU path, the GPU op and the GPU shader parameters alike). Negative values moved towards a circle, the direction positive values should go. Fix: one helper, `gpufx::lumetri_vignette_aspect`, scales the horizontal coordinate by aspect^roundness: 0 keeps the ellipse that follows the frame, +100 is a circle, negative values widen the oval. Non-finite or out-of-range values fall back safely. The CPU path, the CPU FxOp and the GPU parameter packing all use it, so they stay in parity. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>