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- project:😷 MaskPath (cubic Bezier, clip pixels) as ParamValue::Path (vertex-wise keyframe interpolation), Mask, MaskMode, TrackMethod; schema v7 (no-op migration) - render:😷 analytic antialiased coverage via signed distance + feather falloff in linear light; masked effect = lerp(original, effected, coverage); opacity masks before Motion; adjustment layers - gpu::GpuMask: same coverage + mix in WGSL compute (max |cpu-gpu| ~3e-6) - engine masks.* commands (add/remove/set/moveVertex/translate/addVertex/removeVertex/toggleVertexSmooth/select/list); keyframe commands take "mask" - UI: Effect Controls mask rows; Program monitor overlay (vertices, handles, feather/expansion handles, body drag, pen tool) with automation ids - goldens: mask_blur, mask_color, mask_inverted, mask_opacity Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 lines
806 B
TOML
27 lines
806 B
TOML
[package]
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name = "filmcraft-gpu"
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description = "wgpu compositor: YUV/RGB layer sampling, linear-light premultiplied compositing in WGSL"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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rust-version.workspace = true
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[lints]
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workspace = true
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[dependencies]
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filmcraft-color = { workspace = true }
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filmcraft-frame = { workspace = true }
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filmcraft-geom = { workspace = true }
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filmcraft-render = { workspace = true }
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wgpu = { version = "30", default-features = false, features = ["wgsl"] }
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log = { workspace = true }
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rayon = { workspace = true }
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[dev-dependencies]
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pollster = "0.4"
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wgpu = { version = "30", features = ["wgsl", "metal", "vulkan", "dx12", "gles"] }
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filmcraft-media = { workspace = true }
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filmcraft-project = { workspace = true }
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filmcraft-time = { workspace = true }
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