- New crates/platform (filmcraft-platform, L5): OS media FFI only. The one crate allowed `unsafe` (own [lints] with unsafe_code = "deny", #[allow(unsafe_code)] only on the videotoolbox module, SAFETY comment on every block, safe Result-returning public API). AGENTS.md §0.3 names the exception; docs/adr/0001-platform-ffi.md records why and the rules. - VideoToolbox decoder for avcC / hvcC, 8/10-bit 4:2:0 and 4:2:2: session from the sample entry's parameter sets with hardware required, asynchronous decode (2 in flight), biplanar CVPixelBuffer copied to planar Yuv8/Yuv16, reorder buffer of the stream's own depth, RASL skipped after a starting CRA. Output callback under catch_unwind. - HybridDecoder: transparent mid-stream fallback to the software decoder (replays samples since the last restart point, drops already-returned pictures). New codecs::software_video_decoder (built-in factories only) and codecs::hw (switch, counters, NalStreamInfo shared with software decoders; vui_color / sar_par helpers now used by both). - Settings ▸ Playback ▸ Hardware decoding: Auto / Off (engine applies it to the codecs switch); desktop app, CLI/MCP and bench call register(). - perf.stats decode.framesDecoded and decode.hardware counters. - Tests: bit-exact parity with the software decoders (H.264 High, HEVC Main open GOP, Main 10; resets, reseeks, flushes), forced-failure fallback, mutation fuzz of samples and parameter sets, cross-platform fallback with a stand-in decoder, setting Off, HEVC 4:2:2 vs ffmpeg. - Bench --hw auto|off; results in docs/performance.md (4K CPU/frame ~86-119 ms -> ~4 ms). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 KiB
Control protocol & MCP
Desktop control channel
filmcraft --control 9876 (or FILMCRAFT_CONTROL_PORT) listens on 127.0.0.1:<port> (loopback only).
One JSON request per line → one JSON reply per line. The app opts out of macOS App Nap
(apps/filmcraft/src/app_nap.rs): a hidden window would otherwise drop the whole process to
background priority, and on a busy machine it would stop answering.
{"id": 1, "method": "engine.execute", "params": {"command": "sequence.addEdit", "params": {"seconds": 3}}}
{"id": 1, "ok": true, "result": {"cuts": 2}}
Methods (handlers in crates/ui-egui/src/control.rs):
| Method | Params | |
|---|---|---|
engine.execute / ui.menu.invoke |
{command, params} |
any engine or UI command id |
engine.commands / ui.menu.list |
– | command registry / menu tree |
ui.inspect |
– | UI state (tool, workspace, dock, timeline view, playback, fps…) |
ui.elements |
{prefix?} |
every on-screen interactive element: id, label, rect |
ui.set |
{tool, workspace, mode, theme, focused, playbackRes, timeline:{pps,scroll,fit}, program:{…}, source:{…}, clipDialog:{param: value}, menuDialog:{param: value}, panels:{scopes, timecode, reference, events, progress}, export:{…}} |
program / source merge fields into the monitor view state (res, paused_res, high_quality, display, zoom, pan, show_rulers, show_guides, lock_guides, snap, guides, compare_ref, …; see monitors.md); clipDialog sets fields of the open Edit / Clip / File dialog (Paste Attributes, Make Subclip, Frame Hold Options, …); menuDialog those of the M3.11 dialogs (Find, Create Search Bin, Project Settings, Scene Edit Detection, Simplify Sequence, Automate to Sequence…; see panels::menu_dialogs); panels merges into the panel settings (ui.inspect → ui.panels; see panels::panel_state): Lumetri Scopes `{shown: ["vectorscopeYuv" |
ui.panel.show / ui.panel.close |
{panel} |
|
ui.click / ui.move |
{id} or {x,y}, button, count, modifiers |
synthetic pointer input |
ui.drag |
{from, to, steps, modifiers} |
press–move–release |
ui.scroll |
`{id | x,y, dx, dy, modifiers}` |
ui.key / ui.type |
{key} (Cmd+K, Space…) / {text} |
keyboard |
ui.timeline.hit / ui.timeline.locate |
{x,y} / {clip, edge?} |
timeline hit-testing |
ui.playback |
`{action: play | stop |
ui.screenshot |
{path?, panel?} |
PNG of the window or one panel; fails after 10 s when no frame is presented (window hidden, display asleep) |
ui.resize, ui.focus, app.quit |
ui.focus is the only request that activates the app and takes keyboard focus |
|
perf.stats |
– | performance counters (also the command perf.stats, so engine.execute and MCP command_run reach it; headless sessions return the engine part). decode: GOP-cache requests / hits / cacheHitRate, decoder seeks, samples decoded and skipped while catching up, draftFrames (decoded in draft mode), h264Threads (frame-threading workers per H.264 decoder), decoder ms (total and per sample), framesDecoded, hardware (Settings ▸ Playback ▸ Hardware decoding: enabled, pictures from hardware decoders frames vs softwareFrames, sessions, declined streams, mid-stream fallbacks); playback: playing, shown / dropped frames and dropRate of the current or last play, resolution, draftDecode (Settings ▸ Playback ▸ Draft decoding); frames: frame-worker jobs, cancelled, requestHitRate, decodeMs / renderMs (mean, p50, p95 of the last 256 jobs), queue, render-cost estimate, cache use; ui: fps and frame ms; process: CPU seconds; media, jobs. Counters are cumulative: diff two readings to measure an interval (performance.md) |
Focus. Driving the app never steals the user's keyboard. Started with --control, the app opens
without activating itself. UI requests and screenshots that need a rendered frame bring the window
forward without making it key (macOS orderFrontRegardless), so the user's typing keeps going to
the app they are in. Only an explicit ui.focus activates FilmCraft.
Element ids are stable, e.g. timeline.clip.<id>, timeline.track.V1.lock, tools.Razor,
project.item.<id>, effects.item.gaussian_blur, panel.tab.Timeline, program.transport.playback.toggle.
Audio mixing: mixer.* commands (strips "A1", "S1", "Mix" or ids; lanes volume, pan,
mute, send.<i>.level, fx.<slot>.<param>): mixer.inspect, mixer.setStrip (volume, pan, mute,
solo, record arm, solo safe, mode Off/Read/Latch/Touch/Write, output, input map, channels),
mixer.setValue, mixer.touch / mixer.release (a fader gesture; recorded during an automation pass),
mixer.recordStart / mixer.recordStop (playback runs them), mixer.addSubmix, mixer.deleteSubmix,
mixer.addInsert / removeInsert / setInsert, mixer.addSend / setSend / removeSend,
mixer.setKeyframe / deleteKeyframe / moveKeyframe / clearLane, mixer.writeAutomation;
clipMixer.set; clip.audioGain {mode: set|adjust|normalizeMax|normalizeAll, db}, clip.audioPeak;
effects.setDefaultTransition. UI ids: mixer.<A1|S1|Mix>.<fader|value|pan|panValue|mode|mute|solo| record|soloSafe|output|input|fx.<n>|send.<n>|meter|name> (popup entries below them, e.g.
mixer.A1.mode.Touch, mixer.A1.fx.0.studio_reverb), mixer.showEffects, mixer.transport.<cmd>,
clipMixer.A1.<fader|pan|mute|solo|keyframe|value>, timeline.track.A1.keyframes[.<lane>|.clip],
timeline.track.A1.lane[.kf.<n>], audioGain.<set|adjust|normalizeMax|normalizeAll|ok|cancel|peak>.
Essential Sound: essentialSound.inspect, essentialSound.setType {type: dialogue|music|sfx|ambience},
essentialSound.clearType, essentialSound.set {key, value} or {values: {key: value}} (keys such as
repair.noise.on, repair.noise.amount (0–10), repair.humHz, clarity.eqPreset, clarity.enhanceTone,
creative.reverbPreset, ducking.against, ducking.reduceDb, ducking.fadeS, pan.value,
volume.levelDb, mute, section switches <section>.enabled), essentialSound.applyPreset {preset, type?},
essentialSound.savePreset {name}, essentialSound.deletePreset {name}, essentialSound.autoMatch {target?},
essentialSound.generateDucking; all take clips (default: the selected audio clips). UI ids:
essentialSound.tab.<Browse|Edit>, essentialSound.type.<Dialogue|Music|SFX|Ambience>,
essentialSound.clearType, essentialSound.preset[.save|.delete|.name|.ok],
essentialSound.section.<Name>[.toggle], a row per setting key (essentialSound.repair.noise.on,
essentialSound.repair.noise.amount, essentialSound.repair.humHz.<i>), essentialSound.autoMatch,
essentialSound.ducking.against.<Type>, essentialSound.generateDucking, essentialSound.volume.on,
essentialSound.volume.levelDb, essentialSound.mute, essentialSound.browse.<Type>.<preset>.
Project files, auto-save, crash recovery and preferences commands (file.recover, prefs.set, …) and their
automation ids are listed in project-files.md. That file also lists the media
management commands and dialog ids: offline media and relinking (media.findMissing,
media.relink, media.autoRelink, media.search, media.makeOffline, media.status, linkMedia.*),
proxies (media.createProxies, media.attachProxies, media.toggleProxies, proxies.*), ingest
(project.ingestSettings) and the Project Manager (file.projectManager, pm.*).
Trim mode (crates/engine/src/trim.rs): trim.selectEditPoint / trim.selectNearest enter trim
mode (the Program monitor becomes the Trim Monitor, ids trimMonitor.*); trim.monitor returns what
it shows. Dynamic trimming takes an explicit clock (seconds) so it is deterministic: trim.shuttle {direction, slow?, clock} (J/L), trim.tick {clock}, trim.shuttleStop {clock?} (K, one undo step),
trim.cancelDynamic (Esc), trim.playAround {clock, loop?} (Space / Shift+K).
Colour (crates/engine/src/color.rs): sequence.colorSettings {workingSpace: rec709|rec2100-pq| rec2100-hlg, wideGamut, autoToneMap}, clip.interpretFootage {items?, colorSpace: auto|<id>},
color.spaces, media.colorInfo {item}; LUTs: lut.import {path, name?}, lut.list,
lut.remove {id}, lut.export {lut, path, format?}, lumetri.setInputLut / lumetri.setLook {clip?, lut: lib:<id>|builtin:<id>|"", path?}, lumetri.setSection {clip?, section, on?},
lumetri.applyMatch {clip?, referenceTime|referenceFrame|referenceTimecode, faceDetection?}. Without
params the menu entries open dialogs (ids colorDialog.space.<id>, colorDialog.working.<id>,
colorDialog.wideGamut, colorDialog.autoToneMap, colorDialog.ok|cancel). Lumetri panel ids:
lumetri.input_lut, lumetri.look_lut, lumetri.switch.<section>, lumetri.section.<section>,
lumetri.match.*; HDR scopes: scopes.hdrWaveform. file.exportMedia {sdr: true} exports an HDR
sequence as tone-mapped SDR.
Keyboard shortcuts (crates/engine/src/shortcuts.rs): shortcuts.list {query?, panel?},
shortcuts.get, shortcuts.set {command, keys, panel?, add?, keepConflicts?}, shortcuts.clear,
shortcuts.undo / shortcuts.redo, shortcuts.conflicts {platform?}, shortcuts.forKey {key},
shortcuts.resolve {keys, panel?}, shortcuts.presets, shortcuts.loadPreset / savePreset /
deletePreset {name}, shortcuts.export / import {path}, shortcuts.audit. Keys use Cmd (⌘ /
Ctrl), Ctrl (macOS ⌃), Alt, Shift. The dialog (Edit ▸ Keyboard Shortcuts…, ⌥⌘K) uses ids
shortcuts.* (shortcuts.key.K, shortcuts.cell.<command>, shortcuts.ok, …).
MCP
filmcraft-cli mcp serves MCP on stdio: headless (in-process session; --demo / --project p.fcproj)
or --bridge 127.0.0.1:9876 to drive the running app. Tools: command_list, command_run,
project_inspect, sequence_inspect, media_import, render_frame, ui_inspect, ui_elements,
ui_click, ui_drag, ui_key, ui_type, ui_screenshot, ui_control. .mcp.json registers both.
Time is in ticks (254 016 000 000 per second); commands also accept seconds, frame or timecode.