Problem: Premiere's "AAC Audio" format has no FilmCraft equivalent. AAC
was only written inside H.264 / H.265 / AV1 movies; the only audio-only
exports were Waveform Audio and AIFF.
Fix: a new `aac` export format ("AAC Audio") that encodes the sequence
mix with the existing AAC-LC encoder into an MPEG-4 audio file (.m4a,
encoder delay in an edit list), or a raw ADTS stream when the path ends
in .aac. Bitrate, sample rate, channels and loudness normalisation follow
the audio settings. Adds an "AAC Audio 48 kHz 320 kbps" Audio Only
preset, CLI extension guessing (.m4a / .aac), es/fr/ja/zh-cn strings, and
updates G13 (also noting ProRes 4444 / XQ is already in the export UI).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: French, one of Premiere's interface languages and one of the
12 key languages in docs/gaps.md G14, had no catalog; #498 asked for it.
Fix: a new fr.tsv catalog with every entry Spanish has (menus, panels,
dialogs, Settings pages, the Effects / Effect Controls registry, the
Keyboard Shortcuts dialog, status messages) plus the native macOS
Settings item, written from the plain meaning of the English text with
ordinary French editing vocabulary (infinitive commands, "vous", French
sentence case and spacing). Language::Fr is persisted as `fr`;
app.language.french joins Edit > Language (checkmark, native macOS menu),
Settings > General offers Français, and System Language picks French for
any fr-* locale. Like Japanese, tests require only the core menus, so
later strings show in English until translated; a French entry without
a Spanish one fails. A new test checks the bundled fonts cover every
French letter (the glyph check is shared with Ukrainian). Docs: G14,
localization-parity, ROADMAP language row, ui-egui README.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: `filmcraft-cli --demo --version` (or `--compact -V`, `--data-dir d
--version`) failed with "missing subcommand" and exit 2. The version check only
looked at the very first argument, so a preceding global option left
`--version` to the option parser and no subcommand behind.
Fix: parse the arguments first and treat `--version` anywhere, or `-V` in the
subcommand position, as a version query (`Args::wants_version`), still before
the hardware decoders are registered. `--help` keeps priority.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: `--gpu-rendering` was missing from the CLI's list of
value-taking options, so `export --gpu-rendering off out.wav` stored the
option without a value and turned `off` into the output path (or dropped
the setting silently when the option came after the filename).
Fix: list `--gpu-rendering` among the valued options, as documented in
the CLI help.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: every link (Help menu, About dialog, header Discord button, Import
screen, Settings and Keyboard help) went through egui's `ctx.open_url`. The
workspace builds eframe without its `links` feature, so egui-winit only logs
"Cannot open url - feature links not enabled" and nothing opens on Linux,
Windows or macOS.
Fix: add a `HostHooks::open_url` hook, as PhotoCraft does. `links::open` now
takes the app and calls the hook, falling back to `ctx.open_url` when it is
unset or fails (the web build keeps opening a new tab). The desktop app sets
it to `open::that_detached` (open 5, MIT), which does not block the UI
thread. Test: every Help link reaches the hook, and a failing hook falls
back to `ctx.open_url`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Language::De is persisted as `de` and translated through a new de.tsv
catalog that covers every menu label and the native macOS Settings menu,
written from the plain meaning of the English labels with informal "du"
and infinitive commands. The new app.language.german command checks,
switches and restores the language like the others, the native macOS
menu maps it back, Settings > General offers Deutsch, and System Language
picks German for any de-* locale (de-DE, de-AT, de-CH ...).
A new test, built like the Ukrainian one, fails when German misses a core
menu label (the Brazilian Portuguese entries, the top-level menus, the
macOS Settings menu) or keeps an entry that is no longer a menu label;
menu labels added later use English until they are translated. The
System Language test no longer uses `de` as an unsupported example.
Closes#490
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ctrl+V with a screenshot or an image copied in another app, or with files
copied in Explorer / Finder, now pastes them. In the Timeline they are
imported and placed at the playhead, end to end, without overwriting
anything: each clip goes on the first free track from the targeted one
outward (up for video, down for audio), and a track is added when every
track is busy there. Ctrl+Shift+V inserts them on the targeted tracks, as
Paste Insert does. In the Project panel Ctrl+V imports into the shown bin.
One undo step takes the paste back.
Copying clips already puts their names on the system clipboard as text, so
media on the clipboard was copied after them; without media, Paste pastes
the copied clips as before.
- engine: edit.pasteMedia {paths, insert, place, bin}; paste_media::
save_pasted_image writes "Pasted Image <n>.png" where voice-over takes and
narrations go (voiceover::media_dir: Scratch Disks > Captured Audio and
Video, else next to the project, else the data directory), trying a
bounded number of names as voiceover::unique_wav_path does.
timeline.place's default length moves to commands::full_duration so both
share it.
- ui-egui: HostHooks::clipboard_media reads the clipboard (ui-egui stays
OS-independent); menus::invoke turns edit.paste / edit.pasteInsert into a
media paste when the Timeline or Project panel has focus. egui-winit drops
the Ctrl+V press when the clipboard holds no text but passes the release,
so a V release without its press puts the press back. That also makes
Ctrl+V paste copied clips when the system clipboard is empty.
- filmcraft (desktop): the hook, with arboard (already in the tree through
egui): copied files first, else an image.
Not covered: the web build, whose browser clipboard works differently.
Tests: paste_media_tests (5: image above the footage with nothing
overwritten and one undo step, tracks added when every track is busy,
Paste Insert, import only, saved image names) and clipboard_paste_ui (4:
an image pasted from a key release with no text, copied files and Paste
Insert, the Project panel imports, copied clips still paste and a plain V
pastes nothing).
- GpuRendering defaults to Off (opt-in per export) until measured on Windows and macOS;
docs and ROADMAP say so.
- The shared export device installs an uncaptured-error handler and a device-lost callback
that log once and retire GPU export for the session (frames go to the CPU) instead of
wgpu's default panic.
- RendererPool drops a renderer that panicked and retires the pool, so the rest of the
export renders on the CPU (regression test in gpu_hook_scenarios); the duplicate
hostile-size test that raced on the global registry is folded into it.
- Rebased onto main's render_plan/transitions: render_export_prepared reads the linear
accumulator after render_plan; transition (Composite) plans fall back to the CPU.
- es/ja rows for the new Export strings; web_time::Instant in the export pipeline.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Narrations take schema v14 (main's v13 is audio streams): v13_to_v14, docs updated.
- neural-voices is off by default in the desktop app, like whisper; the model download stays
an explicit, confirmed job.
- Removed the debug probe2 test module from tts-text.
- project_subset prunes narrations of items it drops.
- unique_wav_path is bounded (99 999 names) and returns an error instead of looping.
- narration.rs uses web_time::Instant (wasm clock test); tts.* commands get the
"Text to Speech" shortcut category, with es/ja rows for it and Edit Narration.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- One code everywhere: Language::ZhCn, persisted as `zh-cn`, catalog zh-cn.tsv.
- general.interfaceLanguage accepts and lists zh-cn (Settings > General).
- macOS native menu follows app.language.chinese.
- System Language picks Simplified Chinese only for zh, zh-CN, zh-SG and zh-Hans
(not zh-TW / zh-HK / zh-MO / zh-Hant).
- Drop the second CJK font loader: cjk.rs already installs the Chinese fallback,
so switching needs only cjk::available(); without a face the switch is refused
and a saved zh-cn preference falls back to English at startup, like Japanese.
- Remove the fork's build-zh.yml workflow.
- Tests: Chinese covers every menu label and tl! literal; switching persists or is
refused without a font; locale mapping. New strings get es/ja/zh rows.
Plumbing from #389 by @demon820308.
Co-authored-by: demon820308 <zwbigi@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Nothing is written unless FILMCRAFT_DEV_DESKTOP_ENTRY=1 (debug builds no longer write into
~/.local/share on every cargo run).
- The 256/512 PNGs are copied from this checkout's assets/app-icon at runtime instead of
include_bytes! into every Linux binary; a missing icon is logged and skipped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- When the default output cannot be opened, probe pipewire/pulse first and raw hw:/plughw:
last (those take the card exclusively).
- The fallback list is probed only after the default fails, and the pick is cached per host,
so devices()/configure() no longer open every PCM.
- Status-bar notes go through i18n::t/fmt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rebased onto main's cli()/out! refactor: `--help` is checked as a parsed flag, so
`filmcraft-cli export --help` prints the reference too (test extended).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
tests/setting.rs: keep the check against the backend register() reported
(main's fix expects VA-API on Linux, which NVDEC now sits in front of).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Translate all 347 Spanish/Portuguese menu keys plus Clip, Audio and Settings.
Add the Ukrainian language command, serialized UI state, native macOS
menu updates, and coverage and Cyrillic glyph tests.
Co-Authored-By: Codex <noreply@openai.com>