- Play waits for the first PREROLL_FRAMES (6) frames, at most 0.5 s, before starting the clock
and audio: the first frames after Play were due before any decoder could produce them.
- A new on-screen request for a view drops the queued and cancels the running request it
replaces (scrubbing used to decode every visited position oldest-first).
- playback_plan: when per-frame CPU work (effects; decode excluded, it is sequential anyway)
exceeds what the workers can do in real time, start only frames that can still be on time and
space them evenly, instead of every frame arriving late. Cost estimate updated from finished
and (as a lower bound) cancelled prefetch jobs. No change while the workers keep up.
- PlaybackMeter::resync: frames while the window is hidden (occluded/minimized) are not drops.
- Scopes render after the Program prefetch while playing (prio 40, was 2).
- ui.inspect playback.preroll; docs/architecture.md frame scheduling.
bench, same-session A/B, median of 3 (GPU path, Full, 8 s, load avg 22–64):
h264-1080 190/2 → 192/0 shown/dropped (3/3 runs 0 dropped)
stack3 189/3 → 192/0; h264-2160 173/19 → 192/0; demo 186/6 → 189/3
seek-storm: 10 → 15 of 40 seeks shown within 150 ms, 1581 → 1300 ms CPU per seek
after-preview live effects play (median of 2): 118/74 → 134/58, cancelled jobs 74 → 48;
plays from previews 192/0 both
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Program monitor overlay for graphic clips: Type tool click creates a text layer (in the
selected graphic under the playhead or a new clip) and edits it in place with a caret,
selection highlight, arrows/word/line navigation, Shift-select, Cmd+A/C/X/V, Return,
Backspace/Delete, Esc; typing is one undo step. Selection tool selects, moves and scales
layers (bounding box, handles, anchor); double-click edits text. Rectangle/Ellipse tools
drag out shapes; Pen tool places a closed path. Automation ids program.layer.*.
- Properties (when a graphic is selected) and Essential Graphics: Layers list, Align and
Transform (align / distribute), Text (source text, font family + style incl. system fonts,
size, paragraph alignment, tracking, leading, baseline shift, box width, faux bold/italic,
caps, underline, kerning/ligatures), Shape, Appearance (fill, 2 strokes, background,
shadow). Automation ids graphics.*.
- Headless UI test (egui_kittest) drives the whole flow through the control channel; with
FILMCRAFT_UI_SHOTS it renders PNGs via wgpu (works with a locked screen).
- docs/graphics.md; architecture, ROADMAP, ATTRIBUTION (code-drawn glyphs) updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New L1 crate filmcraft-text: fonts (bundled Inter Regular/Medium/SemiBold/Bold/Italic,
JetBrains Mono, Noto Serif; DirectorySource scans system font folders reading only name/OS2
tables; family/style resolution with synthetic bold/italic; per-char fallback), layout
(harfrust kerning/ligatures, unicode-bidi, unicode-linebreak, alignment incl. justify,
leading, tracking, baseline shift, all/small caps, underline, carets/hit-test/selection,
cached), raster (moved from captions; active-edge list, shapes, emboldening), render
(outline + sub-pixel glyph-mask caches; transformed-outline path for rotation/skew),
mask (distance-transform strokes, blur).
- Captions burn-in now shapes and kerns via the engine (font.rs/raster.rs removed).
- Timecode / Clip Name effects draw real text (full clip names, not seven-segment digits);
text_burnin golden re-blessed.
- UI takes its font bytes from the text crate (no duplicate copies in the binary).
- New fonts: Inter Bold, Inter Italic (OFL-1.1, rsms/inter v4.1), Noto Serif Regular
(OFL-1.1, notofonts) with sidecars, ATTRIBUTION.md rows and licence text.
- Perf: 3-line 96 px title at 1080p ~1.6 ms cold / 0.15 ms warm (release).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
crates/golden (test-only, L3): nine procedural 320x180 scenes (transform
and opacity, blend modes, Gaussian Blur, Lumetri basic, Crop, Cross
Dissolve / Dip to Black / Wipe mid-transition, timecode/clip-name text)
rendered on the CPU and compared with committed goldens (PSNR >= 45 dB,
max <= 12, p99 <= 2); FILMCRAFT_BLESS=1 regenerates them with
attribution sidecars. testkit::golden adds PNG I/O, diff metrics and
failure images. The same scenes are composited on the GPU and compared
with the CPU.
GPU parity exposed a real bug: GpuCompositor cached uploads by
pixel-buffer address without owning the buffer, so a new frame
allocated at a freed frame's address was drawn with a stale texture
(whole wrong frames, PSNR ~12 dB). The cache now keeps the buffer
alive; regression test upload_cache_keeps_buffers_alive.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New dev-dependency-only crate crates/testkit (L0, no FilmCraft deps):
FILMCRAFT_FFMPEG/FILMCRAFT_FFPROBE, then PATH (incl. .exe), then known
dirs; SKIPPED lines and FILMCRAFT_REQUIRE_ORACLES=1 to make skips fail;
require_ffmpeg!/require_ffprobe!/require_oracles!; fixtures_dir() under
<workspace>/target/fixtures with per-thread temp names and atomic
generation. Oracle helpers in aac, opus, h264, hevc, h264enc, isobmff,
matroska, prores and export migrated (codecs left on its local lookup).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Public equivalents of the maintainer-local plan/: docs/architecture.md (layers as enforced by
xtask, Tick time base, data model, command system and undo, render/playback/export pipeline,
automation surfaces), docs/contributing.md (+ root CONTRIBUTING.md), docs/testing.md and
docs/agents.md (MCP/control channel usage, agent work loop, decision rules, Definition of Done).
CLAUDE.md points at the public docs wherever it references plan/; AGENTS.md gains a See also list;
README gains a Documentation section.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>