- Audio Track Mixer: strips for audio tracks, submixes and the Mix with
effect/send slots (disclosure), input mapping, output assignment, pan
knob, automation mode, M/S/R (solo safe on submixes), fader with dB
scale and our own taper, stereo meters fed by the playing mix, value
hot text, footer transport; horizontal/vertical scrolling. Fader and
knob drags are mixer.touch while held and mixer.release on let go, so
they are heard live and recorded in Latch/Touch/Write.
- Audio Clip Mixer: per-track strips for the clip under the playhead
(clip Volume / Panner, write-keyframes toggle), clipMixer.set with one
undo step per drag (Session::edit_merged).
- Timeline: per-track "Show Keyframes" button picks clip keyframes or a
track lane (volume, panner, mute, sends, insert params); the lane is
drawn across the track, Pen / Cmd-click adds, diamonds drag in time and
value, right-click deletes.
- Playback starts an automation pass and stopping writes it; the audio
callback reads the newest project snapshot (LiveMix), so mixer moves
are heard while playing. Audio Meters read the graph's live meters
instead of re-mixing at the playhead.
- Automation ids on every control; headless kittest tests drive the
panels by id and by multi-frame drags (FILMCRAFT_UI_SNAPSHOT_DIR renders
offscreen PNGs through wgpu).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GpuCompositor::upload converted f32 RGBA layers (effects rendered on the CPU, captions,
whole-frame fallbacks) and 16-bit YUV frames (ProRes render previews) to half floats on the UI
thread every time a frame was shown: 8.3 M values per 1080p RGBA layer, 4 M per ProRes frame.
filmcraft_gpu::prepare(plan) now does those conversions on the frame worker that built the plan
(parallel chunks; 16-bit codes through a cached per-bit-depth table) and the plan cache stores
them with the plan (frames::GpuPlan), bounded by count and bytes (1 GiB). composite_prepared()
only copies bytes into textures. The texels are bit-identical (new test compares the read-back
output of both paths for f32, 10-bit 4:2:2 and fallback-image plans).
bench, same-session A/B (GPU path, after-preview Full, 2 rounds, load avg 50–95):
UI-thread present time p50/p95: plays from previews 11–31 / 34–77 ms → 3.6–5.8 / 4–14 ms;
live effects play 17–28 / 31–56 ms → 4.1 / 12 ms (first run)
plays from previews: 184/8, 183/9, 189/3, 169/23 → 192/0, 192/0, 191/1, 192/0 shown/dropped
live effects play (CPU-bound, ~6 cores at this load): too noisy to compare (0–117 shown either way)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Program monitor overlay for graphic clips: Type tool click creates a text layer (in the
selected graphic under the playhead or a new clip) and edits it in place with a caret,
selection highlight, arrows/word/line navigation, Shift-select, Cmd+A/C/X/V, Return,
Backspace/Delete, Esc; typing is one undo step. Selection tool selects, moves and scales
layers (bounding box, handles, anchor); double-click edits text. Rectangle/Ellipse tools
drag out shapes; Pen tool places a closed path. Automation ids program.layer.*.
- Properties (when a graphic is selected) and Essential Graphics: Layers list, Align and
Transform (align / distribute), Text (source text, font family + style incl. system fonts,
size, paragraph alignment, tracking, leading, baseline shift, box width, faux bold/italic,
caps, underline, kerning/ligatures), Shape, Appearance (fill, 2 strokes, background,
shadow). Automation ids graphics.*.
- Headless UI test (egui_kittest) drives the whole flow through the control channel; with
FILMCRAFT_UI_SHOTS it renders PNGs via wgpu (works with a locked screen).
- docs/graphics.md; architecture, ROADMAP, ATTRIBUTION (code-drawn glyphs) updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- project: ItemKind::Graphic (transparent canvas source, hidden from the Project panel,
unlimited duration); graphic layers are hidden effect instances graphic_text /
graphic_shape on the clip (serde for free, keyframes on every animatable property,
Source Text holds), with appearance (fill, two strokes outer/centre/inner, background
box with radius, drop shadow) and transform (position, anchor, scale, rotation,
opacity); eval_layer gives a plain LayerSpec. No schema migration: all additive.
- render: graphic_clip rasterises each layer straight to the output transform (crisp at
any Motion scale/rotation), caches layer rasters, composes a tight image for the GPU
plan; standard effects on a graphic run at source resolution first.
- engine: graphics.newText (Cmd+T) / newShape (new clip above the footage at the playhead
or a layer in an existing clip), setText (typing coalesces into one undo step), set,
selectLayer, deleteLayer, arrangeLayer, align (frame / selection), distribute,
graphics.list, fonts.list. EditorState.graphic_layers holds the layer selection.
- goldens: graphic_title, graphic_shapes (CPU and GPU parity).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New L1 crate filmcraft-text: fonts (bundled Inter Regular/Medium/SemiBold/Bold/Italic,
JetBrains Mono, Noto Serif; DirectorySource scans system font folders reading only name/OS2
tables; family/style resolution with synthetic bold/italic; per-char fallback), layout
(harfrust kerning/ligatures, unicode-bidi, unicode-linebreak, alignment incl. justify,
leading, tracking, baseline shift, all/small caps, underline, carets/hit-test/selection,
cached), raster (moved from captions; active-edge list, shapes, emboldening), render
(outline + sub-pixel glyph-mask caches; transformed-outline path for rotation/skew),
mask (distance-transform strokes, blur).
- Captions burn-in now shapes and kerns via the engine (font.rs/raster.rs removed).
- Timecode / Clip Name effects draw real text (full clip names, not seven-segment digits);
text_burnin golden re-blessed.
- UI takes its font bytes from the text crate (no duplicate copies in the binary).
- New fonts: Inter Bold, Inter Italic (OFL-1.1, rsms/inter v4.1), Noto Serif Regular
(OFL-1.1, notofonts) with sidecars, ATTRIBUTION.md rows and licence text.
- Perf: 3-line 96 px title at 1080p ~1.6 ms cold / 0.15 ms warm (release).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Root cause: not a lock. When the window is hidden or behind others (always when the app is
driven over the control channel), macOS App Nap drops every thread of the process to background
priority 4 and defers its timers. On a loaded machine (load avg ~150) a priority-4 process gets no
CPU: after Render In to Out + play the UI thread stayed runnable inside the run loop's timer
callout, every thread at PRI 4 (`ps -M`), 0 % CPU, control channel silent. Relaunched with App Nap
off the same script ran through: render 2–13 s instead of 15 s, every reply immediate (2/2 runs).
- apps/filmcraft/src/app_nap.rs: hold a user-initiated, latency-critical NSProcessInfo activity
for the life of the process (= NSAppSleepDisabled for a bundle; idle system sleep allowed).
- ui.screenshot: a hidden window or sleeping display never presents, so the screenshot event
never came and the UI repainted at full speed forever (100 % CPU). It now fails after 10 s with
"no frame was presented (window hidden or display asleep)" and polls at 60 Hz meanwhile.
Regression test: app_nap::tests (the activity is taken on macOS). The starvation itself needs a
hidden window on a loaded machine and is checked with the control-channel script in the commit
notes (captions.newTrack/add, markIn/Out, Full, renderInToOut wait, stop, playhead.set,
renderBar, ui.screenshot): all replies within 10 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- crates/ui-egui/examples/bench_playback.rs drives the Program monitor's own FrameServer,
prefetch (now FrameServer::schedule_playback, shared with the monitor) and PlaybackMeter at a
simulated 60 Hz display, optionally compositing on a headless wgpu device. Scenarios:
h264-1080, stack3 (3 × 1080p, scaled/rotated/opacity), h264-2160, demo, after-preview
(live play → Render Effects In to Out → 2 plays), seek-storm. Reports latency percentiles,
on-time ratio, worker/decode wall and thread-CPU time, UI-thread present time, process CPU per
frame, decoder seeks/samples (codecs::gop_stats) and wasted jobs; --json for machine output.
Fixtures are generated with ffmpeg into target/fixtures/playback.
- FrameServer records per-job timings (thread CPU via rustix clocks) while profiling is on.
- Dropped/shown were counted per UI refresh: "shown" counted every refresh that had the frame
(322 "shown" in an 8 s play of 192 frames) and "dropped" counted a frame that arrived a few ms
after its first refresh. PlaybackMeter counts timeline frames: shown when the exact picture was
on screen while due, dropped otherwise, including frames passed over without a refresh.
Baseline (GPU path, 8 s, load avg 104–168 on 14 cores; CPU columns are load-robust):
h264-1080 Full 191/1 shown/dropped, 46 ms CPU/frame; Half 188/4
stack3 Full 189/3, 102 ms CPU/frame; Half 157/35 (3 extra decoder seeks)
h264-2160 Full 8/184, 313 ms CPU/frame, 10 seeks; demo Full 114/78, Half 191/1
after-preview: live 0/192; 1st play after render 124/67, 2nd 119/73 (UI-thread present
p50 21 ms / p95 45 ms); seek-storm: 0 of 40 seeks shown within 150 ms
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
crates/ui-egui/tests/scripted.rs runs the real FilmcraftApp under
egui_kittest's eframe harness (no window/GPU) and drives it through
ControlRequests, stepping frames until each reply arrives; synthetic
ui.click input is fed through the app's raw_input_hook. Tests: demo
project + widget registry, razor/undo/redo with timeline locate,
source insert, apply Gaussian Blur and see it in Effect Controls,
playback toggle/stop, click a tool button by automation id, error
replies. docs/testing.md documents coverage and limits.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Seven generated signals (sine, pink noise at 48/96 kHz, speech-like at
48/44.1 kHz, gated stereo with silence and sub-gate passages, fs/4
inter-sample peak) written as float WAV and measured by LoudnessMeter
and ffmpeg ebur128 (metadata, 3 decimals per 100 ms). Tolerances: M/S
+-0.1 LU every 100 ms, I +-0.1 LU, LRA +-0.5 LU, true peak +-0.2 dB.
Measured: M/S <= 0.0005, I <= 0.007, LRA <= 0.04 LU, TP <= 0.045 dB.
On the fs/4 tone ffmpeg's true peak is +0.6 dB above the analytic
value, so that case is checked against the analytic peak (ours -0.053).
testkit gains a float WAV writer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
crates/golden (test-only, L3): nine procedural 320x180 scenes (transform
and opacity, blend modes, Gaussian Blur, Lumetri basic, Crop, Cross
Dissolve / Dip to Black / Wipe mid-transition, timecode/clip-name text)
rendered on the CPU and compared with committed goldens (PSNR >= 45 dB,
max <= 12, p99 <= 2); FILMCRAFT_BLESS=1 regenerates them with
attribution sidecars. testkit::golden adds PNG I/O, diff metrics and
failure images. The same scenes are composited on the GPU and compared
with the CPU.
GPU parity exposed a real bug: GpuCompositor cached uploads by
pixel-buffer address without owning the buffer, so a new frame
allocated at a freed frame's address was drawn with a stale texture
(whole wrong frames, PSNR ~12 dB). The cache now keeps the buffer
alive; regression test upload_cache_keeps_buffers_alive.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Runs each crate's ignored generate_fixtures test (h264, hevc, isobmff,
matroska, prores) - the same generators the oracle tests use - and
prints made/cached/skipped per fixture plus a summary. Optional crate
filter: cargo xtask fixtures hevc prores.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New dev-dependency-only crate crates/testkit (L0, no FilmCraft deps):
FILMCRAFT_FFMPEG/FILMCRAFT_FFPROBE, then PATH (incl. .exe), then known
dirs; SKIPPED lines and FILMCRAFT_REQUIRE_ORACLES=1 to make skips fail;
require_ffmpeg!/require_ffprobe!/require_oracles!; fixtures_dir() under
<workspace>/target/fixtures with per-thread temp names and atomic
generation. Oracle helpers in aac, opus, h264, hevc, h264enc, isobmff,
matroska, prores and export migrated (codecs left on its local lookup).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Engine autosave module: Preferences (autoSave.enabled/intervalMinutes=5/maxVersions=20/
saveCurrentProject/recoveryJournal/recoveryIntervalSeconds), persisted in the per-user data
dir; prefs.get/set/reset commands.
- Background worker (filmcraft-autosave thread): the UI thread only hands over the Arc<Project>
snapshot; JSON encoding and atomic writes happen on the worker. Premiere-style auto-saves to
<project dir>/Auto-Save/<name>-YYYY-MM-DD_HH-MM-SS.fcproj (local time), only when changed,
rotated to Maximum Project Versions, optionally also saving the project.
- Recovery journal: debounced snapshot of unsaved changes in <data>/Recovery/<session>/ guarded
by an OS file lock; on launch, sessions whose lock is free and that left a snapshot are offered.
Clean quit removes the journal (or keeps it, marked cleanExit, if changes were unsaved).
- Commands: file.recover, file.discardRecovery, file.recoveryList, file.autoSaveNow,
file.autoSaveStatus, file.listAutoSaves.
- UI: Preferences ▸ Auto Save page (Edit ▸ Preferences, Cmd+,; FilmCraft ▸ Settings… on macOS),
"Recover Unsaved Changes" dialog at startup, Revert confirmation; all with automation ids.
- Desktop: --recover / --no-recover / --data-dir; local-time offset via chrono (clock).
- Verified in the app: edits, kill -9, relaunch, dialog, Recover restores the edits (unsaved, original path).
- docs/project-files.md: auto-save, recovery and measured costs (2,000 clips: 2.5 ms encode,
1.4 MB, ~30 ms atomic write+fsync, all off the UI thread). ROADMAP M11 updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New crate filmcraft-format (L3): files are an envelope {format, schema_version, generator,
project}; a chain of single-step JSON migrations (v1 bare Project → v2 envelope) upgrades old
files on load; newer-than-supported files are refused with a clear "update FilmCraft" error;
damaged/foreign files report as such.
- atomic_write: temp file in the same dir + fsync + rename + dir fsync; used for every project
write (FsServices), so a crash mid-save never corrupts the project.
- Engine: file.save/saveAs/open go through the format crate; new file.saveCopy (Save a Copy…,
Cmd+Alt+S) and file.revert; the first save over an upgraded file keeps
"<name> (schema vN backup).fcproj". Project.version dropped (the envelope carries it).
- Hand-made v1 fixtures (minimal + edit without later serde-default fields) in
crates/format/tests/fixtures; 2,000-clip encode/decode timing test.
- docs/project-files.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
crates/codecs decodes Opus with filmcraft-opus (48 kHz output):
- Matroska/WebM A_OPUS: CodecPrivate = OpusHead. CodecDelay removes the
pre-skip exactly (header pre-skip when CodecDelay is absent); packet starts
are accumulated from TOC durations because block timestamps are only
tick-accurate. Random access decodes max(SeekPreRoll, 320 ms) first.
- MP4/MOV Opus + dOps: edit list removes pre-skip (dOps pre-skip without
one); same pre-roll on random access.
- Family-1 surround reordered from Vorbis to WAV/SMPTE channel order;
corrupt packets are concealed instead of failing.
Tests (ffmpeg/libopus fixtures, skipped when absent): WebM stereo, MKV mono
VoIP (SILK/hybrid), MKV 5.1 multistream, MP4 stereo; sample-aligned against
libopus (52-89 dB sequential, 45-89 dB after random access).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>