Use the existing begin/merge history contract for character styles, isolating clip, layer and selected ranges. Cover actual pointer gestures, undo/redo, fresh gestures and invalid targets.
With the playhead outside a clip the tab shows the clip's text at its
start, but the edit went to graphics.set without a time, which writes at
the playhead clamped into the clip (its last frame). For keyframed text
the shown value stayed and another keyframe changed. Each row now keeps
the time it read its text at and the edit is written there; a new test
covers keyframed text with the playhead past the clip.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An effect in a sub-folder was drawn left of that sub-folder's label (Gaussian Blur at 47 points,
Blur & Sharpen at 55), so folders and effects read as one level. Rows now follow one rule,
`tree_x(depth)`: an effect sits one level deeper than its folder (sub-folder or, for loose
effects, the top folder), with its icon and label where a folder at that depth has them; user and
built-in presets and Lumetri presets the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L8DvNHjchh5Gf2q24UsWQn
The first effect added from the library after a clip's fixed effects (Motion, Opacity, Time
Remapping; Volume, Channel Volume, Panner on audio) gets an accent-coloured line on its top edge.
It is drawn on the row's edge, so no row moves; with only fixed effects there is none.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L8DvNHjchh5Gf2q24UsWQn
#630 shipped German for the menus. This adds the other 3,213 strings, so
de.tsv has every entry of the Spanish catalog (3,590): panels, dialogs,
effects and their parameters, transitions, presets, Settings, shortcut
commands, export presets, tooltips and status messages. Same style as the
menus (du, infinitives, placeholders, ellipses and escapes kept); the
glossary in the header is extended. The 377 menu entries are unchanged.
german_entries_cover_the_original_menu_catalog required every entry to be
a menu label. It becomes german_covers_the_menus_and_has_no_dead_entries,
like the French and Italian tests: every entry needs a Spanish counterpart,
the core menus and the native macOS app menu are required, later strings
may stay English. german_renders_with_bundled_fonts checks the umlauts,
ß and German quotation marks against the bundled fonts.
Docs: ROADMAP.md, docs/localization-parity.md, docs/gaps.md, ui-egui README.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KJhvSJ5odpWzFw9HhPzAix
Letter spacing (Tracking) does animate in the engine — keyframes on the text
layer interpolate and the rendered width follows them — but the Essential
Graphics panel had no way to start that: its number and point rows had no
stopwatch, so a change there always set the value for the whole clip.
Every animatable number/point row in the panel (Tracking, Leading, Font
Size, Baseline Shift, Position, Anchor, Scale, Rotation, Opacity…) now has
the same stopwatch as Effect Controls. It calls `effects.toggleAnimation` on
the layer; once a property animates, a change in the panel adds or updates a
keyframe at the playhead (graphics.set was already keyframe-aware). A
Type-tool character selection edits character styles, which have no
keyframes, so those rows show no stopwatch while it is active.
Automation id: `graphics.prop.<id>.stopwatch`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L8DvNHjchh5Gf2q24UsWQn
A track can carry a colour label, as many NLEs offer. The strip at the
left edge of a track header opens a menu with None and the 16 labels
(with the user's label names and colours, as in Edit > Label). The label
tints the header and the lane.
- `Track.label: Option<Label>`, serde default and skipped when None, so
older projects load and plain tracks save as before
- `timeline.setTrack {label}` (a label name; "" / "None" / null clears),
an undoable Track Settings step; unknown names are refused
- `sequence.inspect` reports each track's `label`
- automation ids `timeline.track.<V1|A1…>.color` and `.color.<Label>`
Renaming, adding and deleting tracks from the header are covered by the
open PRs for #654 and #1630, so this only adds the colour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L8DvNHjchh5Gf2q24UsWQn
"Animate zoom, scrolling and menus" (appearance.animations, on by default). Off, the Timeline
zooms and scrolls in one step instead of easing, and egui's fades and slides (menus, collapsing
sections, tooltips) are instant. The style is checked every frame, because a theme or font change
installs it again. Translated in the catalogs that cover the Settings rows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L8DvNHjchh5Gf2q24UsWQn
The Graphics tab of the Text panel was a placeholder ("Graphics text search
arrives with M10.1–M10.2"), so text in graphics never showed up there.
It now lists the text of every text layer of every graphic clip in the
active sequence, as Premiere's does: in timeline order (then lower tracks
first, then paint order), each entry with its clip's start timecode and
track (and the layer's name when it has one). A search filters by text or
name. The timecode moves the playhead to the clip and selects the clip and
the layer (so Essential Graphics and the Program monitor's handles follow);
the text edits in place and is committed with `graphics.set` when the field
loses focus — one undo step, per-character styles kept as for any text edit.
Text that is keyframed shows its value at the playhead when the playhead is
in the clip.
Automation ids: `text.graphics.search`, `text.graphics.<clip>.<layer>.row`,
`.goto`, `.text`. The three new messages are translated in the catalogs the
coverage test requires.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L8DvNHjchh5Gf2q24UsWQn
Every frame shown as a timeline tile or a Project panel hover scrub got a
texture of its own (thumb-<item>-<frame>-<width>) that was kept until the
project was replaced, so scrolling, zooming and scrubbing grew GPU (on
integrated GPUs, system) memory without bound. Beyond 512 thumbnail
textures the least recently used are freed, never one drawn in the
current pass.
Refs #1682
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found while testing crates/ui-egui/src/calc.rs:34-41 (eval)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Media and proxy paths read from a project file, a project template or an
interchange file are opened only when they name a local file or a file on
the network share the document itself is on (craft-docpath); a relative
path is taken from the document's folder. Other paths count as missing:
the item renders the offline slate with the reason, the open says how many
were not opened, and Link Media lists them. This covers the open-time
scan, rendering and proxies, the growing-files look and interchange
import. Files imported or linked in this session are opened as given.
The Scratch Disks folders use the same check, and Captured Audio and Video
(voice-over takes, pasted images, the default proxy folder) and Audio
Previews follow the rule Auto Save and Video Previews already follow.
Respect per-action linked selection, preserve exact current selections for Clear and Ripple Delete, and keep Option-drag group copying intact. Add regression coverage and align the Spanish and synthetic TIFF test fixtures.
Restores the individual-selection handling originally submitted by @vbasky in #685, with corrected click/drag behavior.
Fixes#1163Fixes#680
Assisted-by: OpenAI Codex
Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com>
The crash-recovery prompt, the Revert confirmation and Settings draw their
buttons through local `button` helpers that never set a hover cursor, so
Discard / Not Now / Recover, Yes / No and Help / Reset… / OK / Cancel kept
the arrow. Both helpers now ask for `CursorIcon::PointingHand`, and
tests/dialog_buttons_ui.rs hovers each button headless and checks the cursor
egui requests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>