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Fonts: use craft-fonts as an optional build input
crates/text/build.rs embeds the fonts of a storytold/craft-fonts checkout named by CRAFT_FONTS_DIR as filmcraft_text::fonts::CRAFT_FONTS (native: all of them; wasm32: only BIZ UDPGothic Regular). Unset, CRAFT_FONTS is empty and nothing changes. A bad CRAFT_FONTS_DIR is a warning, or an error with CRAFT_FONTS_REQUIRED=1. Never a Cargo dependency, no network. - UI: the Japanese faces are the last fallback of every egui font family (BIZ UDPGothic first, Bold first in the semibold/medium families). - Text engine: registered after the bundled faces; fallback_for picks them after the bundled faces and before system faces (Mincho for serif text, Gothic otherwise, nearest weight). - Tests: Japanese glyphs (no tofu) in the UI and title paths, skipped without craft-fonts; the theme works with CRAFT_FONTS empty. - Release: every build job checks out craft-fonts at a pinned commit and builds with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED; packages carry OFL-<family>.txt. NOTICE, ATTRIBUTION.md (optional build input), AGENTS.md, CLAUDE.md, README and docs/contributing.md describe it. FilmCraft main bundles no Japanese font, so no font files move. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -92,6 +92,13 @@ reproduce an image (for example, point lists traced from someone else's icon).
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need a sidecar and an `ATTRIBUTION.md` row (licence `LicenseRef-ArtCraft-Trademark`). No other
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non-open asset is allowed, and this exception never covers third-party marks (Adobe, Discord, GitHub
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and other logos stay out; draw a generic icon instead).
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9. **Fonts live in [storytold/craft-fonts](https://github.com/storytold/craft-fonts), never in this
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repo.** Don't commit new font files (the small Latin UI fonts already in `assets/fonts/` stay). A
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font FilmCraft needs is added to craft-fonts, which the app reads through the optional build input
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`CRAFT_FONTS_DIR=<craft-fonts checkout>` (`crates/text/build.rs` embeds the fonts in its
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`fonts/manifest.txt` as `filmcraft_text::fonts::CRAFT_FONTS`; unset, it is empty and the app uses its
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bundled and system fonts). Never add craft-fonts to a `Cargo.toml`. Code using `CRAFT_FONTS` must work
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when it is empty. Standard: [`craftrules/standards/fonts.md`](https://github.com/storytold/craftrules/blob/main/standards/fonts.md).
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## 2. Clean-room code
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