Merge remote-tracking branch 'origin/main' into fix-360

# Conflicts:
#	README.md
#	ROADMAP.md
#	crates/platform/README.md
This commit is contained in:
Brandon Thomas
2026-10-09 09:46:48 -04:00
149 changed files with 10958 additions and 707 deletions
+23 -4
View File
@@ -137,7 +137,7 @@ FilmCraft is a non-linear editor for people who know Premiere: the same panels,
- **Premiere 26's full Video Effects bin (93 effects in 16 folders), the Legacy bin and the obsolete effects old projects use, plus around 30 transitions.** Blurs (Bokeh, Focus, Compound), keys (Ultra Key, Track Matte), distortions (Corner Pin, Turbulent Displace, Warp Stabilizer), Lights & Glows, Immersive Video (VR) effects on equirectangular footage, Posterize Time, Echo and more. Cross dissolve, dip to black or white, film dissolve, wipes, irises, pushes, slides, zooms, page peel, cube spin and more.
- **Motion and opacity on every clip:** position, scale, rotation, anchor point and anti-flicker, plus 26 blend modes.
- **Keyframes like Premiere's:** linear, Bezier, auto and continuous Bezier, hold, ease in and ease out. Effect Controls shows a keyframe lane for every parameter, and each animated parameter opens into **value and velocity graphs** with draggable influence handles.
- **Keyframes like Premiere's:** linear, Bezier, auto and continuous Bezier, hold, ease in and ease out. Effect Controls shows a keyframe lane for every parameter under a time ruler with the playhead's handle, and each animated parameter opens into **value and velocity graphs** with draggable influence handles. Effect Controls and the Properties panel share the keyframe navigator (◀ ◆ ▶): add or remove the keyframe at the playhead, step to the previous or next one.
- **A GPU compositor** built on wgpu (Metal, Vulkan, DirectX 12, WebGPU). It samples YUV straight from the decoder with footprint supersampling and blends in linear light. A CPU path renders the same frames, and the two are tested against each other.
<p align="center">
@@ -185,7 +185,7 @@ No FFmpeg inside. The video codecs, AAC, Opus and the containers are our own Rus
| **Matroska / WebM** | ✓ | | Lacing, Cues, header stripping, HDR colour metadata |
| **Stills** | ✓ | ✓ | Import PNG, JPEG, GIF, WebP, TIFF and BMP; export PNG sequences and animated GIF |
Also imported: MPEG-2 / MPEG-1 video, AC-3, MP2, MXF (OP1a / OP-Atom), MPEG transport and program streams (AVCHD, broadcast, DVD), Ogg and image sequences. Not yet: AV1 export, camera RAW, E-AC-3. Hardware decoding works on macOS (VideoToolbox) and Windows (Media Foundation), with Linux to follow; H.264 export can use NVIDIA's encoder on Windows (opt-in), and H.265 (HEVC Main, 8-bit) export works through it (NVENC on Windows, VideoToolbox on macOS) ([#30](https://github.com/storytold/filmcraft/issues/30)).
Also imported: MPEG-2 / MPEG-1 video, AC-3, MP2, MXF (OP1a / OP-Atom), MPEG transport and program streams (AVCHD, broadcast, DVD), Ogg and image sequences. Not yet: AV1 export, camera RAW, E-AC-3. Hardware decoding works on macOS (VideoToolbox), Windows (Media Foundation) and, for H.264 and HEVC, Linux (VA-API); H.264 export can use NVIDIA's encoder on Windows (opt-in), and H.265 (HEVC Main, 8-bit) export works through it (NVENC on Windows, VideoToolbox on macOS) ([#30](https://github.com/storytold/filmcraft/issues/30)).
<br>
@@ -287,7 +287,7 @@ We track two numbers ([ROADMAP.md](ROADMAP.md#honest-assessment-2026-10-05)):
The biggest gaps today:
- **Speed on big footage.** Hardware decoding works on macOS and Windows; Linux has no hardware path yet. Blend modes and the most common effects run on the GPU, but Lumetri, keys and export rendering still run on the CPU; H.264 encoding can use the hardware encoder on macOS and on Windows with an NVIDIA GPU (opt-in, Export ▸ Hardware encoding), and H.265 export is hardware-only on both (HDR sequences export Main 10 PQ / HLG with NVENC; VideoToolbox writes 8-bit SDR) ([#30](https://github.com/storytold/filmcraft/issues/30)).
- **Speed on big footage.** Hardware decoding works on macOS and Windows, and for H.264 and HEVC on Linux (VA-API; VP9 and AV1 decode in software there). Blend modes and the most common effects run on the GPU, but Lumetri, keys and export rendering still run on the CPU; H.264 encoding can use the hardware encoder on macOS and on Windows with an NVIDIA GPU (opt-in, Export ▸ Hardware encoding), and H.265 export is hardware-only on both (HDR sequences export Main 10 PQ / HLG with NVENC; VideoToolbox writes 8-bit SDR) ([#30](https://github.com/storytold/filmcraft/issues/30)).
- **No plugins.** No VST3 / Audio Units or OpenFX hosting.
- **Delivery codecs.** H.264 is our only software delivery-codec export; H.265 exports only through a hardware encoder (NVIDIA on Windows: Main 8-bit SDR and Main 10 HDR PQ / HLG; VideoToolbox on macOS: 8-bit Main, SDR); no AV1 export yet.
- **Real-world media and platforms.** Our decoders are bit-exact on conformance streams, but camera and phone files in the wild are less tested. Windows and Linux get far less testing than macOS.
@@ -327,6 +327,21 @@ Nothing below the front ends depends on a UI toolkit or OS API. `cargo xtask ci`
Installers and executables are code-signed.
**If the app doesn't open on Windows:** the desktop app initializes only Vulkan and DirectX 12 by
default, not OpenGL. Letting wgpu also create an OpenGL instance can crash some graphics drivers (AMD's
`atio6axx.dll`) before the window appears, so the app would flash in Task Manager and quit.
`WGPU_BACKEND` overrides the default for troubleshooting (for example `dx12` or `vulkan`). In
PowerShell, from the folder containing the executable:
```powershell
$env:WGPU_BACKEND = "vulkan"
& .\filmcraft.exe
Remove-Item Env:WGPU_BACKEND # restore the default for later launches
```
An explicit `gl` override can bring the driver crash back on affected systems. The macOS, Linux
and web backend defaults are unchanged.
### macOS
| Build | File | Notes |
@@ -342,7 +357,11 @@ Installers and executables are code-signed.
| Flatpak | `filmcraft-<ver>-linux-x86_64.flatpak` | `filmcraft-<ver>-linux-aarch64.flatpak` | Sandboxed; `flatpak install --user <file>` |
| Debian/Ubuntu | `filmcraft-<ver>-linux-x86_64.deb` | `filmcraft-<ver>-linux-aarch64.deb` | |
| Fedora/RHEL/openSUSE | `filmcraft-<ver>-linux-x86_64.rpm` | `filmcraft-<ver>-linux-aarch64.rpm` | |
| Tarball | `filmcraft-<ver>-linux-x86_64.tar.gz` | `filmcraft-<ver>-linux-aarch64.tar.gz` | Unpack anywhere |
| Tarball | `filmcraft-<ver>-linux-x86_64.tar.gz` | `filmcraft-<ver>-linux-aarch64.tar.gz` | Unpack and run `./install.sh` |
The tarball installer places FilmCraft, its command-line tool and desktop integration in
`~/.local`, without administrator permissions. For all users, run
`sudo ./install.sh --prefix /usr/local` instead. Running the installer again updates the installation.
### FreeBSD