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Release builds on Windows have no console, so an eframe::run_native error (no usable graphics adapter, a device the driver refuses) went to an unseen standard error and the app quit silently. The error is now logged and shown in a message box with a hint: unset WGPU_BACKEND when it is set, otherwise update the driver or try another graphics API (OpenGL on Windows), and where to report it. With --control the box is skipped so agents aren't blocked.