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- Browser client (step 4): the web build joins sessions a desktop app hosts
through the browser's WebSocket API (web-sys, binary frames, the same
message encoding). Its connection logic is a target-independent state
machine (collab-net driver.rs): hello on open, changes and presence held
until the welcome, throttled presence, keep-alive pings, a silent host
counted as dropped, reconnect with backoff, final refusals. Tested natively
against a scripted socket and a real host over loopback. Hosting stays
desktop-only (LiveLink::can_host; collab.peers canHost). https pages are
told up front that they can only reach ws:// sessions on this computer.
- Shared join logic (join.rs: GuestConfig, outcomes, taking in host messages)
and transport limits (limits.rs) used by the native guest and the browser.
- Invite links: `figcraft figcraft://join?...` joins on start (a bad link
opens the Join dialog with it); file:// arguments are paths. Windows
registers a per-user figcraft:// opener (HKCU\Software\Classes\figcraft)
behind a Registry trait (tests use a fake): collab.registerLinks {on?} and a
Preferences checkbox, default on for installed builds, never for builds
from source. macOS Info.plist declares CFBundleURLTypes; the Linux desktop
entry declares x-scheme-handler/figcraft and passes %U.
- Join dialog: Escape closes it and no longer reaches the canvas (selection
kept); its field has the keyboard when it opens.
- Docs: collab-protocol (browser client, links, mixed content), mcp,
control-protocol, README, web hosting notes, collaboration wording in the
progress docs (numbers unchanged).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
56 lines
1.8 KiB
Rust
56 lines
1.8 KiB
Rust
//! Latest-wins throttling: at most one value per interval goes out; a value offered sooner waits
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//! (replacing any older waiting value) until the interval has passed, so the last one is never
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//! lost. Used for presence on both ends (about 30 updates a second).
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use std::time::Duration;
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// `std::time::Instant` on native builds; the browser's clock in the web build.
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use web_time::Instant;
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/// How often presence goes out at most.
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pub const PRESENCE_INTERVAL: Duration = Duration::from_millis(33);
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#[derive(Debug)]
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pub struct Throttle<T> {
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interval: Duration,
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last: Option<Instant>,
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pending: Option<T>,
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}
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impl<T> Throttle<T> {
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pub fn new(interval: Duration) -> Self {
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Self { interval, last: None, pending: None }
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}
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/// Offer `v` at `now`: returns it when it may go out now, else keeps it for [`take_due`](Self::take_due).
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pub fn offer(&mut self, v: T, now: Instant) -> Option<T> {
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if self.last.is_some_and(|l| now.saturating_duration_since(l) < self.interval) {
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self.pending = Some(v);
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return None;
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}
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self.last = Some(now);
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self.pending = None;
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Some(v)
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}
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/// When the waiting value may go out (none waiting: `None`).
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pub fn due(&self) -> Option<Instant> {
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self.pending.as_ref()?;
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Some(self.last.map_or_else(Instant::now, |l| l + self.interval))
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}
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/// The waiting value, once its time has come.
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pub fn take_due(&mut self, now: Instant) -> Option<T> {
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if self.due().is_some_and(|d| d <= now) {
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self.last = Some(now);
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return self.pending.take();
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}
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None
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}
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}
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/// The earliest of some deadlines.
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pub fn earliest(times: impl IntoIterator<Item = Option<Instant>>) -> Option<Instant> {
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times.into_iter().flatten().min()
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}
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