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File ▸ Open, Import and Place image did nothing in the browser (the pickers return a path, which a browser never has) and dropped files were ignored (eframe hands their contents over asynchronously). - Services::pick_open_contents: a platform can pick a file's name and contents; the web build uses an <input type="file">. Open and Import pass them to file.open / file.import as data + name. - A dropped file without a path waits behind the opening card until its contents are read (bytes_async on wasm), or says it couldn't be read. - Canvas drops still import, as on the desktop. Closes #759. Co-authored-by: Cursor <cursoragent@cursor.com>
30 lines
1.0 KiB
TOML
30 lines
1.0 KiB
TOML
[package]
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name = "figcraft-web"
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description = "FigCraft in the browser (eframe web runner, WebGPU with WebGL2 fallback)"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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publish = false
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[lints]
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workspace = true
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[[bin]]
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name = "figcraft-web"
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path = "src/main.rs"
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[dependencies]
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figcraft-engine = { workspace = true }
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figcraft-ui-egui = { workspace = true }
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figcraft-collab-net = { workspace = true }
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egui = { workspace = true }
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log = { workspace = true }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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# `wgpu` pulls egui-wgpu's defaults: WebGPU plus the WebGL2 fallback.
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eframe = { workspace = true, features = ["default_fonts", "wgpu", "accesskit"] }
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wasm-bindgen = "0.2"
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js-sys = "0.3"
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wasm-bindgen-futures = "0.4"
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web-sys = { version = "0.3", features = ["Window", "Document", "Element", "HtmlCanvasElement", "HtmlElement", "HtmlAnchorElement", "Node", "Blob", "BlobPropertyBag", "File", "FileList", "HtmlInputElement", "EventTarget", "Url", "Location", "MediaQueryList", "Navigator", "Gamepad", "GamepadButton", "GamepadMappingType"] }
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