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figcraft/docs/control-protocol.md
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BFlatandClaude Opus 5.5 3c63e6d7c8 M3: components at scale; Alt-drag to swap instances (#91)
* M3: components at scale; Alt-drag to swap instances

- Synthetic design system (engine `synthetic_ds`): ~300 components (icons; button, input,
  card, nav and badge sets of size x state x type x theme variants), boolean/text/instance
  swap/slot properties, instances nested four deep, text and paint styles, light/dark
  variables bound across it, and 2,000 instances with overrides at every level.
- Propagation: value, size and added/removed-layer edits of mains reach their copies
  directly; other edits rebuild each affected instance once, inner mains first; rebuilds keep
  unchanged layers shared; bound variables no longer touch unchanged layers; auto layout
  re-flows only where sizes or places changed.
- Fixes: values from variables (theme switches, bound radii) are no longer recorded as
  overrides; a detached variable on an instance layer is an override that survives main
  edits; exposed nested instances stay exposed; swapped nested instances keep their layer
  names and the ids/overrides of layers their own main adds; renamed nested instances keep
  their name when detached out.
- Instance swap properties have preferred values. `instance.swapAt` / `library.swapAt` and
  Alt-drop from the Assets panel onto an instance swap it (highlighted while dragging).
- Instances pasted into other files follow their mains (library copies shared, published
  components used from their library, other mains left behind as a missing main).
- Assets panel lays out only visible tiles and renders thumbnails lazily with a cache
  invalidated per changed component; instance panel lists components once per revision.
- `figcraft-cli perf --instances`, UI frame bench and tests in components_scale_tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: the swap perf case drops on a glyph the hit test reaches

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Merge origin/main into feat/components-scale; weighted depth 79%

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:07:43 +07:00

12 KiB

FigCraft control protocol

The desktop app can be driven by other programs (tests, scripts, figcraft-cli mcp --attach, sibling Crafting Apps) through a loopback socket:

cargo run -p figcraft -- --control 7979 [file.figcraft|file.svg|image]

The app listens on 127.0.0.1:<port> only. Each connection carries newline-delimited JSON: one request object per line, one reply line per request, in order.

request:  {"id": 1, "method": "engine.execute", "params": {...}}
reply:    {"id": 1, "ok": true, "result": ...}
          {"id": 1, "ok": false, "error": "message"}

Requests are queued and run on the UI thread at the start of the next frame, so replies reflect the real UI state. A request that the UI doesn't answer within 60 s gets a timeout error. A line that is not JSON gets {"id": null, "ok": false, "error": "bad JSON: …"}. The implementation is in crates/ui-egui/src/control.rs (methods) and apps/figcraft/src/control_server.rs (socket).

Coordinates are page units, y down. x/y in node.set/node.create are parent-relative.

Methods

engine.execute {command, params?}

Run any command (the same ids as the menus, shortcuts, Actions palette, CLI and MCP). Programmatic calls never open dialogs: dialog requests are dropped. Returns the command's result (creation commands return {"id": N}).

{"id":1,"method":"engine.execute","params":{"command":"shape.rectangle","params":{"x":10,"y":10,"width":100,"height":50}}}
{"id":1,"ok":true,"result":{"id":2}}
{"id":2,"method":"engine.execute","params":{"command":"node.set","params":{"ids":[2],"props":{"fill":"#FF6B6B","cornerRadius":8}}}}
{"id":3,"method":"engine.execute","params":{"command":"command.batch","params":{"label":"Tidy","commands":[{"command":"align.left","params":{"ids":[2,3]}},{"command":"distribute.vertical","params":{"ids":[2,3]}}]}}}

engine.commands {}

Every command: [{id, label, params, menu, shortcut, undoable}].

document.inspect {depth?, allPages?}

The active document as JSON: name, path, dirty, currentPage, selection, pages (the current page's layer tree to depth, default 8; others summarised unless allPages), styles, variable count, images, the colour profile (colorProfile: srgb or displayP3), the text being edited and the undo history.

node.get {id, depth?}

One layer (children to depth, default 1). Fields: id, name, type, x, y, width, height, rotation, absoluteBounds, visible, locked, opacity, blend, fills, strokes, strokeWeight, effects, cornerRadius, layout (including grid columnTracks / rowTracks), sizing, minWidth / maxWidth / minHeight / maxHeight, absolute, constraints (children of plain frames and absolute children), gridCell (a grid auto layout child's column, row and spans), clip, text properties, component/instance links, overrides, slot (a slot layer's property name), boundVariables, interactions, exports, devStatus (handoff status), annotations (Dev Mode notes: [{label, properties}]). The auto layout props that node.set accepts are listed in mcp.md.

ui.inspect {}

UI state: panels and tabs, current tool (tool: its id, overlay hints and, for a selected ellipse, its arc handles arcHandles; see mcp.md), canvas rect, dialogs, view, timings (frameMs, renderMs) and what the last canvas render had to do (canvas.renderWork: full, partial with the pixels re-rendered after a pan or an edit, or reused). While a prototype plays, presenter (full window) and preview (the preview pane) hold the player's state: the current frame and its name, start, history, open overlays, the screen's scroll offset and scrollRange, the device (and whether it is turned to landscape, its deviceColor) and the viewport of the frame its screen shows, the presented frame's frameSize and, for a responsive prototype, the screen it was resized to (responsive: [w, h], else null), the size option (scale: fit|fitWidth|fill|actual, deviceFrame), the zoom it shows at, how far the view is panned (pan, panRange), whether a scroll is still coasting (flinging), the active screen's hotspots ([{id, rect: [x0, y0, x1, y1]}] in window points, bottom-most first), whether a click where nothing reacts flashes them (hotspotHints) and they are flashing now (hotspotFlash), and whether the Inspect panel shows (inspect) with the layer it shows (inspected) (null when nothing plays). presentOptions holds the options the next presentation starts with (scale, deviceFrame, comments, hotspotHints, inspect). textPreview is true while a live text preview shows on the canvas (a hovered text style or named instance, a dragged axis slider; see text.preview in mcp.md).

ui.pointer {kind, x, y | sx, sy, to?, steps?, shift?, alt?, cmd?, ctrl?}

A mouse gesture with the current tool. kind: down, move, up, click, double, hover, drag (needs to: [x, y]; steps intermediate moves, default 8). Position in page coordinates (x, y) or screen pixels (sx, sy). Returns {selection, tool}.

{"id":4,"method":"engine.execute","params":{"command":"tool.set","params":{"tool":"ellipse"}}}
{"id":5,"method":"ui.pointer","params":{"kind":"drag","x":200,"y":200,"to":[300,260],"shift":true}}

ui.key {key, shift?, alt?, cmd?, ctrl?}

A key as if typed on the canvas (in vector edit mode the edit keys come first: V P B Q X Shift+E Shift+W tools, arrows nudge points, Delete/Shift+Delete, Cmd+A, Cmd+J; with the shape builder, Enter finishes): a menu shortcut ({"key":"G","cmd":true} groups), a tool key, Escape, Delete/Backspace, Enter, number keys (opacity; two quick digits make an exact percentage), arrows (nudge; shift = big nudge; auto layout children move one place instead: along the flow, between wrapped rows, to the next grid cell, or into the neighbouring nested auto layout frame; with cmd they resize the selection). With the Comment tool, ArrowUp/ArrowDown open the previous/next thread of the Comments panel's list instead (returns {"comment": id}). While text is being edited, the text shortcuts (Bold, alignment, size steps, Save…) run and other keys go to the text editor. Shortcuts follow the platform the app runs on (cmd is Cmd on macOS and Ctrl elsewhere; on macOS ctrl is the separate Control key). Returns {"command": id} for shortcuts.

ui.type {text}

Type into the text being edited (start editing with a double-click, text.edit.begin {id}, or the text tool).

ui.input {events}

Raw window input for the next frame, as if from the mouse and keyboard: it reaches the panels, popovers and fields (ui.pointer and ui.key drive the canvas tools and shortcuts instead). events is a list of {move: [x, y]}, {down: [x, y], button?: "secondary"}, {up: [x, y], button?}, {key, shift?, alt?, cmd?} (pressed and released; egui key names such as ArrowLeft, Escape, A), {text} (typed text), {scroll: [dx, dy], shift?, alt?, cmd?} (a mouse wheel at the pointer: the content moves by that many points, so a negative dy scrolls down) {leave: true} (the pointer left the window) and {hold: {alt?, shift?, cmd?}} (keep those modifier keys down for the frames that follow, e.g. Alt while dragging a component from the Assets panel onto an instance to swap it; all false releases them); positions are window points. Events of one call arrive in the same frame, so send a press and its release (or a double-click's two clicks) as separate calls. Returns {queued}.

{"id":6,"method":"ui.input","params":{"events":[{"move":[1000,315]}]}}
{"id":7,"method":"ui.input","params":{"events":[{"down":[1000,315]}]}}
{"id":8,"method":"ui.input","params":{"events":[{"up":[1000,315]}]}}

ui.menu.invoke {id}

Invoke a menu item exactly like clicking it (this may open a dialog). Returns {ok, lastError}.

ui.set {rightTab?, leftTab?, theme?, home?, palette?, mainMenu?, colorPicker?, variables?, layerFilter?, collapseLayers?, exportPreview?, preview?, presentScroll?, colorProfileDialog?, stylePicker?, stylePickerEdit?, stylePickerView?, iconGallery?, protoEditor?, contextMenu?, contextSelectLayer?, commentOpen?, commentDraft?, commentFilter?, commentSort?, commentSearch?, commentReply?, commentEdit?, presentComments?}

Switch panels and modes: rightTab design|prototype|inspect, leftTab file|assets, theme, home (bool), palette (bool: the Actions palette), mainMenu (bool), iconGallery (bool: every UI icon at 12, 16, 24 and 32 px over the window, for reviewing the icon set), colorPicker ({fills?, index?}: open the colour picker on the selection's paint; null closes it), variables (bool, or a collection id or name to show, or {library, collection?} for an enabled library's collection: the Variables editor), layerFilter (string: open the layers search with that filter; null closes it), collapseLayers (true: collapse the layers tree), exportPreview (bool: the Design panel Export section's preview), preview (true or a frame id: open the prototype preview pane like proto.preview; false or null closes it), presentScroll ([x, y]: scroll the presented screen, the full window's else the pane's, clamped to what it can scroll), colorProfileDialog (srgb|displayP3: open File ▸ Color profile with that profile chosen; null closes it), stylePicker (fill|stroke|effect|grid|text: open the style picker for the selection, text being the text style browser of the Typography section; null closes it) with stylePickerEdit (a style id or name: open its editor), stylePickerView (list|grid), protoEditor ([layer id, interaction index]: open that interaction's editor in the Prototype panel; null closes it), contextMenu ([sx, sy]: right-click the canvas at that screen point, selecting what is under it (with cmd: true, the nested layer) and opening the context menu; null closes it), contextSelectLayer (bool: open the context menu's Select layer submenu, which lists every layer under the click). Comments: commentOpen (a thread id opens its popover, null closes it), commentDraft ({x, y}: start a new comment there), commentFilter (open|resolved|mine|unread|all: what the Comments panel and the pins show), commentSort (date|page), commentSearch (the panel's search text), commentReply (the open thread's reply text, focused with the cursor at its end: an @ there shows the mention picker), commentEdit (a message index of the open thread to edit, 0 for the first; null stops), presentComments (bool: the presenter shows the presented frame's comments, also Shift+C there). Returns ui.inspect (which reports stylePicker, stylePickerView, and comments: open, draft, filter, sort, search, editing and the mentions the picker offers).

ui.screenshot {path}

PNG of the whole window, UI included (needs a visible window). Returns {path, width, height}.

ui.render {path, scale?, ids?}

PNG of the document without UI chrome (works without a window). Without ids it exports the selection, else the page's top-level layers. Returns the export result.

app.quit {}

Close the app.

Example session (shell)

port=7979
figcraft --control $port &
exec 3<>/dev/tcp/127.0.0.1/$port
echo '{"id":1,"method":"engine.execute","params":{"command":"frame.create","params":{"preset":"iPhone 16","x":0,"y":0}}}' >&3
read -r reply <&3; echo "$reply"
echo '{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/figcraft.png"}}' >&3
read -r reply <&3; echo "$reply"

For agents, prefer the MCP server (figcraft-cli mcp --attach 7979, see docs/mcp.md): it wraps these methods in documented tools and returns images inline.