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figcraft/docs/control-protocol.md
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BFlatandClaude Opus 5.5 340b673666 M3: text depth: RTL names, text style browser, axis previews (#72)
Right-to-left and mixed-direction names in the panels: layers, pages,
Assets, tab titles, the file header and canvas frame titles show in
visual order (Unicode bidi, joined Arabic letters, mirrored brackets),
elided at their end (the left end of a right-to-left name). egui shapes
each font run itself, so shown names are laid out a cluster at a time.
Rename fields keep egui's editing and draw the shown text over it: the
caret, selection, clicks, drags and arrow keys follow what's on screen.
System fonts are added for scripts the built-in UI fonts lack.

The Typography section's text style browser: list and grid views with
each style in its own font, search, folders, this file's and enabled
libraries' styles, apply, detach, edit the typography, create from the
selected chars, hover to preview on the canvas, and "Mixed" when the
chars use several styles. Text styles now link chars (style_id on text
styles), so a range can take a style; editing what a style sets
unlinks the chars edited; files from before link on open.

Live text previews (text.preview / text.endPreview): a hovered text
style, font style or named instance and a dragged axis slider show on
the canvas without an undo step; release commits one step, Escape
cancels. ui.input sends raw window input over the control channel.

Visual QA: list markers keep the paragraph's font, renames start with
the name selected and centred, Max lines shows while truncating.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:03:09 +07:00

9.1 KiB

FigCraft control protocol

The desktop app can be driven by other programs (tests, scripts, figcraft-cli mcp --attach, sibling Crafting Apps) through a loopback socket:

cargo run -p figcraft -- --control 7979 [file.figcraft|file.svg|image]

The app listens on 127.0.0.1:<port> only. Each connection carries newline-delimited JSON: one request object per line, one reply line per request, in order.

request:  {"id": 1, "method": "engine.execute", "params": {...}}
reply:    {"id": 1, "ok": true, "result": ...}
          {"id": 1, "ok": false, "error": "message"}

Requests are queued and run on the UI thread at the start of the next frame, so replies reflect the real UI state. A request that the UI doesn't answer within 60 s gets a timeout error. A line that is not JSON gets {"id": null, "ok": false, "error": "bad JSON: …"}. The implementation is in crates/ui-egui/src/control.rs (methods) and apps/figcraft/src/control_server.rs (socket).

Coordinates are page units, y down. x/y in node.set/node.create are parent-relative.

Methods

engine.execute {command, params?}

Run any command (the same ids as the menus, shortcuts, Actions palette, CLI and MCP). Programmatic calls never open dialogs: dialog requests are dropped. Returns the command's result (creation commands return {"id": N}).

{"id":1,"method":"engine.execute","params":{"command":"shape.rectangle","params":{"x":10,"y":10,"width":100,"height":50}}}
{"id":1,"ok":true,"result":{"id":2}}
{"id":2,"method":"engine.execute","params":{"command":"node.set","params":{"ids":[2],"props":{"fill":"#FF6B6B","cornerRadius":8}}}}
{"id":3,"method":"engine.execute","params":{"command":"command.batch","params":{"label":"Tidy","commands":[{"command":"align.left","params":{"ids":[2,3]}},{"command":"distribute.vertical","params":{"ids":[2,3]}}]}}}

engine.commands {}

Every command: [{id, label, params, menu, shortcut, undoable}].

document.inspect {depth?, allPages?}

The active document as JSON: name, path, dirty, currentPage, selection, pages (the current page's layer tree to depth, default 8; others summarised unless allPages), styles, variable count, images, the colour profile (colorProfile: srgb or displayP3), the text being edited and the undo history.

node.get {id, depth?}

One layer (children to depth, default 1). Fields: id, name, type, x, y, width, height, rotation, absoluteBounds, visible, locked, opacity, blend, fills, strokes, strokeWeight, effects, cornerRadius, layout (including grid columnTracks / rowTracks), sizing, minWidth / maxWidth / minHeight / maxHeight, absolute, constraints (children of plain frames and absolute children), gridCell (a grid auto layout child's column, row and spans), clip, text properties, component/instance links, overrides, slot (a slot layer's property name), boundVariables, interactions, exports. The auto layout props that node.set accepts are listed in mcp.md.

ui.inspect {}

UI state: panels and tabs, current tool, canvas rect, dialogs, view, timings (frameMs, renderMs) and what the last canvas render had to do (canvas.renderWork: full, partial with the pixels re-rendered after a pan or an edit, or reused). While a prototype plays, presenter (full window) and preview (the preview pane) hold the player's state: the current frame and its name, start, history, open overlays, the screen's scroll offset and scrollRange, the device (and whether it is turned to landscape, its deviceColor) and the viewport of the frame its screen shows, the presented frame's frameSize and, for a responsive prototype, the screen it was resized to (responsive: [w, h], else null), the size option (scale: fit|fitWidth|fill|actual, deviceFrame), the zoom it shows at, how far the view is panned (pan, panRange) and whether a scroll is still coasting (flinging) (null when nothing plays). presentOptions holds the options the next presentation starts with. textPreview is true while a live text preview shows on the canvas (a hovered text style or named instance, a dragged axis slider; see text.preview in mcp.md).

ui.pointer {kind, x, y | sx, sy, to?, steps?, shift?, alt?, cmd?, ctrl?}

A mouse gesture with the current tool. kind: down, move, up, click, double, hover, drag (needs to: [x, y]; steps intermediate moves, default 8). Position in page coordinates (x, y) or screen pixels (sx, sy). Returns {selection, tool}.

{"id":4,"method":"engine.execute","params":{"command":"tool.set","params":{"tool":"ellipse"}}}
{"id":5,"method":"ui.pointer","params":{"kind":"drag","x":200,"y":200,"to":[300,260],"shift":true}}

ui.key {key, shift?, alt?, cmd?, ctrl?}

A key as if typed on the canvas (in vector edit mode the edit keys come first: V P Q X Shift+B Shift+E Shift+W tools, arrows nudge points, Delete/Shift+Delete, Cmd+A, Cmd+J; with the shape builder, Enter finishes): a menu shortcut ({"key":"G","cmd":true} groups), a tool key, Escape, Delete/Backspace, Enter, arrows (nudge; shift = big nudge; auto layout children move one place along the flow; with cmd they resize the selection). While text is being edited, keys go to the text editor. Returns {"command": id} for shortcuts.

ui.type {text}

Type into the text being edited (start editing with a double-click, text.edit.begin {id}, or the text tool).

ui.input {events}

Raw window input for the next frame, as if from the mouse and keyboard: it reaches the panels, popovers and fields (ui.pointer and ui.key drive the canvas tools and shortcuts instead). events is a list of {move: [x, y]}, {down: [x, y], button?: "secondary"}, {up: [x, y], button?}, {key, shift?, alt?, cmd?} (pressed and released; egui key names such as ArrowLeft, Escape, A), {text} (typed text) and {leave: true} (the pointer left the window); positions are window points. Events of one call arrive in the same frame, so send a press and its release (or a double-click's two clicks) as separate calls. Returns {queued}.

{"id":6,"method":"ui.input","params":{"events":[{"move":[1000,315]}]}}
{"id":7,"method":"ui.input","params":{"events":[{"down":[1000,315]}]}}
{"id":8,"method":"ui.input","params":{"events":[{"up":[1000,315]}]}}

ui.menu.invoke {id}

Invoke a menu item exactly like clicking it (this may open a dialog). Returns {ok, lastError}.

ui.set {rightTab?, leftTab?, theme?, home?, palette?, mainMenu?, colorPicker?, variables?, layerFilter?, collapseLayers?, exportPreview?, preview?, presentScroll?, colorProfileDialog?, stylePicker?, stylePickerEdit?, stylePickerView?, iconGallery?, protoEditor?}

Switch panels and modes: rightTab design|prototype|inspect, leftTab file|assets, theme, home (bool), palette (bool: the Actions palette), mainMenu (bool), iconGallery (bool: every UI icon at 12, 16, 24 and 32 px over the window, for reviewing the icon set), colorPicker ({fills?, index?}: open the colour picker on the selection's paint; null closes it), variables (bool, or a collection id or name to show, or {library, collection?} for an enabled library's collection: the Variables editor), layerFilter (string: open the layers search with that filter; null closes it), collapseLayers (true: collapse the layers tree), exportPreview (bool: the Design panel Export section's preview), preview (true or a frame id: open the prototype preview pane like proto.preview; false or null closes it), presentScroll ([x, y]: scroll the presented screen, the full window's else the pane's, clamped to what it can scroll), colorProfileDialog (srgb|displayP3: open File ▸ Color profile with that profile chosen; null closes it), stylePicker (fill|stroke|effect|grid|text: open the style picker for the selection, text being the text style browser of the Typography section; null closes it) with stylePickerEdit (a style id or name: open its editor), stylePickerView (list|grid), protoEditor ([layer id, interaction index]: open that interaction's editor in the Prototype panel; null closes it). Returns ui.inspect (which reports stylePicker and stylePickerView).

ui.screenshot {path}

PNG of the whole window, UI included (needs a visible window). Returns {path, width, height}.

ui.render {path, scale?, ids?}

PNG of the document without UI chrome (works without a window). Without ids it exports the selection, else the page's top-level layers. Returns the export result.

app.quit {}

Close the app.

Example session (shell)

port=7979
figcraft --control $port &
exec 3<>/dev/tcp/127.0.0.1/$port
echo '{"id":1,"method":"engine.execute","params":{"command":"frame.create","params":{"preset":"iPhone 16","x":0,"y":0}}}' >&3
read -r reply <&3; echo "$reply"
echo '{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/figcraft.png"}}' >&3
read -r reply <&3; echo "$reply"

For agents, prefer the MCP server (figcraft-cli mcp --attach 7979, see docs/mcp.md): it wraps these methods in documented tools and returns images inline.